Staredit Network > Forums > SC1 Map Showcase > Topic: Brood War Alternate
Brood War Alternate
Jun 16 2018, 6:26 pm
By: UEDCommander  

Jun 16 2018, 6:26 pm UEDCommander Post #1



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Brood War Alternate








In the Char decade since the end of Feral Guards Conflict, the Zerg Swarm has been controlling most of the known Koprulu sector territories, being uncontested in it's position as the
most powerful Zerg faction at this part of the galaxy.
All of that changed four Char days ago, when a large fleet of unknown alien vessels, not organic in nature, emerged from warp-space and decimated all primary hive clusters on Zerg
world of Chau'Sara. No survivors were reported.
The Overmind, suspecting that next target of alien ships will be Mar'Sara, has sent you - one of his youngest Cerebrates - to intervene. It will be up to you to prepare small Brood of
this world to protect them and the Swarm itself from the mysterious enemy.


Project History
Project history



Features:
  • Remastered-compatible: Explore the campaign in wide or square resolution, in HD or SD graphics, with or without customized hotkeys - any tool Starcraft Remastered has to offer is at your disposal, thanks to mod being specifically designed to work on SCR.
  • Advanced storytelling: Green text interludes, briefing location description - almost same as in the original campaigns.
  • A new look at the same maps: Re-experience classic missions we all know, but under angle of different races, different characters and, as such, different gameplay.
  • Know your enemy: The AI is customized and improved to represent personalities and tactics of various Executors, Cerebrates, Captains and other commanders player can face throughout the story
  • A long story: Being based on Blizzard campaigns, Alternate covers almost the same amount of episodes as original does, suggesting the player 46 (and more in future) missions to overcome.

Updates history
Updates history


Development status
Development status


Screenshots
Screenshots


Video Playthroughs
Video Playthroughs


Download link:
Public release (last version)


Credits:
  • StarCraft Alternate creator: StratosTygo.
  • Developer: UEDCommander.
  • Terrain design assistance: Pr0nogo.
  • AI design assistance: Nekron.
  • Testing assistance: Nekron, don_svetlio, Sailory.
  • Software support: Neiv.
  • Special assistance: TheShambler.

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Post has been edited 21 time(s), last time on Sep 6 2018, 10:04 pm by UEDCommander.



Humanity first. No matter the cost.

Jun 22 2018, 5:21 pm UEDCommander Post #2



Updated the mod file to work with new version of SCR. Also small changes in how The Union looks like.



Humanity first. No matter the cost.

Jul 27 2018, 11:05 am UEDCommander Post #3



Today's update brings in new campaign, as well as several new features on pervious missions, listed below:
  • Brood War Zerg Campaign "The Steel Claw": added.
  • Zerg 10: Spore Cannon now can fire upon air targets with unlimited range. Changed several dialogue lines for consistency.
  • xTerran 5: Enemy forces color changed to fit with The Steel Claw.
  • xTerran 6: Fixed Heavy Scout stats.
  • xTerran 7: Major changes to gameplay:
    - UED now can produce Vultures, cannot produce Ghosts and Nuclear Silos
    - Rebels central town now sends much bigger attack waves with a long delay between them.
    - Rebels launch a small air attack at start of mission for showcase of Valkyrie's powers.
  • Mod updated to work with 1.22 SCR patch.




Humanity first. No matter the cost.

Jul 28 2018, 3:04 am Sie_Sayoka Post #4



The screenshots are broken.



None.

Jul 28 2018, 12:47 pm UEDCommander Post #5



Quote from Sie_Sayoka
The screenshots are broken.
No, they are not.



Humanity first. No matter the cost.

Jul 28 2018, 2:36 pm Sie_Sayoka Post #6



Weird they were broken when I checked earlier. They work now though. It looks good.



None.

Aug 9 2018, 5:28 pm UEDCommander Post #7



Today's update brings several fixes for Renegade Roar mission AI's, listed below:
  • Zerg 09: Terran AI uses more frequient attack waves, improved consistency with other Blue Confederate scripts. Ending cutscene improved.
  • Zerg 10: Red Zerg AI now uses much bigger attack waves, improved consistency with other Red Swarm scripts.
  • Fixed issue with Spore Cannon not being able to fire unless hit directly.




Humanity first. No matter the cost.

