I noticed that during the last few weeks, the BroodWarAI.com forums were unavailable, and it seems that the site itself is gone now. I thought badajuice and poiy_qwert were running the site...does anyone know what happened? If the site is permanently gone, I'd be really sad to lose all those valuable information available on their forums. I also miss their comprehensive Modding Programs section, good thing Campaign Creations also provides local download URL for BWAIDowngrader.
Post has been edited 1 time(s), last time on May 10 2011, 3:45 am by RadiganP.
None.
If it was like last time, it's because bajadulce has no time for the site and has neglected to do something important, of what, I have no clue.
None.
PyMS and ProTRG developer
Yeah
I never really ran the site. I had admin powers, made quite a few modding programs, and i did development on the main site, but I've been fading away from all sites since I started working a lot. I have no idea what happened to the site, but I hope it's something as simple as forgetting to renew it. If anything i'll see about taking it over, but I don't think Baja would let bwai die like this.
I order you to forgive yourself!
Not sure if this helps, but there is an archived version (From 2009)
here. And you can access the forums
here.
I see. By the way, is PyMS and GPTP alive yet? I've been looking for ways to make plugins compatible with 1.16.1. I also have some Firegraft EXE edit offsets for 1.16.1 that I would have shared at BWAI...
@ Apos: Thanks for the link. Looks like WayBack didn't crawl through individual forum pages, though.
None.
Well, guys, I'm happy to report that BWAI.com is (seemingly) back. Hopefully people will eventually return there as well.
@FaRTy1billion: That thread seems to be from a year ago excepting for IstakuMesk's last necro post.
None.
I think you are the only one who noticed that...
Not that it really makes a difference.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
@FaRTy1billion: That thread seems to be from a year ago excepting for IstakuMesk's last necro post.
And? If a site is (or was) down and there existed a post from when it went down, how does that post become any less valid?
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
I see. By the way, is PyMS and GPTP alive yet? I've been looking for ways to make plugins compatible with 1.16.1. I also have some Firegraft EXE edit offsets for 1.16.1 that I would have shared at BWAI...
@ Apos: Thanks for the link. Looks like WayBack didn't crawl through individual forum pages, though.
The GPTP was discontinued a long time ago
. You can probably find the full C++ template some where if you ask around, and the GUI version is still some where out there.
I recently was going through my files and found a program I was making called "Project 13" which I was working on which was supposed to be a robust GUI for plugin development and there was even some specs for its own Visual Basic style language. However, apparently I gave up on this before any core functionality was complete.
I may have some unreleased versions of the GPTP laying around that I can upload when I get home tonight.