Staredit Newtork
Community
StarCraft
Games
Site
Favourites
IScript??...Firegraft??, like how to make a weapon bounce....

Creator: Xeno814
Time: May 25 2008, 9:41 am

Post #1     Xeno814 May 25 2008, 9:41 am

[Avatar]
 offline contact
now that i understand DataEdit(almost). I want to jump to the next lvl (Firgraft ,IScripts at last!)

i've open the iceCC but what luck i dont know where to start. and i still have questions that needed to be answered so my mind can learn

-what does Iscript can do in modding starcraft
-how to use iceCC
-how to make a weapon bounce....
-how to make melee weapons reach air units( also firebats)
-is it really that complicated to explain Iscripts?

btw in FireGraft i have some question also?

-i did make buttons but i can't click it in-game(i make buttons that can train SCV and Drone w/ no requirements in nexus but in-game they are unclickable and unresearched)
-is it possible to have a drone, SCV and probe as starting workers(i tried changing the starting workers but if i change the first the rest follows)
-Allow to train zerg at any building(Allows all Zerg buildings to train units, not only the Infested Command Center. Originally removed in patch 1.13c/fixed Infested Command Center in 1.13d.)it is in Firgraft exe edits what does it mean?
-Id if change the Overlord as Yggdrasil in starting zerg units can AI players use it?
-can i make a spawn larva in other buildings(like spawning Pool?)
-in creep spawn, larva spawn timer is faster the values are lower?
-what does ___ Unit ID in exe digits mean?
-what plug-ins can i insert in Firegraft? and where can i download these files?

and others...

i already extract the campaign map files in install.exe but it is in .chk format and StarEdit cannot open it!

thanks to anyone concerned that can answer these question.
Top

Post #2     Polaris[MM] May 25 2008, 2:42 pm

[Avatar]
Trippy
 offline contact
Quote
-what does Iscript can do in modding starcraft
It can do a LOT of things. Download one of Iskatu Mesk's mods just to see how powerful it is.

Quote
-how to use iceCC
Its quite simple really, it seems really mean and ugly at first, but its easy to learn.
Here's some tutorials:
http://www.warboards.org/showthread.php?t=24890
http://www.warboards.org/showthread.php?t=19125
http://www.staredit.net/maplantis/index.php?sid=50b3ba0f51;wiki=31
http://www.staredit.net/maplantis/index.php?sid=50b3ba0f51;wiki=163
http://www.staredit.net/maplantis/index.php?sid=50b3ba0f51;wiki=139


Quote
-how to make a weapon bounce....
This was answered in your other thread, look back there.

Quote
-how to make melee weapons reach air units( also firebats)
This was also answered in your other thread.

Quote
-is it really that complicated to explain Iscripts?
No.



Quote
-i did make buttons but i can't click it in-game(i make buttons that can train SCV and Drone w/ no requirements in nexus but in-game they are unclickable and unresearched)
You need to change the requirements in the requirements tab for all 3 of them. In this case, (assuming you want other races to still build their workers)
Current unit is:
Nexus
Or
Current unit is
Command Center
is not constructing addon
is not lifted off
Or
Current unit is
Larva
and so on. Look at the requirements of other units and you will get this fast.


Quote
-is it possible to have a drone, SCV and probe as starting workers(i tried changing the starting workers but if i change the first the rest follows)
See that little "Disable EXE edit links" checkbox? Uncheck that, then change your starting workers.

Quote
-Allow to train zerg at any building(Allows all Zerg buildings to train units, not only the Infested Command Center. Originally removed in patch 1.13c/fixed Infested Command Center in 1.13d.)it is in Firgraft exe edits what does it mean?
This means that you can make a hyrda build at a Hydra den, for example. Of course, you still have to add the buttons to it and everything.


Quote
-Id if change the Overlord as Yggdrasil in starting zerg units can AI players use it?
Yes

Quote
-can i make a spawn larva in other buildings(like spawning Pool?)
I believe so.

Quote
-in creep spawn, larva spawn timer is faster the values are lower?
Huh?

Quote
-what does ___ Unit ID in exe digits mean?
Im not sure what you are talking about, but its probably just the normal Unit ID.

Quote
-what plug-ins can i insert in Firegraft? and where can i download these files?
None as of now that really matter. We have some neat ones on the way, though.


Quote
i already extract the campaign map files in install.exe but it is in .chk format and StarEdit cannot open it!
No clue, I never bothered to do such a thing.
This post was edited 1 times, last edit by Polaris: May 25 2008, 2:54 pm.
(user posted image)
Top

Post #3     Doodle77[MM] May 25 2008, 3:08 pm

[Avatar]
 offline contact
Quote from Xeno814
i already extract the campaign map files in install.exe but it is in .chk format and StarEdit cannot open it!
use SCMDraft
Top

Post #4     O)FaRTy1billion[MM] May 25 2008, 3:55 pm

[Avatar]
Remember the game! P.s.: Feldspar.
 online contact
Quote from Polaris[MM]
Quote
-can i make a spawn larva in other buildings(like spawning Pool?)
I believe so.
You can do it in memory editing, so I can only assume you can do it with DatEdit.
I did it to a marine. :D The larva follow it everywhere they can.
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
Top

Post #5     Polaris[MM] May 25 2008, 7:14 pm

[Avatar]
Trippy
 offline contact
Quote from O)FaRTy1billion[MM]
You can do it in memory editing, so I can only assume you can do it with DatEdit.
I did it to a marine. :D The larva follow it everywhere they can.
heh, thats cool. I never bothered to try it, but now I will have to experiment with it :P
(user posted image)
Top

Post #6     IskatuMesk May 25 2008, 8:31 pm

[Avatar]
MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
 offline contact
Quote from O)FaRTy1billion[MM]
Quote from Polaris[MM]
Quote
-can i make a spawn larva in other buildings(like spawning Pool?)
I believe so.
You can do it in memory editing, so I can only assume you can do it with DatEdit.
I did it to a marine. :D The larva follow it everywhere they can.

I've never seen this option in datedit.
(user posted image)
Top

Post #7     Polaris[MM] May 26 2008, 2:45 pm

[Avatar]
Trippy
 offline contact
Quote from IskatuMesk

I've never seen this option in datedit.
I think its the AI orders, not an actual option.
(user posted image)
Top

Post #8     ShadowFlare May 29 2008, 9:13 am

[Avatar]
 offline contact
Quote from Doodle77[MM]
Quote from Xeno814
i already extract the campaign map files in install.exe but it is in .chk format and StarEdit cannot open it!
use SCMDraft
Or if you want the entire map (including sounds, etc.) as a scm or scx, extract all the files that go with it in that folder in install.exe, then add it to a new mpq (with .scm or .scx file extension), but add it without all the extra folder names (make the folders like in other scm or scx files). This will make an actual scm or scx that works as it should in the campaign editor and starcraft.
Top
Users in this topic:


[08:59 pm]
[08:41 pm]
[Doodan]:] -- You can't stop Uwe Boll
[08:38 pm]
Psionic_Storm -- Dungeon Escape: new version available! - http://www.mediafire.com/?71vumk0yd6m
[08:13 pm]
[Doodan]:] -- *hides*
[08:10 pm]
Valug -- Valug is back for the day!
[08:10 pm]
Xx.Doom.xX -- Thank you Excalibur, I appreciate it. :)
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions