Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: cloaking and shared vision
cloaking and shared vision
Apr 8 2008, 5:52 pm
By: okeee
Pages: 1 2 3 >
 

Apr 8 2008, 5:52 pm okeee Post #1



(staredit)
I tried to cloak some units, so i set this:
always
disable doodad for unit at location x.

When I click "units", I see a list of the races, but I can't click on any of them. So I can't click on any unit.
So what's wrong with this?

Also, there seems to be a "turn shared vision" script, but when i choose "run ai script", I can't find this script. There are only a few scripts like "send units on strategical mission".



None.

Apr 8 2008, 6:00 pm FatalException Post #2



With original Staredit, you can only change the doodad state of doodads, not units. You need a better map editor.



None.

Apr 8 2008, 6:04 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Staredit does not feature the vision ai script.
It does only feature the disable doodad state for special units. Try "Neutral Units"

Get ScmDraft 2 v0.8 if you want more.




Apr 8 2008, 6:05 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

If you want to stick with StarEdit, FartyEdit is nice. (Too bad I didn't make this before SCMD and StarForge. :P)

I often edit it to fit my needs and don't update the site... so some features may not be present there (such as scrollbars in map description, 1.14 text colors, 1700 unit max, 499 sprited doodad max, etc.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 8 2008, 6:12 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What features does FartyEdit have? Why take it instead of Staredit (stable, non-crashing maps) or ScmDraft 2 (tons of features)?

No offense, I just never used it and finally I want to know. :D




Apr 8 2008, 6:13 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Quote from NudeRaider
What features does FartyEdit have? Why take it instead of Staredit (stable, non-crashing maps) or ScmDraft 2 (tons of features)?

No offense, I just never used it and finally I want to know. :D
It, like Xtra Editor, is StarEdit...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 8 2008, 6:16 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You mean features like extra but everything available in 1 mode?




Apr 8 2008, 6:20 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

Quote from NudeRaider
You mean features like extra but everything available in 1 mode?
Not necessarily. Xtra Editor is itself StarEdit... it is actually a mod that allows altered placement and availablility of units, AIs, and other features. FartyEdit is the same concept. It allows for stacking of buildings (but they are aligned to the grid), I've labelled crashing unused units as "(crashes)", the doodad units have an altered size so they can more easily be aligned to make "floors" and "walls"... It's just random features like that... It also has 1.14 text color bytes included.
I also like my Disable Doodad State action in FartyEdit better because it allows selection of 'Any Unit', 'Men', 'Buildings', etc. :P

This totally would have been so much cooler if I'd made it before SCMD2 and SF.

Post has been edited 1 time(s), last time on Apr 8 2008, 6:25 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 9 2008, 12:51 pm okeee Post #9



Quote from NudeRaider
What features does FartyEdit have? Why take it instead of Staredit (stable, non-crashing maps) or ScmDraft 2 (tons of features)?

No offense, I just never used it and finally I want to know. :D
is scmdraft 2 as stable and with non crashing maps, as staredit?



None.

Apr 9 2008, 1:11 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Nope. Actually it's far worse.

It's easy to create a crashing map with ScmD by placing crashing units or sprites or by doing other illegal stuff. But this is a feature of ScmDraft: You can do pretty much everything, but you should know what you're doing - or better what to avoid.
Another issue is ScmDraft's crashes. Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings. There might be more.
I've also heard about ScmDraft corrupting maps, but I've never experienced it myself.
Still in my experience a very useful editor, as you can avoid all of the drawbacks mentioned above.




Apr 9 2008, 2:45 pm okeee Post #11



ok, and crashing a map, does that mean that when you try playing the map, immediately the game crashes?
or is it possible that after playing the map for a while, some illegal trigger has been encountered, and then the map crashes?



None.

Apr 9 2008, 3:59 pm NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

both is possible
It is also possible that you cannot start the map.

simple examples:
Place a "white circle"-sprite on your map to crash instantly.
Disable Doodad state of a zealot to crash whenever you like.
Don't place any start locations and you won't be able to play.

Post has been edited 1 time(s), last time on Apr 9 2008, 4:05 pm by NudeRaider.




Apr 9 2008, 4:04 pm O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

You can even make briefings crash. :P (I've even made briefings crash using staredit >.> <.<)
Actually, can SCMD edit briefings yet? (I don't use it)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 9 2008, 4:06 pm NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

lol how would you do that? Illegal portrait?
Ofc ScmDraft has a Briefing editor. It's in the same menu as the trigger editor.




Apr 9 2008, 4:08 pm O)FaRTy1billion[MM] Post #15

👻 👾 👽 💪

Illegal portrait, yes. I've done it with StarEdit when doing vertical text stacking. I guess I overloaded it with formatting codes. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 10 2008, 3:53 pm okeee Post #16



Quote from NudeRaider
I've also heard about ScmDraft corrupting maps
does that mean that: a map (made in staredit) that you make some changes to in Scmdraft, can become unusuable for staredit again or for playing?



None.

Apr 10 2008, 5:34 pm rockz Post #17

ᴄʜᴇᴇsᴇ ɪᴛ!

Occasionally this will happen. What's more likely is that you will have illegal units, so staredit will delete those, making it useless.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 10 2008, 5:42 pm NudeRaider Post #18

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Generally you can assume if you did some advanced stuff with scmdraft (things not possible in staredit) you cannot go back to staredit without losing them. But the map is usually still playable, just not editable with staredit. It depends on what you did.

What I meant was solely working with scmdraft and something happens and then suddenly your map breaks.
But even if that happens (never did for me) it's np because the backup database saves very many versions of every map so you can back to some older version, usually only a few minutes old. (autosave!)




Apr 11 2008, 6:08 am okeee Post #19



ok so the savest way to make a map would be to do as much as possible in staredit,
check if it works ok, and then do all extra options in scmdraft?



None.

Apr 11 2008, 7:50 am NudeRaider Post #20

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

i suppose




Options
Pages: 1 2 3 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
Please log in to shout.


Members Online: NudeRaider, jun3hong