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SC1 Oldwiki and Newwiki, improperly exported and linked

Creator: rockz
Time: Jan 4 2011, 5:43 pm

Post #1     rockz Jan 4 2011, 5:43 pm

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With the oldwiki going up to page 14, and oldwiki2 not working ever, searching impossible/broken, and new wiki not being linked anymore under "Wiki", it's time for a new sticky.

The new wiki for SC1 can be found at http://www.staredit.net/starcraft/Main_Page

Links to the old wiki articles:

Terrain and map editing
Fog of War
Map Layers
Terrain
Null Terrain
Sprites
Simple Waterfall Terrain
Scmdraft 2 Terrain Layer Reference
Terrain planning and development
Introduction to terrain blending
Terrain Type Elevations
Using Scmdraft 2's Subtile Tool
Tiles properties
Comprehensive Bridge Tutorial

General info / Trigger info and techniques
Triggers: The Fundamentals
Starcraft Quirks and Nuances
Units (Types)
Heroes
Unit Speeds
Unit Sizes
Crashlist [Things that can crash starcraft]
List of units that crash starcraft
Kill Scores
HP/Shield/Energy Regeneration formulas
Hyper Triggers
Wait Blocks
Counter Arithmetic
Forces
Players
Strings
Map Limits
Switches
Binary Countoffs
Bring
Death Counters
Colors list
Upgrades
Single Player Cheats
Wav Files
Anti-Lifting off
Damage Order of Operations
Spells (Zerg)
Spells (Terran)
Spells (Protoss)
Disabled Sprite Effects
Stacking Units/Buildings
Place COP
Nuclear Missile Damage
Basics of UMS Mapping
Shift Locations
Spider Mine
Mission Briefings
Campaign AI script description

Trigger systems / tutorials
Virtual Hit Points
Kills To Cash
Selection Systems
Changing Minerals Mined
Grid Systems
Modifying Supply Limits
Ammo Systems
Automatic Doors
Burrow Detection
Dark Swarm Firing System
Balancing Guide
Cloaking (Disabling doodad state)
Invisible Bunkers
Immobilizing Units
Crystallic Cannons
Resource Sharing
Play a sound when a unit walks
Randomization
Balanced Melee Mapping
Changing Unit Wireframes
Overlapping Text in Unit Names
Increasing Map Speed (1.15)
Detecting Map Max
Invisible and Removed (but shooting) Bunkers
Recall Animation
EUDs
Queue or Exclusive Triggers
Inverted Locations
Waypoint Casting system
Direct Damage System (DDS)
Unit Coordinate Detection
Location Grids
Changing Portraits for flags.
Ordering and Using Interceptors/Scarabs
Creep Manipulation

Modding / technical reference
Running StarCraft Mods
Adding .trg headers to a .got template
Changing Unit Speeds
MemGraft Tutorial
Creating an attack via Iscript.bin
scenario.chk format
Downgrading StarCraft
Simple Datediting
Starcraft 1.14 Memory Map
Modding Files Overview
Starcraft Replay/Packet Opcodes
AIScript.bin Opcodes
Units.dat entry listing
Techdata.dat Entry Listing
Upgrades.dat Entry Listing
Orders.dat Entry Listing
Modders Crash Checklist
Newbs Guide to Modding
Firegraft Tricks
Terrain Format
*.trg format
Making a Civilian Trainable
Packet Commands
iscript.bin Opcodes
Graphics Editing, How To
Making Weapons go Through targets
Phase Disruptor 2.0
Disco Marines!
General Modding Resource
TBLPad Hotkey String Format
IceCC animations
Tips for Tedious Coding
Bin Dialog Reference
Bin dialog file format
Javascript
GRP image format
Font File Format (Unencrypted)
SPK Format
cmdicons.grp
Port forwarding
Creating Bouncing Weapons
(native) Starcraft Hoykeys



Other thoughts:
SC1 MMA is pretty stagnant right now. There's an awful lot of people over-responding to posts (saying the same thing someone else said, but perhaps in a slightly different way). In an effort to reduce this, and perhaps give people something to do, if you link an oldwiki article, or are linked to an oldwiki article, please go create it in the new wiki. It doesn't have to be perfect. Once you have done so, feel free to respond to this thread, stating what you did, and I (or another mod) will put a strike through it, which means the article or its equivalent is now on the new wiki.

Please feel free to also go through and just import the articles even if you don't link it, and post both links to the new and oldwiki. Remember discussions can be had on each individual page, but you can post here to bring attention to it.
This post was edited 2 times, last edit by DevliN: Sep 13 2011, 7:38 am.  Reason given: Re-added wiki link

This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #2     NudeRaider Jan 4 2011, 5:51 pm

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Thank you for your time rockz, it was long overdue that someone does something about it. This will make things a lot easier.

Btw. oldwiki2 works just fine for me.

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Post #3     rockz Jan 4 2011, 5:56 pm

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http://www.staredit.net/?p=oldwiki2&s=58
and
http://www.staredit.net/?p=oldwiki2&s=0
are the same first article for me. I've also been timing out. oldwiki1 was easier to do.

