Staredit Network > Forums > SC1 Contests > Topic: 2011 Year Long RPG Challenge
2011 Year Long RPG Challenge
Dec 30 2010, 5:03 am
By: lil-Inferno
Pages: < 1 10 11 12 13 1421 >
 

Jul 31 2011, 4:35 am Sacrieur Post #221

Still Napping

Enter me. Working title.



None.

Jul 31 2011, 3:31 pm Killer2121 Post #222



Put me in
Mapname: The Legacy of Goku II(dbz type)

Edit: somehow the map just became the second game lol ^^

Post has been edited 1 time(s), last time on Aug 1 2011, 2:56 am by Killer2121.



None.

Jul 31 2011, 6:00 pm samsizzle Post #223



Quote from Sacrieur
Enter me. Working title.
Are you sure? I didn't think we'd come that far in our relationship... but if you're demanding like that, I guess I have no choice.



None.

Aug 20 2011, 1:40 pm zzt Post #224



I'd like to participate as well.

zzt - Tower of Dream (Edit : Puzzle-Arcade style)

Note : I'm also known as Defender.

I'm not sure I can finish this until Dec 31 2011. If I couldn't, I would probably submit a demo version that only provides a huge part of the map.
Edit2 : I don't care much about the money part of the prize.
Edit3 : I'll probably have a teammate, but even I don't know who that will be.

Post has been edited 1 time(s), last time on Aug 20 2011, 5:23 pm by zzt.



None.

Aug 22 2011, 3:16 pm poison_us Post #225

Back* from the grave

Inferno, why am I still listed as a contestant? Though if you don't take me out, the Name Generator you linked gave me a nice one: "Ultraviolent Combat Crusader", so change it to that.

EDIT: If you'd like, I can also judge, since there aren't mods.





Sep 16 2011, 6:29 am T-Virus Post #226



sorry if this has already been answered but are we allowed to have multiple partners on the map?



None.

Sep 16 2011, 6:32 am DevliN Post #227

OVERWATCH STATUS GO

Quote from T-Virus
sorry if this has already been answered but are we allowed to have multiple partners on the map?
Quote from The first post in the thread
Mapping teams are allowed with a maximum of two people per team.




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 16 2011, 12:48 pm xAngelSpiritx Post #228

eternal lurker

Quote from poison_us
since there aren't mods.
Uh?
Quote
Mod supplemented maps are allowed; all judging, however, should be on the actual RPG aspects of the map, rather than the mod itself.
I fully intend to include a mod in my submission, and I'm sure a few other people do as well.



None.

Sep 16 2011, 12:57 pm poison_us Post #229

Back* from the grave

Quote from xAngelSpiritx
Quote from poison_us
since there aren't mods.
Uh?
Quote
Mod supplemented maps are allowed; all judging, however, should be on the actual RPG aspects of the map, rather than the mod itself.
I fully intend to include a mod in my submission, and I'm sure a few other people do as well.
Here, let me explain.
Quote
Mod supplemented maps are allowed; all judging, however, should be on the actual RPG aspects of the map, rather than the mod itself.
That means that the mod isn't supposed to be the focus of the map, unless I am mistaken.





Sep 16 2011, 4:09 pm Pr0nogo Post #230



poison, the point of including a mod is to augment the map's replayability/overall quality. The mod may or may not be required in order for the map to function. Ex, Angel might have included new units entirely and replaced the Data Disk graphic, as well as the unit stats and the like. Without the mod, you'll just see a regular ol' unit, which could dramatically change the difficulty.

tl;dr,
Mod not being the focus =/= mod not being required. It just means that added graphics, unit responses, music included via the mod (in-game, briefing, title music, etc.) and the like are not going to be grounds for added points. Execution of triggers, terrain, and other mapping-related traits of a map are judged, not the mod.

Also, because I've been accepted as a judge for the Rampage thingy, am I required to judge submissions for this? :crazy:




Sep 16 2011, 4:34 pm poison_us Post #231

Back* from the grave

Quote from Pr0nogo
poison, the point of including a mod is to augment the map's replayability/overall quality. The mod may or may not be required in order for the map to function. Ex, Angel might have included new units entirely and replaced the Data Disk graphic, as well as the unit stats and the like. Without the mod, you'll just see a regular ol' unit, which could dramatically change the difficulty.

tl;dr,
Mod not being the focus =/= mod not being required. It just means that added graphics, unit responses, music included via the mod (in-game, briefing, title music, etc.) and the like are not going to be grounds for added points. Execution of triggers, terrain, and other mapping-related traits of a map are judged, not the mod.
First, the TL;DR: version wasn't much shorter than the original. Nicely done. Second, if the map is able to be played with a mod, it should be able to be played without the mod. While the mod isn't supposed to be the focus, the mod definitely shouldn't make the map.





Sep 16 2011, 4:47 pm xAngelSpiritx Post #232

eternal lurker

Quote from poison_us
if the map is able to be played with a mod, it should be able to be played without the mod. While the mod isn't supposed to be the focus, the mod definitely shouldn't make the map.
If this is the case, then I will have to withdraw from this contest. I've based too much on the modding work so far to have to redo my entry from scratch again.

