Have you ever created your own game engines? or worked in pre-existing ones like Game Maker, Construct 2, Unity 5, Unreal Engine 4?
Most of the time non-programmers enjoy working more in game editors from the 90s - 2000s, such as Stronghold Crusader. It's much easier to understand and apply compared to Starcraft 2's engine, Unreal's blueprints and absolutely much easier than programming in a language.
None.
I've used the Unity engine a lot but that was back before the Shuriken system was in place. It's pretty cool but games can get really inefficient really fast if you don't know know what you're doing.
None.
I'm working on programming a simple 2D engine in C++ ... I'm not very familiar with all the concepts, so it's a huge learning experience as I go -- but if that's not what you are looking for, an existing one is probably better but I have no experience with those (beyond Game Maker over a decade ago
).
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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I've used Game Maker and Unity. I'm currently updating an Augmented Reality application we made in Unity to Unity5. Cool stuff.
ALL PRAISE YOUR SUPREME LORD CORBO
I have used unreal a bit but not for games itself. I did some architectural walkthroughs on it.
fuck you all