Staredit Network > Forums > SC1 Map Production > Topic: The Undead
The Undead
Feb 5 2015, 4:48 pm
By: zsnakezz  

Feb 5 2015, 4:48 pm zsnakezz Post #1



~*The Undead*~
by zsnakezz




The dead are rising, are you RISING to the challenge?






More info has come.

You must build up your forces defeating zombies to gain resources.

With said resources you can travel to 4 different "towns" spread across the map.

The towns themselves are safe from attack, unless you are currently using them.

You must be careful when using towns, because if you lose a building, you lose your ability to make more units, that you will likely need.

The main objective is to destroy 7 "Festering Graves" from which zombies spawn.

Each time you destroy a festering grave, the difficulty rises, more zombies, stronger zombies, more challenges.

You can destroy the graves in any order you wish, a part of the game, is for you to come up with your own strategy to minimize danger to your force.
Completing the map in particular orders may prove to be quite difficult to accomplish.

I'm code naming this map "Zombie Craft", because it mixes RTS, RPG, and classic Zombie map mechanics without feeling too inorganic.

All zombie encounters are to seem spontaneous, zombies are not specifically hunting you down, and will not attack you in "waves"
Instead the map populates itself overtime with zombies that seem to be doing their own thing until you run into them.

"Overlord hunting" is a thing in this map, they are the only thing you can kill to get gas, and I found it mildly amusing within play testing.

Right now all gameplay is in place, all the towns mechanics work fine, 4/7 difficulties have been made, the "zombie trajectory randomizer" (stolen from the Hyperion 2 gambling
system) still needs some tweaking. Beyond these things, and some entertaining sound effects this map is almost complete.

Unlike most maps I make, I had a clear picture of what I wanted to make this time, and it took me little time to make the systems for it.

It is all shaping up conveniently well, and I look forward to releasing it in the very near future.



V.5 DOWNLOAD
http://www.staredit.net/sc1db/file/3019/



Post has been edited 3 time(s), last time on Apr 7 2015, 5:26 am by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 6 2015, 12:06 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Lol this is the most barebones production thread I have ever seen!




Feb 6 2015, 12:11 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

Is this the map with the Infested Kerrigan that runs around trying to kill the uninfected or whatever?




Feb 6 2015, 2:22 pm zsnakezz Post #4



Quote from Dem0n
Is this the map with the Infested Kerrigan that runs around trying to kill the uninfected or whatever?

Nah, as far as I know this map is semi unique in gameplay.

Quote from Oh_Man
Lol this is the most barebones production thread I have ever seen!

Been spending all my time getting everything up and running and had little time to update the thread. It is also mildly humorous.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 7 2015, 9:10 pm zsnakezz Post #5



Gameplay info has been added.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 7 2015, 9:55 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

Nice. Looking forward. More screenshots of the systems, please?




Feb 8 2015, 5:14 pm zsnakezz Post #7



Donut worry young Hobbit, gameplay video will be coming soon, indeeeed.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 11 2015, 9:24 pm zsnakezz Post #8



I need one or two volunteers for difficulty testing, I normally have little trouble beating my own map, but my friend on the other hand, says it is pretty difficult.

If you are interested, please leave a comment or send me a message.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Mar 8 2015, 7:28 am ETEFT(U) Post #9



Looks cool, not sure about it though.



None.

Mar 8 2015, 6:36 pm zsnakezz Post #10



Quote from ETEFT(U)
Looks cool, not sure about it though.

I released it, it has been available for about 2 weeks.

http://www.staredit.net/sc1db/file/3005/

Now you can be sure if you are sure or not sure.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Mar 31 2015, 5:23 am ETEFT(U) Post #11



Quote from zsnakezz
Quote from ETEFT(U)
Looks cool, not sure about it though.

I released it, it has been available for about 2 weeks.

http://www.staredit.net/sc1db/file/3005/

Now you can be sure if you are sure or not sure.

Just downloaded it, going to give it a try with in the next few days, been busy with life. Ill let you know my thoughts when I'm finished reading the rest of the bio.




Mar 31 2015, 4:16 pm zsnakezz Post #12



Quote from ETEFT(U)
Quote from zsnakezz
Quote from ETEFT(U)
Looks cool, not sure about it though.

I released it, it has been available for about 2 weeks.

http://www.staredit.net/sc1db/file/3005/

Now you can be sure if you are sure or not sure.

Just downloaded it, going to give it a try with in the next few days, been busy with life. Ill let you know my thoughts when I'm finished reading the rest of the bio.

Make sure you download the latest version.

http://www.staredit.net/sc1db/file/3017/



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Apr 7 2015, 1:53 am ETEFT(U) Post #13



So I finally had a chance to play this and I'm glad I did. What a great zombie map you made, I really did enjoy it. I like the idea you made with the buildings being able to control them and using them to your advantage to what ever you need. I also liked the concept of how you were able to move through out town and always having the sense of danger lurk in your back. I definitely will be trying to progress in the game when I have another chance, but during the time I played it I was entertained. Great job once again man.



None.

Apr 7 2015, 5:25 am zsnakezz Post #14



Quote from ETEFT(U)
So I finally had a chance to play this and I'm glad I did. What a great zombie map you made, I really did enjoy it. I like the idea you made with the buildings being able to control them and using them to your advantage to what ever you need. I also liked the concept of how you were able to move through out town and always having the sense of danger lurk in your back. I definitely will be trying to progress in the game when I have another chance, but during the time I played it I was entertained. Great job once again man.

Hey I'm glad you enjoyed it! The next time you play, perhaps you would like to try the new version 5 released not long ago.
http://www.staredit.net/sc1db/file/3019/



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
Please log in to shout.


Members Online: Roy