Staredit Newtork
Community
StarCraft
Games
Site
Favourites
CountUP timer, Title says it all

Creator: zany_001
Time: Jun 17 2008, 4:22 am

Post #1     zany_001 Jun 17 2008, 4:22 am

[Avatar]
 offline contact
I don't know if anyones done this sort of thing before, but its quite simple:

Code

Trigger1
Current Player
Always
Display leaderboard for most custom.Display text:Time survived


Code

Trigger 2
Current Player
Player 9(or any) brings one Marine(or any) to randomlocation
Add 1 to custom.
Remove 1 Marine at randomlocation
wait 1 second
Create 1 marine at randomlocation


I haven't actually tested it, whichj is why its in theory.Blasted trigger thing won't work...
Top

Post #2     Falkoner Jun 17 2008, 4:26 am

[Avatar]
Taking StarCraft Map Making to the Limit!
 offline contact
Funny, I thought of the exact same thing today, except instead I decided that it would use the actual countdown timer, simply pause the timer, then using death counts, add 1 second every 8 deaths.(with hypers)
This post was edited 1 time, last edit by Falkoner: Jun 17 2008, 4:50 am.
Top

Post #3     O)FaRTy1billion[MM] Jun 17 2008, 4:48 am

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
I've seen this in a puzzle map by, I think, urmom.
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
Top

Post #4     zany_001 Jun 17 2008, 7:09 am

[Avatar]
 offline contact
I tihnk i might have had a better version in my head the other day but i cant remember it now. :-(
Top

Post #5     Clokr_ Jun 17 2008, 11:40 am

[Avatar]
Omg got a title!
 offline contact
Quote from Falkoner
Funny, I thought of the exact same thing today, except instead I decided that it would use the actual countdown timer, simply pause the timer, then using death counts, add 1 second every 8 deaths.(with hypers)

Heh I also used to do that a lot of time ago, but using the old Wait 1000 ms method instead :P
_______________
G T C A A G T C \__________________________
C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T
··········\____/ T C A G C T C T A G T C A
C A G T T C A G
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Was anyone missing my DNA signature? :P (yeah it is broken, I know it :/)

Top

Post #6     Brontobyte Jun 17 2008, 12:23 pm

[Avatar]
 offline contact
Quote from Falkoner
Funny, I thought of the exact same thing today, except instead I decided that it would use the actual countdown timer, simply pause the timer, then using death counts, add 1 second every 8 deaths.(with hypers)

TRANSLATION:

Trigger("Player 1"){
Conditions:
Always();

Actions:
Pause Timer();
Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cantina", Exactly, 8);

Actions:
Set Countdown Timer(Add, 1);
Set Deaths("Player 1", "Cantina", Set To, 0);
Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
Always();

Actions:
Set Deaths("Player 1", "Cantina", Add, 1);
Preserve Trigger();
}

//-----------------------------------------------------------------//

(Don't forget to use these triggers in conjunction with Hyper Triggers)

Quote from Clokr_
Quote from Falkoner
Funny, I thought of the exact same thing today, except instead I decided that it would use the actual countdown timer, simply pause the timer, then using death counts, add 1 second every 8 deaths.(with hypers)

Heh I also used to do that a lot of time ago, but using the old Wait 1000 ms method instead :P

So old school. I remember seeing maps, that were created along time ago, with the 1000 ms to 100 ms and even 1 ms hyper triggers. :D Makes us all stop and thing of how much we have grown.
This post was edited 1 time, last edit by Brontobyte: Jun 29 2008, 2:25 am.  Reason given: Forgot something. :D
╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
╠═══╣....═╣............╠╗..╔╣....╠═══╬╗..╔╩╗..╔╬═══╣
╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝
Top

Post #7     Falkoner Jun 17 2008, 3:29 pm

[Avatar]
Taking StarCraft Map Making to the Limit!
 offline contact
Quote
Heh I also used to do that a lot of time ago, but using the old Wait 1000 ms method instead :P