This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #4     Ahli Jan 4 2011, 6:11 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Great Job!
This will help everyone a lot!

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Post #5     NudeRaider Jan 4 2011, 7:01 pm

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Quote from rockz
http://www.staredit.net/?p=oldwiki2&s=58
and
http://www.staredit.net/?p=oldwiki2&s=0
are the same first article for me. I've also been timing out. oldwiki1 was easier to do.
I'm not sure what you're implying. When oldwiki2 starts over at page 58 then its still much more content than oldwiki1 (which also repeats over and over).
The timeout was probably just a general SEN problem. I get occasional timeouts no matter where I am.

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Post #6     Dem0nS1ayer Jan 4 2011, 7:46 pm

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Thank you for this!! I was very upset when I couldn't find the SC1 wikis. :D

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Post #7     DevliN Jan 4 2011, 8:04 pm

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Quote from NudeRaider
Quote from rockz
http://www.staredit.net/?p=oldwiki2&s=58
and
http://www.staredit.net/?p=oldwiki2&s=0
are the same first article for me. I've also been timing out. oldwiki1 was easier to do.
I'm not sure what you're implying. When oldwiki2 starts over at page 58 then its still much more content than oldwiki1 (which also repeats over and over).
The timeout was probably just a general SEN problem. I get occasional timeouts no matter where I am.
Yeah, I agree. When I first started porting them to the newer Wiki, I actually found a lot more on oldwiki2 than I was expecting to after seeing the repeats.

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Post #8     Oh_Man Jan 5 2011, 6:28 pm

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Excellent work!

I am working on Hell's Awakening RPG, stay tuned for further details.
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Post #9     UnholyUrine Jan 9 2011, 8:17 pm

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THank you for this thread <3

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Post #10     Heinermann Jan 29 2011, 3:11 pm

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Staredit almost completely trashed its Starcraft 1 wiki. I don't know who's thinking what, but they obviously don't have any idea what they're doing. I'm glad the old wiki articles and formatting still exist, because I clicked "Wiki" in the menu and got something completely unrelated.

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Post #11     DevliN Jan 29 2011, 5:32 pm

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You got the SC2 Wiki. That "Wiki" link will have a link to both, eventually.

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Post #12     Lanthanide Sep 10 2011, 9:53 am

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rockz or other admin, can you please update the top post with this new layout?

At the moment the wiki export just has all the pages jumbled together, when originally we had a trigger/map editing wiki and a separate mod-making wiki. So I've separated them out. There were also several articles soley about terrain so I split them out as well. Then there were two sorts of articles left: those that simply state basic game information or info about triggers, and articles that are effectively tutorials for creating specific effects or setting up triggers to perform some task. Lastly there are a bunch of pages that are plain useless such as early SC2 unit info from 2008-2009, incomplete unit data pages and several duplicate/older versions of pages. These could all be permanently deleted, but for now we can tuck them away in a collapse box.

[snipped - moved to top post]
This post was edited 5 times, last edit by Lanthanide: Sep 11 2011, 3:46 am.

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #13     Lanthanide Sep 11 2011, 10:33 am

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Some things I've learned about Powerups (eg Data Disc, Psi Emitter, Khalis crystal etc)

The things behave very weirdly
  • In conditions, you must detect them using the specific unit, [Any Unit] and [Men] do not work
  • In actions, [Any Unit] works just fine, as well as the specific unit.
  • For the Commands condition, power ups are registered as belonging to the naturally owning player, as we'd expect.
  • For the Bring condition, power ups are registered to belonging to the naturally owning player when they are on the ground
  • When a powerup is picked up by the worker of a player, bring conditions will register the powerup as being owned by worker's player, and not the natural powerup owner
  • The bring condition will not register the "At most" modifier, the trigger will simply behave as if that bring condition is absent / always true. "Exactly" and "At least" work as expected.
  • Even when picked up by a worker, powerups continue to be registered as belonging to the naturally owning player in all actions
  • You cannot Give or Move powerups when they are held by a worker. Giving the holding worker does not transfer ownership of the held powerup (eg, it does not work the same as add-on buildings)
  • Powerups can be Removed or Killed while being held by worker but will not show any death explosion
  • The only way to Give powerups is when they're lying on the ground
  • When a worker holding a powerup dies, the powerup will be dropped on the spot where the worker was, unless the area is unplacable (eg on top of a beacon), in which case the powerup will be teleported back to the location it was originally created on the map (as distinct from where the worker picked it up from)
  • Powerups can be Moved on top of any other regular ground unit (not other powerups), which will cause that unit to momentarily become stacked and attempt to find a new clear space of ground to occupy.
This post was edited 2 times, last edit by Lanthanide: Sep 11 2011, 10:40 am.

