Staredit Network > Forums > SC1 Map Production > Topic: Larva Crossing
Larva Crossing
Apr 15 2008, 8:46 am
By: KrayZee  

Apr 15 2008, 8:46 am KrayZee Post #1



Larva Crossing will obviously remind you of the classic game called Frogger. Though Larva Crossing takes an amount of cooperation to multitasking. The goal is very simple, bring your Larva across the road without having it killed. As it grows, you have the chance to kill any other larva. But by just having it ran over will simply revive the Larva. To control the Larva, you control a Stargate where three hotkeys allows you to control the Larva. Either turning left or right, it will not stop until you order it to stop. And secondly, you control a Defiler that allows the player to cast his swarm to create creep upon the road surface to guide the larva across the road. This map can consist three game modes between a Free for All, Teams, or by Beating the Clock.

Selecting Traffic (Difficulty)
Neighborhood (Few cars passing by, peaceful)

Downtown (Frequent amount of cars passing by, there are also "Invisible Cars")

Freeway (A vast amount of cars passing by, center lane moves to a different direction)

Dangerous (There are Police Cars chasing down criminals as they often change lanes, beware)



Game Modes
Free for All (All six players respawns at the same spot, the first to reach across and grow up wins)

Teams (Two teams, the Tiamat Brood and the Jormungand Brood attempting to cross the larva to invade the other Team's beacon)

Beat the Clock (Everybody is teamed up, the time is ticking along the way. When a larva is across, another larva will take place and MUST get across under the time taken from the previous larva.)

Larvae vs Drivers (Traffic Difficulty is disabled, one team has to cross the road while the other team has to run over all larvae to win. The only ability as a driver is to use nitro to speed up your vehicle for a short time)



Other Obstacles
Naked Civilians (Unfortunately, these pricks have to be avoided. Larvae are not immune to human STD, beware)

Pet Control (They just want you safe, there are chances that they will steal your larva or bring him back where the larva started)

Asphalt Terrain (Obviously, these will simply kill the larva)


Other Features
"Emotes" and "Alternate Talking" - Allowing players use secret codes to name themselves such as Jim Raynor rather than the common "Red has crossed the road, Red controls the larva, Red's larva dies" along having players use "Emotes" as if it's "/me" during the game. Also a few set up words such as 'lol'.



ScreenShots
Screenshot 1
A defiler preparing to create creep upon the road.

Screenshot 2
The defiler creates the creep.

Screenshot 3
The control panel to order the larva around.



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Apr 15 2008, 11:24 am FooFighters Post #2



Looks nice, i look forward to playing this



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Apr 16 2008, 7:50 pm Ashamed Post #3

Hear me Raor!!

OMG.... LARVA!!!!!! CROSSING!! THIS IS GANNA BE LIKE FROGER BUT REPLACE THE CARS WITH LARVA... THIS WILL ROX MY SOX!!! KEEP GOING SOUNDS GREAT.... LIKE OMG~!!!!!! I can't wait! ><! tah tah!!



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Apr 16 2008, 8:27 pm lil-Inferno Post #4

Just here for the pie

Looks very promising, as I always say :lol: .




Apr 16 2008, 9:24 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

This actually looks fun. Can't wait to see it. :D
I like the idea. A nice twist on Frogger.



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Apr 17 2008, 12:31 am Falkoner Post #6



Lolz, naked civilian... He looks naked anyway :P Nice looking map, I wish I could come up with simple maps like this, even when I come up with the ideas, I always make the maps too complex for the ideas. :D



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Apr 17 2008, 1:43 am Doodle77 Post #7



There should be a gametype where you can't stop.



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Apr 17 2008, 2:32 am stickynote Post #8



Wow. This is a really good idea. I look forward to playing it.



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Apr 17 2008, 5:01 am KrayZee Post #9



Quote from Falkoner
Lolz, naked civilian... He looks naked anyway :P Nice looking map, I wish I could come up with simple maps like this, even when I come up with the ideas, I always make the maps too complex for the ideas. :D
Player 11 Civilians. :sly:
Believe me, making this map is actually complex to make even if it doesn't have that many triggers. I added to "/me" system to allow players emote and the "Change Username" (Basically a scripted message) to add replay value.

Quote from Doodle77
There should be a gametype where you can't stop.
What do you mean? Keep crossing the road back and forth or losing the 'Stop' command?



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Apr 18 2008, 3:32 pm Falkoner Post #10



Quote
Believe me, making this map is actually complex to make even if it doesn't have that many triggers. I added to "/me" system to allow players emote and the "Change Username" (Basically a scripted message) to add replay value.

Wait... So you're using EUDs? Or are there set usernames?



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Apr 18 2008, 3:43 pm Rantent Post #11



Gameplay sounds very unique, I want to play this.



