Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SC1 Oldwiki and Newwiki
SC1 Oldwiki and Newwiki
Jan 4 2011, 5:43 pm
By: rockz
Pages: 1 2 3 >
 

Jan 4 2011, 5:43 pm rockz Post #1

ᴄʜᴇᴇsᴇ ɪᴛ!

New wiki is uploaded:
http://www.staredit.net/wiki/

OldOldWiki and OldWiki are now gone, so no more need for a sticky (read the rules!)
Old information


Post has been edited 4 time(s), last time on Mar 23 2015, 3:00 pm by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 4 2011, 5:51 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Thank you for your time rockz, it was long overdue that someone does something about it. This will make things a lot easier.

Btw. oldwiki2 works just fine for me.




Jan 4 2011, 5:56 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/?p=oldwiki2&s=58
and
http://www.staredit.net/?p=oldwiki2&s=0
are the same first article for me. I've also been timing out. oldwiki1 was easier to do.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 4 2011, 6:11 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Great Job!
This will help everyone a lot!




Jan 4 2011, 7:01 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from rockz
http://www.staredit.net/?p=oldwiki2&s=58
and
http://www.staredit.net/?p=oldwiki2&s=0
are the same first article for me. I've also been timing out. oldwiki1 was easier to do.
I'm not sure what you're implying. When oldwiki2 starts over at page 58 then its still much more content than oldwiki1 (which also repeats over and over).
The timeout was probably just a general SEN problem. I get occasional timeouts no matter where I am.




Jan 4 2011, 7:46 pm Dem0n Post #6

ᕕ( ᐛ )ᕗ

Thank you for this!! I was very upset when I couldn't find the SC1 wikis. :D




Jan 4 2011, 8:04 pm DevliN Post #7

OVERWATCH STATUS GO

Quote from NudeRaider
Quote from rockz
http://www.staredit.net/?p=oldwiki2&s=58
and
http://www.staredit.net/?p=oldwiki2&s=0
are the same first article for me. I've also been timing out. oldwiki1 was easier to do.
I'm not sure what you're implying. When oldwiki2 starts over at page 58 then its still much more content than oldwiki1 (which also repeats over and over).
The timeout was probably just a general SEN problem. I get occasional timeouts no matter where I am.
Yeah, I agree. When I first started porting them to the newer Wiki, I actually found a lot more on oldwiki2 than I was expecting to after seeing the repeats.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 5 2011, 6:28 pm Oh_Man Post #8

Find Me On Discord (Brood War UMS Community & Staredit Network)

Excellent work!




Jan 9 2011, 8:17 pm UnholyUrine Post #9



THank you for this thread <3



None.

Jan 29 2011, 3:11 pm Heinermann Post #10

SDE, BWAPI owner, hacker.

Staredit almost completely trashed its Starcraft 1 wiki. I don't know who's thinking what, but they obviously don't have any idea what they're doing. I'm glad the old wiki articles and formatting still exist, because I clicked "Wiki" in the menu and got something completely unrelated.




Jan 29 2011, 5:32 pm DevliN Post #11

OVERWATCH STATUS GO

You got the SC2 Wiki. That "Wiki" link will have a link to both, eventually.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 10 2011, 9:53 am Lanthanide Post #12



rockz or other admin, can you please update the top post with this new layout?

At the moment the wiki export just has all the pages jumbled together, when originally we had a trigger/map editing wiki and a separate mod-making wiki. So I've separated them out. There were also several articles soley about terrain so I split them out as well. Then there were two sorts of articles left: those that simply state basic game information or info about triggers, and articles that are effectively tutorials for creating specific effects or setting up triggers to perform some task. Lastly there are a bunch of pages that are plain useless such as early SC2 unit info from 2008-2009, incomplete unit data pages and several duplicate/older versions of pages. These could all be permanently deleted, but for now we can tuck them away in a collapse box.

[snipped - moved to top post]

Post has been edited 5 time(s), last time on Sep 11 2011, 3:46 am by Lanthanide.



None.

Sep 11 2011, 10:33 am Lanthanide Post #13



Some things I've learned about Powerups (eg Data Disc, Psi Emitter, Khalis crystal etc)

The things behave very weirdly
  • In conditions, you must detect them using the specific unit, [Any Unit] and [Men] do not work
  • In actions, [Any Unit] works just fine, as well as the specific unit.
  • For the Commands condition, power ups are registered as belonging to the naturally owning player, as we'd expect.
  • For the Bring condition, power ups are registered to belonging to the naturally owning player when they are on the ground
  • When a powerup is picked up by the worker of a player, bring conditions will register the powerup as being owned by worker's player, and not the natural powerup owner
  • The bring condition will not register the "At most" modifier, the trigger will simply behave as if that bring condition is absent / always true. "Exactly" and "At least" work as expected.
  • Even when picked up by a worker, powerups continue to be registered as belonging to the naturally owning player in all actions
  • You cannot Give or Move powerups when they are held by a worker. Giving the holding worker does not transfer ownership of the held powerup (eg, it does not work the same as add-on buildings)
  • Powerups can be Removed or Killed while being held by worker but will not show any death explosion
  • The only way to Give powerups is when they're lying on the ground
  • When a worker holding a powerup dies, the powerup will be dropped on the spot where the worker was, unless the area is unplacable (eg on top of a beacon), in which case the powerup will be teleported back to the location it was originally created on the map (as distinct from where the worker picked it up from)
  • Powerups can be Moved on top of any other regular ground unit (not other powerups), which will cause that unit to momentarily become stacked and attempt to find a new clear space of ground to occupy.


