Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What should I do?
What should I do?
Aug 20 2008, 2:16 am
By: substantialdisorder  

Aug 20 2008, 2:16 am substantialdisorder Post #1



I'm trying to make a computer develop into a town and to guard the town by itself (such as loading bunkers and putting siege tanks), but I can't seem to get it work. I've used some AI run-scripts like Terran Campaign Area Town, Terran Campaign Level Easy, and etc., but they stop working or don't make anything. I've even tried some of the already-placed units to walk around [to make it seem like a town or a village] by using Issue Order and the Junk Yard Dog, but they just bunch up in a little crowd. Any advice on what I should do or check for?



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Aug 20 2008, 2:24 am O)FaRTy1billion[MM] Post #2

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Do they have minerals, geyser(s), and workers near the HQ?



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Aug 20 2008, 3:34 am Falkoner Post #3



The Custom AI scripts are the ones used in Melee.



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Aug 20 2008, 4:29 am substantialdisorder Post #4



Yeah, I put stacked minerals and workers (my map doesnt use gas) and okay



None.

Aug 21 2008, 1:21 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Does the computer have the same race in the player settings as the units you give him?




Aug 21 2008, 2:27 am substantialdisorder Post #6



Yea, SCV near CC and minerals near SCVs




Aug 21 2008, 2:46 am HailFire Post #7



Yea, SCV near CC and minerals near SCVs

Clarifying for NudeRaider:

Since you gave it terran units and terran AI Script triggers, did you set the computer player as Terran in the "Players" window?



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Aug 21 2008, 7:02 am substantialdisorder Post #8



Yea, it was Player 8 Terran with Triggers in player 8, with SCV's, CC, and etc.



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Aug 21 2008, 9:43 pm The_z0r Post #9



Terrain AI under insane usually need about 4000 minerals to start off with. I originally had this problem, but, when I gave them 4000 minerals to start with, they worked fine afterwards.



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