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Happily Drifting
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Most modders are solitary workers by nature. Especially since coordinating group mods is very difficult.
This post was edited 1 time, last edit by Voyager7456: Sep 12 2007, 10:28 am. Reason given: Let's use a period instead of a comma, k thx.
![]() ![]() ![]() ![]() ![]() ![]() Oh-oh-oh, Come on now
Let's lock the world outside Oh-oh-oh, Come on I tell you now She's goin' up tonight Well there'll be smilin', there'll be laughin' Well that's good enough for me There'll be dancing all around you This is where you want to be |
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i would but i don't do any of those things.....only dat editing soooo unless someone took da time to teach.....
![]() ![]() ![]() ![]() ![]() ![]() Employee 1: "Do you know anything about this fax-machine?"
Employee 2: "A little. What’s wrong?" Employee 1: "Well, I sent a fax, and the recipient called back to say all she received was a cover-sheet and a blank page. I tried it again, and the same thing happened." Employee 2: "How did you load the sheet?" Employee 1: "It’s a pretty sensitive memo, and I didn’t want anyone else to read it by accident, so I folded it so only the recipient would open it and read it." O.o |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Its really entirely up to you. Although buildings will have their own distinct look, they will have hints of Roman, Greek, Byzantine, Briton, and French Archeticture. I would prefer totally new civilizations so the players will become more immersed into the mod. ![]() ![]() ![]() ![]() ![]() ![]() |
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yes i know... the players will first PLAY the ancient wars, then as time progresses, the past will be forgetten by the population (as by the player-im thinking of a LONG campaign), and the industrial age will mention "the Ancient Wars," and the player will be like 'omfg i remember when that happened!'
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