Let's just wait for lil-inferno to clarify the rules.

Post has been edited 1 time(s), last time on Sep 17 2011, 1:08 am by xAngelSpiritx.



None.

Sep 16 2011, 6:14 pm lil-Inferno Post #233

Just here for the pie

Quote from T-Virus
sorry if this has already been answered but are we allowed to have multiple partners on the map?
Yes. Up to two.
Quote from Pr0nogo
poison, the point of including a mod is to augment the map's replayability/overall quality. The mod may or may not be required in order for the map to function. Ex, Angel might have included new units entirely and replaced the Data Disk graphic, as well as the unit stats and the like. Without the mod, you'll just see a regular ol' unit, which could dramatically change the difficulty.

tl;dr,
Mod not being the focus =/= mod not being required. It just means that added graphics, unit responses, music included via the mod (in-game, briefing, title music, etc.) and the like are not going to be grounds for added points. Execution of triggers, terrain, and other mapping-related traits of a map are judged, not the mod.

Also, because I've been accepted as a judge for the Rampage thingy, am I required to judge submissions for this? :crazy:
I'm judging maps based on how good of a map it is, not how good the mod is, and you aren't a judge for this as it is entirely independent of the Rampage thing.




Sep 16 2011, 7:30 pm Pr0nogo Post #234



Quote from lil-Inferno
and you aren't a judge for this as it is entirely independent of the Rampage thing.

Sweet, thanks.

Quote from lil-Inferno
I'm judging maps based on how good of a map it is, not how good the mod is

But having a map that depends on content within the mod is fine, or no? That was the main point of my post.

Quote from poison_us
First, the TL;DR: version wasn't much shorter than the original. Nicely done. Second, if the map is able to be played with a mod, it should be able to be played without the mod. While the mod isn't supposed to be the focus, the mod definitely shouldn't make the map.


First, actually the tl;dr was in the first sentence, and everything else was clarification. Gee, sorry I tried to make sure you understood what I was saying.
Second, you still didn't understand what I was saying because your only response to it was basically "mod =/= main focus bro", whereas mine was basically "not main focus =/= not required".




Sep 16 2011, 7:38 pm lil-Inferno Post #235

Just here for the pie

The judging is based on the map and not the mod, I thought that was pretty clear. Granted, if you submit the map with a mod supplement I will play it with the mod, but will mainly judge the aspects native to Starcraft.




Sep 16 2011, 7:56 pm Pr0nogo Post #236



Direct answer to my question: yes.




Sep 16 2011, 10:30 pm DevliN Post #237

OVERWATCH STATUS GO

Direct answer to your question: sort of. I think the point is that you can submit a mod, but none of the things in the mod will affect your score. You could have the coolest looking units, fully custom UI, new sounds, and custom spells for units, but all of that will be disregarded since it is supposed to be about what you can do with the actual map. I think in another thread, someone clarified that it meant that the map should be playable without the necessary mod, since this is about the map and not supplemental modded additions. That's always been my understanding of that rule, at least. This is why Dem0n started his mod contest.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 16 2011, 11:03 pm Pr0nogo Post #238



Yes, but this contest is separated from the others (or so I thought?) and as such isn't subject to the same no-reliance-on-mods rule.




Sep 16 2011, 11:13 pm Azrael Post #239



I believe that was discussed pertaining to the week-long contests, where the maps have to be playable without a mod because mods aren't allowed, and thus the judges will not play your map using any mods whatsoever.

In a contest like this where the rules permit modding, I would assume all judges would be required to use a mod provided with the map.




Sep 16 2011, 11:21 pm FoxWolf1 Post #240



Surely the fairest, most sensible way to judge it would be the following:

Allow whatever: mods, EUD actions, whatever you like. Judge the product by playing it as it's meant to be played, and do so taking into account the entire experience. Evaluate the thing for the result, not based on how it gets there or what aspects of the product come from "mapping" or "modding" or whatever (so, scrap the "judge on map only" idea).

BUT: Unlike in a mod contest or a "specifically modding-friendly" map contest, you are liable for the inherent disadvantages of whatever methods you choose to use. For example, a map that uses a mod will lose points relative to one that doesn't use one for all the reasons why people don't use mods more often: the inconvenience of having your SC altered, potential risks, compatibility issues, etc. If the mod really adds a lot to the experience, sure, it could still be worth it, but if it doesn't provide benefits that outweigh the disadvantages of mods in general, then you'll wind up with a lower score than what you would have had had you decided not to include a mod.

Given the relative popularity of un-modded maps to modded ones, I would expect "standard" maps to be able to do just fine under these conditions, thus preserving the nature of this event as a mapping contest; but at the same time, this judging system allows for a lot of creative freedom and won't result in people getting "screwed over" because of the rules forcing the judges to experience the entry in the wrong way.




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