Aug 18 2018, 4:10 pm UEDCommander Post #8



Today's update brings fix for an issue which caused crash on Zerg 04 and - in theory - even more improves Spore Cannon behaviour. There are also several AI updates, which are listed below:
  • Protoss 02: Terran AI now behaves consistently with it's usual tactics
  • Protoss 03: Zerg AI now behaves more consistently with it's tactics from Zerg 05.
  • Protoss 04: Zerg AI now poses more threat to player and has additional base defenses.
  • Protoss 05: Zerg now possess more detection measures.
  • Protoss 06: Terran AI now uses more T2 units on early stages and has additional base defenses.




Humanity first. No matter the cost.

Aug 25 2018, 2:21 am SkyTechRTS Post #9



I really should do a recording for this, for some reason I never did that when I made the original vanilla campaign.

For some reason to Exe file doesn't want to launch. I haven't played any mods for the remaster so, maybe i'm doing something wrong?

Post has been edited 1 time(s), last time on Aug 25 2018, 1:57 pm by SkyTechRTS.



None.

Aug 27 2018, 12:20 pm UEDCommander Post #10



Quote from SkyTechRTS
For some reason to Exe file doesn't want to launch. I haven't played any mods for the remaster so, maybe i'm doing something wrong?

I will look into it this night, in the meantime u can try putting exe closer to R install, ensure R is last version and check if R launches w/o mod (if it does, may help to log into bnet accout from within the game).



Humanity first. No matter the cost.

Sep 3 2018, 7:48 am UEDCommander Post #11



Today's update brings... Quite various things, actually. Not as lot as "The Lord of Fire" yet, but the "released" doesn't mean "perfect". Changes are listed below:
  • Zerg 02: Added short cutscene when the Purpule base is approached.
  • Zerg 09: Fixed a bug when player could have been defeated during victory cinematic.
  • Zerg 10: Another and final fix for Spore Cannon behaviour.
  • Protoss 07: AI difficulty decreased.
  • xTerran 07: AI cities now have different coloring (consistent with Confederate color scheme).
  • xZerg 01: Starting units replaced with faction-specific counterparts.
  • xZerg 03: Starting Zerglings replaced with faction-specific counterparts.
  • xZerg 04: Starting Zerglings replaced with faction-specific counterparts.
  • xZerg 07: Improved behaviour of second part invasion waves.
  • xZerg 08: Part of starting Zerglings replaced with faction-specific counterparts.




Humanity first. No matter the cost.

Sep 6 2018, 10:10 pm UEDCommander Post #12



That is a bit quick for today's update - usually i would wait for more changes to come into my mind - but it has one very important addition. It, along with the rest of update, is listed below:
  • Protoss 07: Secondary Orange bases now activate earlier.
  • Protoss 09: Yellow bases will now activate by themselves after some time. West Yellow base color altered (Confederate color table is appliable). Fixed bug with transmission having non-existant sound file.
  • Protoss 10: East Teal base color altered (Confederate color table is appliable).
  • xTerran 01: Final cutscene improved, fixed Raynor unit stats.
  • Global: Raszagal now will not identify player as "Executor" or "faithful servant".
  • Global: Elite Wraith squadrons now can be identified by custom visual appearance.


Post has been edited 1 time(s), last time on Sep 6 2018, 10:24 pm by UEDCommander.



Humanity first. No matter the cost.

Sep 16 2018, 8:06 pm UEDCommander Post #13



More visual stuff and more AI altering in today's update. Also, slowly but surely, moving to The Lord of Fire - only 3 (and half) maps left to develop. This campaign will be the place where i deviated from Blizzard designs the most, but then again, anything which makes stuff better is good.
At any rate, here is the list of changes:
  • Global: Immortals renamed and can now be identified by custom visual appearance.
  • Global: Allied forces colors altered in The Steel Claw.
  • Terran 01: Improved AI difficulty
  • Terran 03: Improved AI difficulty
  • xZerg 02: Fixed bug with transmissions about reinfocements not being played in a correct order.
  • xZerg 03: Improved AI difficulty (as if there wasn't enough already...)
  • xZerg 05B: Improved AI difficulty, fixed bug with red AI rebuilding units from intro.




Humanity first. No matter the cost.

Sep 18 2018, 1:37 pm UEDCommander Post #14



Hotfix for lastest update just uploaded:
  • Gloabl: Fixed Immortal's rude behaviour
  • Protoss 02: Slightly changed start conditions for player




Humanity first. No matter the cost.

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