Hi, i just wanted to know if there was a list or something of which sprite and doodad in scm draft would end up crashing the game.
None.
Units:
Unused Terran Bldg
Unused Terran Bldg
Unused Zerg Bldg
Unused Zerg Bldg 5
Protoss Unused
Protoss Unused
Cave
Cave-in
Cantina
Mining Platform
Independent Command Center
Jump Gate
Ruins
Kyadarin Crystal Formation (This is not mispelled)
Zerg Marker
Terran Marker
Protoss Marker
Sprites:
Hydralisk
Infested Kerrigan
Archon Energy
Dark Archon Energy
Civilian
Marine
Firebat
Medic
Ghost
Kerrigan(ghost)
Siege Tank Base(Tank)
Siege Tank Turret(Tank)
Siege Tank Base(Siege)
Siege Tank Turret(Siege)
Refinery
Scanner Sweep
Vespane Geyser
White Circle
White Circle
White Circle
zmarker.grp
Wall Missle Trap 1
Wall Missle Trap 2
Wall Flame Trap 1
Wall Flame Trap 2
Dual Photon Blaster Hit
Particle Beam hit
Anti-Matter Missle
Phase Disruptor
Pulse Cannon
Photon Cannon
Psionic Storm
Fusion Cutter Hit
Gauss Rifle Hit
Gemini Missles
Fragmentation Grenade
Lockdown Missle
C-10 Rifle Hit
ATS/ATA Laser
Burst Lasers
Arclite Shock Cannon Hit
Yamato Gun
Lockdown Missle
Needle Spine Hit
pdriphit.grp
Sunken Colony Tentacle
Lethal Ejector?
Acid Spore
Glave Wurm
Seeker Spores
Parasite
Plague
Consume
Psionic Shockwave Hit
Phase Disruptor
Neutron Flare
Optical Flare Grenade
Halo Rockets
Corrosive Acid Shot
Enjoy, also, you may want to look at
this for some others, as I know a hack was recently released that blocked most of the crashing units, so you might want to try that, or disabling via actions to make a crashing unit, if you want to make sure it crashes, get the hack from bwhacks and test it out.
None.
Yea I wanted to use some stuff cause they looked neat but they crashed the game, and they cant be selected/deleted once placed unless you undo them. So I just wanted to know, and tahnks alot.
None.
oh by the way, nice website
None.
Use the "modify" button in the future.
To delete a sprite, just select it and press delete. You may have to drag the pointer, as some sprites have large portions of transparency so as to force units to walk underneath it. This throws the center off the visible portion, and makes it rather difficult to select sometimes.
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