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #14     DevliN Sep 12 2011, 6:35 am

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Quote from Lanthanide
Some things I've learned about Powerups (eg Data Disc, Psi Emitter, Khalis crystal etc)

The things behave very weirdly
  • In conditions, you must detect them using the specific unit, [Any Unit] and [Men] do not work
  • In actions, [Any Unit] works just fine, as well as the specific unit.
  • For the Commands condition, power ups are registered as belonging to the naturally owning player, as we'd expect.
  • For the Bring condition, power ups are registered to belonging to the naturally owning player when they are on the ground
  • When a powerup is picked up by the worker of a player, bring conditions will register the powerup as being owned by worker's player, and not the natural powerup owner
  • The bring condition will not register the "At most" modifier, the trigger will simply behave as if that bring condition is absent / always true. "Exactly" and "At least" work as expected.
  • Even when picked up by a worker, powerups continue to be registered as belonging to the naturally owning player in all actions
  • You cannot Give or Move powerups when they are held by a worker. Giving the holding worker does not transfer ownership of the held powerup (eg, it does not work the same as add-on buildings)
  • Powerups can be Removed or Killed while being held by worker but will not show any death explosion
  • The only way to Give powerups is when they're lying on the ground
  • When a worker holding a powerup dies, the powerup will be dropped on the spot where the worker was, unless the area is unplacable (eg on top of a beacon), in which case the powerup will be teleported back to the location it was originally created on the map (as distinct from where the worker picked it up from)
  • Powerups can be Moved on top of any other regular ground unit (not other powerups), which will cause that unit to momentarily become stacked and attempt to find a new clear space of ground to occupy.
This would be better suited in the actual Wiki.

:devlin: CURRENTLY WORKING ON :devlin:
Shadowlands | Demonic: Urban Apocalypse
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Post #15     Lanthanide Sep 12 2011, 10:02 am

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Yes, but no one goes to the actual wiki to look up SC1 information. Expecting people to migrate existing SC1 wiki articles over to the new format is also unrealistic - it'd be a huge effort to reformat the information into the new wiki text. Better would be to come up with some automated script that could convert pages automagically for us (even if it needed some manual clean-up afterwards).

Until then, I figured I should at least document what I've found out. This seemed like the best place.

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #16     DevliN Sep 12 2011, 11:06 am

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Quote from Lanthanide
Yes, but no one goes to the actual wiki to look up SC1 information. Expecting people to migrate existing SC1 wiki articles over to the new format is also unrealistic - it'd be a huge effort to reformat the information into the new wiki text. Better would be to come up with some automated script that could convert pages automagically for us (even if it needed some manual clean-up afterwards).
As far as I know, all of the oldwiki articles are on the new Wiki already. Or at least most of them have been transferred. We started putting them on there a long time ago, manually. It wasn't that difficult at all.

I'd rather not have this topic be used as a place to post things that should be added to it as ultimately the Wiki would be the first place to check.

:devlin: CURRENTLY WORKING ON :devlin:
Shadowlands | Demonic: Urban Apocalypse
Invasion: Ares | Recon | OMG TEH ZOMBIES!!!
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Post #17     Lanthanide Sep 12 2011, 11:32 am

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If you click on Wiki up there, it takes you to Galaxy Wiki, which appears to be 99% SC2. The Galaxy Wiki has a total of 204 pages, including various "about" pages and pages talking about the wiki itself. The SC1 wiki above has about 130 articles (excluding dupes and rubbish), so clearly the Galaxy Wiki does not include anywhere near all of the SC1 wiki pages.

I know that the "Triggers: The Fundamentals" page was moved over to some newer wiki at one point, but AFAIK that was the only one.

The point still stands: there is no wiki that exists with all of the content pages above except for this forum thread. This forum thread is where people go to find SC1 wiki information. I'd prefer if that wasn't the case, but it is. Again I think it's better to post knowledge I have, even if it isn't the "ideal" place for it, rather than not post it at all, which is the alternative.

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #18     DevliN Sep 12 2011, 12:20 pm

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I'm not talking about GalaxyWiki, as that is our SC2 Wiki. I'm talking about the one for SC1 (http://www.staredit.net/starcraft/Main_Page). Eventually we'll have links to both in the nav bar. My point was that ultimately, that will be the one people see before they see this thread, so it should probably be updated instead of this thread.

:devlin: CURRENTLY WORKING ON :devlin:
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Invasion: Ares | Recon | OMG TEH ZOMBIES!!!
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Post #19     Lanthanide Sep 12 2011, 9:36 pm

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There are 92 pages in that wiki including everything, and about 20 of them are fairly useless pages that describe single buildings or units (pointless). The last update was back in June.

So when that wiki is eventually properly linked, we'll have more work to do shifting pages from the old wiki over. So again, I see nothing wrong with putting the information in this thread where it is:
1. Easily accessible in the mean time.
2. Easily found for migration to the new wiki when (if) that actually happens.

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #20     NudeRaider Sep 12 2011, 11:02 pm

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Whereever it goes I think an Index topic is about the worst place to store actual content because most people won't bother reading the posts when they're looking for something.
For now the best place would be http://www.staredit.net/starcraft/List_of_StarCraft_quirks_and_nuances . Do you think you can add it there? You don't even have to worry about formatting.
I'll see if I can get Devourer to hack it into the actual oldwiki content.

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