Quote from name:Wiki
There are two different ways to stack buildings during a match. The first requires that you choose a location for the stacked buildings, and stack a group of other buildings at that spot. During a match, when you move or remove one of those stacked buildings (via triggers), you can then move another building to that location; it will take the place of the removed building and stack with the others.
i have 8 power generator stacked in hatchery location "h1", and 8 stacked hatchery in "center"
this is what i did:
Trigger("All players"){
Conditions:
Bring("Current Player", "Zerg Overlord", "1", At least, 1);
Actions:
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Remove Unit At Location("All players", "Power Generator", 1, "h1");
Move Unit("All players", "Zerg Hatchery", 1, "center", "h1");
Give Units to Player("All players", "Current Player", "Zerg Hatchery", All, "h1");
}
and this move only one hatchery instead of eight.
im looking for a method to stack hatchery via triggers because if i stack them with scmdraft they will come with full creep at beginning of the map. if there is another simple way to create stacked hatchery without creep ill be very thankful.
thanks
Post has been edited 1 time(s), last time on Jul 11 2013, 6:34 pm by Ghost_Sigma.
None.