Staredit Network > Forums > Technology & Computers > Topic: Game engines you work in
Game engines you work in
Jun 18 2015, 7:12 am
By: FlameViper  

Jun 18 2015, 7:12 am FlameViper Post #1



Have you ever created your own game engines? or worked in pre-existing ones like Game Maker, Construct 2, Unity 5, Unreal Engine 4?
Most of the time non-programmers enjoy working more in game editors from the 90s - 2000s, such as Stronghold Crusader. It's much easier to understand and apply compared to Starcraft 2's engine, Unreal's blueprints and absolutely much easier than programming in a language.



None.

Jun 18 2015, 10:26 pm Generalpie Post #2

Staredit Puckwork

I've used the Unity engine a lot but that was back before the Shuriken system was in place. It's pretty cool but games can get really inefficient really fast if you don't know know what you're doing.



None.

Jun 19 2015, 4:08 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

I'm working on programming a simple 2D engine in C++ ... I'm not very familiar with all the concepts, so it's a huge learning experience as I go -- but if that's not what you are looking for, an existing one is probably better but I have no experience with those (beyond Game Maker over a decade ago :P).



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Jun 23 2015, 3:17 am A_of-s_t Post #4

aka idmontie

I've used Game Maker and Unity. I'm currently updating an Augmented Reality application we made in Unity to Unity5. Cool stuff.



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Jun 23 2015, 3:13 pm Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

I have used unreal a bit but not for games itself. I did some architectural walkthroughs on it.



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