Post has been edited 2 time(s), last time on Sep 11 2011, 10:40 am by Lanthanide.



None.

Sep 12 2011, 6:35 am DevliN Post #14

OVERWATCH STATUS GO

Quote from Lanthanide
Some things I've learned about Powerups (eg Data Disc, Psi Emitter, Khalis crystal etc)

The things behave very weirdly
  • In conditions, you must detect them using the specific unit, [Any Unit] and [Men] do not work
  • In actions, [Any Unit] works just fine, as well as the specific unit.
  • For the Commands condition, power ups are registered as belonging to the naturally owning player, as we'd expect.
  • For the Bring condition, power ups are registered to belonging to the naturally owning player when they are on the ground
  • When a powerup is picked up by the worker of a player, bring conditions will register the powerup as being owned by worker's player, and not the natural powerup owner
  • The bring condition will not register the "At most" modifier, the trigger will simply behave as if that bring condition is absent / always true. "Exactly" and "At least" work as expected.
  • Even when picked up by a worker, powerups continue to be registered as belonging to the naturally owning player in all actions
  • You cannot Give or Move powerups when they are held by a worker. Giving the holding worker does not transfer ownership of the held powerup (eg, it does not work the same as add-on buildings)
  • Powerups can be Removed or Killed while being held by worker but will not show any death explosion
  • The only way to Give powerups is when they're lying on the ground
  • When a worker holding a powerup dies, the powerup will be dropped on the spot where the worker was, unless the area is unplacable (eg on top of a beacon), in which case the powerup will be teleported back to the location it was originally created on the map (as distinct from where the worker picked it up from)
  • Powerups can be Moved on top of any other regular ground unit (not other powerups), which will cause that unit to momentarily become stacked and attempt to find a new clear space of ground to occupy.
This would be better suited in the actual Wiki.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 12 2011, 10:02 am Lanthanide Post #15



Yes, but no one goes to the actual wiki to look up SC1 information. Expecting people to migrate existing SC1 wiki articles over to the new format is also unrealistic - it'd be a huge effort to reformat the information into the new wiki text. Better would be to come up with some automated script that could convert pages automagically for us (even if it needed some manual clean-up afterwards).

Until then, I figured I should at least document what I've found out. This seemed like the best place.



None.

Sep 12 2011, 11:06 am DevliN Post #16

OVERWATCH STATUS GO

Quote from Lanthanide
Yes, but no one goes to the actual wiki to look up SC1 information. Expecting people to migrate existing SC1 wiki articles over to the new format is also unrealistic - it'd be a huge effort to reformat the information into the new wiki text. Better would be to come up with some automated script that could convert pages automagically for us (even if it needed some manual clean-up afterwards).
As far as I know, all of the oldwiki articles are on the new Wiki already. Or at least most of them have been transferred. We started putting them on there a long time ago, manually. It wasn't that difficult at all.

I'd rather not have this topic be used as a place to post things that should be added to it as ultimately the Wiki would be the first place to check.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 12 2011, 11:32 am Lanthanide Post #17



If you click on Wiki up there, it takes you to Galaxy Wiki, which appears to be 99% SC2. The Galaxy Wiki has a total of 204 pages, including various "about" pages and pages talking about the wiki itself. The SC1 wiki above has about 130 articles (excluding dupes and rubbish), so clearly the Galaxy Wiki does not include anywhere near all of the SC1 wiki pages.

I know that the "Triggers: The Fundamentals" page was moved over to some newer wiki at one point, but AFAIK that was the only one.

The point still stands: there is no wiki that exists with all of the content pages above except for this forum thread. This forum thread is where people go to find SC1 wiki information. I'd prefer if that wasn't the case, but it is. Again I think it's better to post knowledge I have, even if it isn't the "ideal" place for it, rather than not post it at all, which is the alternative.



None.

Sep 12 2011, 12:20 pm DevliN Post #18

OVERWATCH STATUS GO

I'm not talking about GalaxyWiki, as that is our SC2 Wiki. I'm talking about the one for SC1 (http://www.staredit.net/starcraft/Main_Page). Eventually we'll have links to both in the nav bar. My point was that ultimately, that will be the one people see before they see this thread, so it should probably be updated instead of this thread.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 12 2011, 9:36 pm Lanthanide Post #19



There are 92 pages in that wiki including everything, and about 20 of them are fairly useless pages that describe single buildings or units (pointless). The last update was back in June.

So when that wiki is eventually properly linked, we'll have more work to do shifting pages from the old wiki over. So again, I see nothing wrong with putting the information in this thread where it is:
1. Easily accessible in the mean time.
2. Easily found for migration to the new wiki when (if) that actually happens.



None.

Sep 12 2011, 11:02 pm NudeRaider Post #20

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Whereever it goes I think an Index topic is about the worst place to store actual content because most people won't bother reading the posts when they're looking for something.
For now the best place would be http://www.staredit.net/starcraft/List_of_StarCraft_quirks_and_nuances . Do you think you can add it there? You don't even have to worry about formatting.
I'll see if I can get Devourer to hack it into the actual oldwiki content.




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