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Apr 18 2008, 8:41 pm KrayZee Post #12



Quote from Falkoner
Quote
Believe me, making this map is actually complex to make even if it doesn't have that many triggers. I added to "/me" system to allow players emote and the "Change Username" (Basically a scripted message) to add replay value.

Wait... So you're using EUDs? Or are there set usernames?
There's a set of usernames. The only way to get them is to 'get a code' using hotkeys on the Gateway. It should be 7 characters long. The default is player color. Then you may use the Barracks, Starport, Factory, Robotics Facility, and Stargate to bring out emotes or under dialogue. The gateway is still there to allow you to change your name. All of this has no effect when you press Enter/Return as you type.



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Apr 19 2008, 10:39 pm FlyingHat Post #13



This sure looks promising. The map seems like a rush of fresh air, it's a completely new kind of gameplay, it obviously stands apart from the usual games you see in b.net.

If you need a tester call me.

Post has been edited 1 time(s), last time on Apr 21 2008, 6:16 pm by FlyingHat. Reason: loltest



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Apr 20 2008, 12:47 am stickynote Post #14



Quote from name:KrAzY
Quote from Falkoner
Quote
Believe me, making this map is actually complex to make even if it doesn't have that many triggers. I added to "/me" system to allow players emote and the "Change Username" (Basically a scripted message) to add replay value.

Wait... So you're using EUDs? Or are there set usernames?
There's a set of usernames. The only way to get them is to 'get a code' using hotkeys on the Gateway. It should be 7 characters long. The default is player color. Then you may use the Barracks, Starport, Factory, Robotics Facility, and Stargate to bring out emotes or under dialogue. The gateway is still there to allow you to change your name. All of this has no effect when you press Enter/Return as you type.

Using emotes is an interesting idea as afar as I'm concerned, but will the players have time to actually change it?


Quote from name:KrAzY
Quote from Falkoner
Lolz, naked civilian... He looks naked anyway :P Nice looking map, I wish I could come up with simple maps like this, even when I come up with the ideas, I always make the maps too complex for the ideas. :D
Player 11 Civilians. :sly:
Believe me, making this map is actually complex to make even if it doesn't have that many triggers. I added to "/me" system to allow players emote and the "Change Username" (Basically a scripted message) to add replay value.

Quote from Doodle77
There should be a gametype where you can't stop.
What do you mean? Keep crossing the road back and forth or losing the 'Stop' command?

I think he means a game mode where you have to keep crossing the road until you die.
You should have power ups that allow you take 1 hit from a car or whatever.



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Apr 20 2008, 1:42 am Doodle77 Post #15



No, one where you can't Stop, so it's harder.



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Apr 20 2008, 2:23 pm FooFighters Post #16



One where you can't stop, like doodle said, and also, the cars are Faster then they are in the regular one, and there will be Fake powerups that can kill you!



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Apr 20 2008, 11:14 pm KrayZee Post #17



Quote from stickynote
Using emotes is an interesting idea as afar as I'm concerned, but will the players have time to actually change it?
Yes. Any time is possible. I'm also adding an idea for emotes is set in categories. Not only building by building, but having a unit bring one unit 'Location A' will show a list of normal emotes. And 'Location B' for a different set of emotes where building units from the same building will do a different effect. And so on if it goes on to C and D or more...

Also, I'm planning to break the emote spam, a limit of 5 emotes at the time if rapidly emoting, then wait a bunch of seconds to do it again.

Quote from stickynote
I think he means a game mode where you have to keep crossing the road until you die.
You should have power ups that allow you take 1 hit from a car or whatever.
I could do that... power ups wouldn't really be that much of a use, only one, as you mentioned, will be useful. Anything useless would a temporary power up that the larva becomes a Zergling and transforms back will be cheap and too easy. Also I'm planning to add crystals on the road for bonus points to encourage players to take time in the road than simply crossing it.

Quote from Doodle77
No, one where you can't Stop, so it's harder.
That's like the other option I listed in reply to your comment. :P

Quote from FooFighters
One where you can't stop, like doodle said, and also, the cars are Faster then they are in the regular one, and there will be Fake powerups that can kill you!
Sadly, all vehicles listed have the same speed. Including the Zerg Mutalisk, Queen and Scourge. But by fast, it's more of a 'teleport' tile to tile kind of speed. Fake power ups will only tick people off often, I'm not willing to do that at all.



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Apr 23 2008, 3:43 am payne Post #18

:payne:

Well... that seems... nice? :><:



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Apr 28 2008, 8:26 pm Paravin. Post #19



It would be cooler if different areas would have different terrain. Like the first level would have have some trees. 3rd would have some large overpass signs.

Not really neccesary, though.



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May 2 2008, 12:29 am Conspiracy Post #20



another use for the power ups like you said for points, cash in points for secret codes. This way, you have to keep trying for secret codes. Don't make them lyke 1 point for 1 code, make it like 1000 points or something for 1 code, and the power up is 1 point. That way, they will have to play till they blow out their brains to get a code.



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