Oreo Triggers, A new trigger preprocessor
Post #43 SlayerFTH Aug 22 2012, 12:55 am
Post #44
Jack[RCDF
Aug 22 2012, 1:04 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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I just copy paste the triggers generated into SCMDraft's trigger editor, without using Mint at all. However, if you want to keep using Mint, I don't know what the solution is.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #45
Jack[RCDF
Aug 22 2012, 10:23 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Neither Mint nor copypasta of Oreo into the text trigedit lets me use extended units in trigger actions
it'd be nice if this was changed, as doing it manually is annoying. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #46
Kaias
Aug 23 2012, 9:30 pm
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I've made a lot of changes, I just haven't made an official update with them yet. To use color (and other format codes) simply do \\x0(code). So for instance, if I wanted to use the color code for Bluegrey it would normally be <1E> in Scmdraft, now it would be \\x01E. This works for both plain Oreo and Mint. Example: Display("\\x013\\x00FI'm writing with center-aligned teal-colored text!")Edit: Scmdraft's text editor doesn't accept extended unit ids (I can't really do anything about that). Mint does not have this issue. Here's the latest version: http://www.mediafire.com/?ip3vukvy2v49dkn Here's my changelist: (0.9.4)
Yoonkwun recreated the Mint backend, it is now more powerful and less stringent. Mint additions:
This post was edited 4 times, last edit by Kaias: Aug 23 2012, 9:41 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #47
Jack[RCDF
Aug 23 2012, 10:17 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Display('<3>Man:') used to work correctly; now it doesn't colour the text and I'll have to redo all my text colouring and formatting
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #49
Jack[RCDF
Aug 25 2012, 8:35 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Yeah, but now I have to relearn the colour code system which takes mental effort
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #51
Jack[RCDF
Aug 25 2012, 11:32 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Yes I was kidding you, hence the
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #53
NudeRaider
Sep 7 2012, 3:18 am
Post #54
O)FaRTy1billion
Sep 7 2012, 3:33 am
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.rapsdleF
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============================================ 1.04 Changes to StarEdit (Map Editor) ============================================ ... - Increased number of Switches to 256. It can be a .scm file, but make sure it's an "enhanced" .scm file. EDIT: Just tested it, retail has 32 switches. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #55
samsizzle!
Sep 7 2012, 3:43 am
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nah, I always save my maps as .scx.
EDIT: Fixed the problem. Don't know exactly what was happening but I replaced the _OR statements in the most recently edited system with entirely different triggers and it corrected itself. This post was edited 1 time, last edit by samsizzle: Sep 7 2012, 5:47 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #56
samsizzle!
Sep 10 2012, 5:39 pm
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Something strange is goin on with tempswitches I'm assuming are used in nested _ifs and _switch statements and such. The problem is Oreo isn't killing them or something and I keep getting this error "// WARNING! A temp switch is unkilled!" as well as the effects of not killing a tempswitch, which basically fucks up the entire map if you're using any switches. I can't really do anything about it considering I didn't declare the tempswitches... besides rewrite the system some other way, often in a less efficient way. I've already done so with one system:
This should work perfectly fine, but I got a "// WARNING! A temp switch is unkilled!" after making it, so I re-made it with my own declared tempswitch and a bunch of _if(this)->then($or->set), _if($or->is_set() )->then(actions) and it worked fine. It looks like a problem with Oreo itself or something. now its doin the same thing with this system which I just added: EDIT: It may not be the system above, I realized I added a bunch of PlayerSwitches as well. This post was edited 2 times, last edit by samsizzle: Sep 10 2012, 6:01 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #58
Jack[RCDF
Sep 10 2012, 10:02 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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I also have a presumably similar bug with temp switches being unkilled; it's breaking part of my RPG too
and the RPG needs to be submitted today before I go to work, so if you can fix it in the next five hours, that'd be excellent. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #59
Kaias
Sep 11 2012, 7:46 am
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I also have a presumably similar bug with temp switches being unkilled; it's breaking part of my RPG too and the RPG needs to be submitted today before I go to work, so if you can fix it in the next five hours, that'd be excellent.Anyway, this version might fix the issue or might ruin everything (haven't adequately tested it): http://www.mediafire.com/?ij1cpij3e6ihs47 ![]() ![]() ![]() ![]() ![]() ![]() |
Post #60
Jack[RCDF
Sep 11 2012, 10:40 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Seems to be working so far, and fixed the bug too. Cheers!
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
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My greetings! 
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it'd be nice if this was changed, as doing it manually is annoying.
times!![[close]](/images/up.gif)