Staredit Network > Starcraft I Database > File: The Undead V.6.2

Sunken Treasure
The Undead V.6.2
Filename: TheUndeadV.8.scx
Filesize: 138.69KB


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File Information
Uploaded on:Apr 6 2015, 9:23 pm
Uploaded by:zsnakezz
Author:Not Given.


Human (Zerg)
Neutral (Zerg)
Computer (Zerg)
The Undead
Computer (Zerg)
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Computer (Zerg)
Force 4

File Description
Destroy 6 Festering Graves.
Each Grave Destroyed Raises Difficulty.
Survive The Zombies

For more information on V.6 please visit:

Map Features:
- An Open world to explore and complete your objectives as you want.
- A dynamic self populating zombie system.
- Use and defend bases across the map to build a zombie stomping force.
- Fend off multiple larger scale zombie invasions.
- Kill powerful bosses and complete various missions for big rewards.
- An Income system that gets more lucrative the further you progress.
- Over 20 Achievements and rewards for killing enemies and completing objectives.
- 3 Alternate endings that provide different challenges.

The Dead Are Rising, are YOU Rising to the Challenge?

All Images

zsnakezz wrote on May 3 2015, 5:53 pm:
Use if you feel inclined.

zsnakezz wrote on Apr 27 2015, 12:40 am:
V.5 has now been replaced by the new V.6. Please enjoy this new version of The Undead.

zsnakezz wrote on Apr 8 2015, 11:06 pm:
There was a problem with some units not properly being teleported to a different section in the map. This was meant to more evenly disperse zombies in the map, and has been fixed.

[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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Members Online: Roy, KrayZee, MTiger156, etona, Sie_Sayoka