Staredit Network > Forums > SC1 Map Showcase > Topic: Starcraft: Liberation. FIXED
Starcraft: Liberation. FIXED
Apr 18 2020, 6:05 am
By: Zincoshine  

Apr 18 2020, 6:05 am Zincoshine Post #1



Few people know of Liberation, it's a 1999 campaign made by J.D and DarkStorm and is one of the first samods campaigns ever made.

The biggest problem with the campaign was the early-beta state the campaign was in when released with bugs and bad designs crippling enjoyment.

I've made a patch to resolve the most glaring issues and the campaign should be fully playable from start to end and somewhat enjoyable too, especially for beginners.

https://mega.nz/folder/1M9hwY7J#moA2Ldj1b3cK5DNlFiXCjg

Enjoy.

If anyone still finds issues with mission 7 or mission 5 please let me know



None.

Apr 18 2020, 3:48 pm UEDCommander Post #2



What's up with remaking/fixing/whatever all those old campaigns anyway?



Humanity first. No matter the cost.

Apr 18 2020, 3:51 pm RdeRenato Post #3

I am Renato

Quote from UEDCommander
What's up with remaking/fixing/whatever all those old campaigns anyway?

let the legacy prevail, I just discovered these things :-(



:unsure: i am RdeRenato, a veteran noob

Apr 18 2020, 7:21 pm Zincoshine Post #4



Quote from UEDCommander
What's up with remaking/fixing/whatever all those old campaigns anyway?

You ask that like as if I'm going around fixing everything. That is not the case. I'm only going to be doing it with a very small amount of campaigns, specifically the ones that are good and close to being recommendable but held back by very specific serious issues that are easily identified and fixed in a couple of hours. Ascension of Duran, Gas, and Liberation fit the bill.

In fact, unless I find a campaign like this in tier A (very unlikely since the presence of voice acting prevents me from making changes that could affect the dialogue) you're most likely only going to see three more release threads from me in the future. One for a empire wars fix, another for my release of the resurgence sequel I made back in 2004 if I deem it worth releasing, and maybe a third one for a fixed version of the Votf4 1.16.1 mod since no one ever bothered to graft the missing button sets to the custom units even though this can be easily done in about 5 minutes with firegraft. (thanks to your help ;) )

Post has been edited 4 time(s), last time on Apr 18 2020, 7:51 pm by Zincoshine.



None.

Apr 18 2020, 7:53 pm UEDCommander Post #5



Quote from Zincoshine
You ask that like as if I'm going around fixing everything. That is not the case. I'm only going to be doing it with a very small amount of campaigns, specifically the ones that are good and close to being recommendable but held back by very specific serious issues that are easily identified and fixed in a couple of hours. Ascension of Duran, Gas, and Liberation fit the bill.

Yes, but you might have noticed the trend. Enslavers SE, Mercenaries 2020, now this and you're planning to do more. So what's up with that?



Humanity first. No matter the cost.

Apr 19 2020, 6:02 am Zincoshine Post #6



I didn't do those. This is my first release thread. You are confusing me with other people.

In fact I have never heard of Mercenaries until you mentioned it, have you got a link to that? I would love to have a new campaign to play.

Edit: Oh I see, Mercenaries is just a single map. laaaame.

Post has been edited 2 time(s), last time on Apr 19 2020, 9:36 am by Zincoshine.



None.

Apr 19 2020, 9:49 pm Rawflesh0615 Post #7



Quote from Zincoshine
I didn't do those. This is my first release thread. You are confusing me with other people.

In fact I have never heard of Mercenaries until you mentioned it, have you got a link to that? I would love to have a new campaign to play.

Edit: Oh I see, Mercenaries is just a single map. laaaame.

So your revising Liberation Custom Campaign? That's very nice. I remember playing the first Mercenaries map around eight years ago and it's totally easier with three players fighting together.



None.

Apr 20 2020, 12:30 am Ultraviolet Post #8



Quote from UEDCommander
Quote from Zincoshine
You ask that like as if I'm going around fixing everything. That is not the case. I'm only going to be doing it with a very small amount of campaigns, specifically the ones that are good and close to being recommendable but held back by very specific serious issues that are easily identified and fixed in a couple of hours. Ascension of Duran, Gas, and Liberation fit the bill.

Yes, but you might have noticed the trend. Enslavers SE, Mercenaries 2020, now this and you're planning to do more. So what's up with that?

In my case it was that I enjoyed the concept of the original Mercenaries map and had fun playing with friends, but found the limited mercenary options and low difficulty hindered its replay value. I was interested in working on a small project that didn't take a huge amount of effort as a jump off point for playing with mapping again while my work is closed during the pandemic.

Quote from Zincoshine
I didn't do those. This is my first release thread. You are confusing me with other people.

In fact I have never heard of Mercenaries until you mentioned it, have you got a link to that? I would love to have a new campaign to play.

Edit: Oh I see, Mercenaries is just a single map. laaaame.

Sorry, I guess? :P




Apr 20 2020, 4:00 pm Andrea Rosa Post #9



Quote from UEDCommander
What's up with remaking/fixing/whatever all those old campaigns anyway?

https://en.wikipedia.org/wiki/Preservation_(library_and_archival_science)



My only fear is to run out of beer

Apr 20 2020, 5:12 pm UEDCommander Post #10




Those campaigns are already preserved in the internet, remaking them under SC2 standarts is a different thing entirely.



Humanity first. No matter the cost.

Apr 23 2020, 8:49 pm Zincoshine Post #11



Oh this isn't a remake. I just fixed the bugs/unfinished stuff that made it impossible to recommend this campaign. Now it's acceptable for a conditional recommendation at least. By the way, plans have changed. I'm no longer doing an empire wars fix. Instead a remastered version of the damnUfo0 campaigns will be released very soon. The scope of the visions of the future fix has been enlargened and that campaign will be fixed as I play through it.

Post has been edited 1 time(s), last time on Apr 24 2020, 5:02 am by Zincoshine.



None.

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[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
[09:51 am]
Oh_Man -- Create a spidermine somewhere else, wait for it to burrow, then move it to your location you want to reveal before moving it back. That should achieve what you're after.
[05:39 am]
youarenotworthy -- (In SC:R*)
[05:38 am]
youarenotworthy -- Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
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