Yeah, I thought about that at first, and then I realized that since waits run separate from the game speed, the timer would always run the same speed, no matter what gamespeed, which I guess is what you might want in some cases, not in mine though, so death counts worked the best since their speed increases and decreases with the game speed.
Top

Post #8     Urmom(U) Jun 17 2008, 7:09 pm

[Avatar]
 offline contact
Quote from O)FaRTy1billion[MM]
I've seen this in a puzzle map by, I think, urmom.
I know I used it in my Minesweeper map, not sure about my puzzle one though. Sad that I can't even remember my own maps... :P

Anyways, I've never seen this done through the leaderboard.
Top

Post #9     O)FaRTy1billion[MM] Jun 20 2008, 6:55 pm

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
I'm not even sure if it was made by you, I'd have to remember the map name and look. Your name just stands out brightly in my memory.

Edit: Found it. I guess it doesn't have one. I remember something like it having a timer...
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
Top

Post #10     payne Jun 22 2008, 3:37 pm

[Avatar]
In fact... it's his dad! MWAHAHA! >:D
 offline contact
Quote from O)FaRTy1billion[MM]
I've seen this in a puzzle map by, I think, urmom.
What's that famous map? I want it! :O
Top

Post #11     razorsnail Jun 26 2008, 7:23 am

[Avatar]
 offline contact
The leaderboard in both SP and MP updates every second (every 12 trigger cycles for fastest, every 3 for slowest), so you wouldn't be able to do anything faster than that. You could go slower, though it would probably have to be in multiples of 1 second, because the leaderboard refreshes all at once once per second, and not as the scores change.

It's also impossible to refresh the leaderboard by redisplaying it every trigger cycle. It will only refresh at the same once per second. It must be tied to whatever's driving the "elapsed game seconds" timer and the waits.

I'm assuming that a millisecond timer is begun with every game, and waits/elapsed time are calculated against that timer. Or maybe it works off the system time? Anyone know?
Top

Post #12     O)FaRTy1billion[MM] Jun 26 2008, 9:30 pm

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
Quote from payne
Quote from O)FaRTy1billion[MM]
I've seen this in a puzzle map by, I think, urmom.
What's that famous map? I want it! :O
The one by urmom or Puzzling?
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
Top

Post #13     MadZombie Jun 26 2008, 9:47 pm

[Avatar]
Sup?
 offline contact
Quote from O)FaRTy1billion[MM]
Quote from payne
Quote from O)FaRTy1billion[MM]
I've seen this in a puzzle map by, I think, urmom.
What's that famous map? I want it! :O
The one by urmom or Puzzling?
im pretty sure from rming puzzling so much and losing that i can remember clearly that id did not have any countdown or up. im not even sure if it had a leader board.
(user posted image) [sup]LOOK AT MY POKES
Top

Post #14     Esponeo Jun 27 2008, 1:55 am

[Avatar]
 offline contact
This idea has been done and implemented. I created a clock system in which the countdown timer acted as a clock, counting up through the minutes.
Top

Post #15     Urmom(U) Jun 28 2008, 11:03 pm

[Avatar]
 offline contact
Was that the one where if you stepped onto a beacon is would say the time in some creepy voice?
Top

Post #16     Strilanc Jun 29 2008, 6:56 am

[Avatar]
 offline contact
A better way is to just have 20 triggers all with "wait 100 ms" and "preserve trigger". That way you get fast triggers at a predictable rate (10 per second).
Top
Users in this topic: Guest


[12:20 pm]
Master_Sergeant -- The Ocarina of Time is best of all :)
[12:20 pm]
Master_Sergeant -- I'm playing it too ^^
[12:08 pm]
DeVouReR -- no,sry only okarina of time [a bit}
[12:07 pm]
Master_Sergeant -- have anyone here played Zelda series
[11:46 am]
[10:56 am]
NudeRaider -- hi ^^
[10:44 am]
DeVouReR -- hi nude xD
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions