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Expectations for the Starcraft II Map Editing, What features do you expect to be in the SC II Map Editor

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Creator: Septhiroth
Time: Aug 31 2007, 9:10 pm

Post #81     Centreri Feb 23 2008, 3:39 pm

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My recommendation to all you people who haven't tried the WCIII editor: Get the WCIII battlechest (FT really improves the editor), play around, and get even more excited about what the SCII will have.

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Post #82     Morphling Feb 23 2008, 3:57 pm

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I Read Somewhere That The SCII Editor Will Have Near 5000 Locations, But The Max Map Size Will Be Only 256x256.

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Post #83     FatalException Feb 23 2008, 11:39 pm

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Quote from Omega_GuardianI Read Somewhere That The SCII Editor Will Have Near 5000 Locations, But The Max Map Size Will Be Only 256x256.

I'll be fine with 256x256. Having all the SC units would be good, too, but I don't think they'll have them...

I Like Your Capitalization, By The Way.

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Post #84     Ultraviolet Feb 24 2008, 12:39 am

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Quote from FatalException
Quote from Omega_GuardianI Read Somewhere That The SCII Editor Will Have Near 5000 Locations, But The Max Map Size Will Be Only 256x256.

I'll be fine with 256x256. Having all the SC units would be good, too, but I don't think they'll have them...

I Like Your Capitalization, By The Way.


I'd kind of like unlimited map sizes, combined with unlimited player numbers. Imagine the massive scale capabilities!

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Post #85     Falkoner Feb 27 2008, 2:12 pm

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Imagine the massive lag...

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Post #86     O)Darkomni Mar 1 2008, 10:21 pm

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If the SCII Editor will be better than WCIII's editor, which can make the damn map into an FPS, Then I can picture playing Portal in SCII. That, would be my Dream Come True. I'd probably piss myself.

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Post #87     [Vi3t-X]:] Mar 2 2008, 2:12 am

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A Map Size of 1024x1024 pixels? WTF? Actually, 1024x1024x32(pixels)

Or 33,554,432 pixels. A good, 2000 locations and editable everything.

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Post #88     Centreri Mar 2 2008, 2:42 pm

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I don't think any map will need that, if you manage your space properly... how big an ORPG are you trying to make? Other then that, I think I read somewhere that SCII is going to be multiplayer-campaign-compatible.

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Post #89     l)ark_ssj9kevin Mar 2 2008, 5:44 pm

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Rectangular and Tileset indexes.
And a terrain copy-paste!

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Post #90     Centreri Mar 2 2008, 9:33 pm

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There will not be rectangular terrain, though you can create your own terrain tiles and such to suit your needs.

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Post #91     [Vi3t-X]:] Mar 6 2008, 7:58 pm

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Incorrect, it WILL be Rectangular, as the engine like what happened in Starcraft, is a new and improved, but still similar to the engine to the former Warcraft game.

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Post #92     Centreri Mar 6 2008, 10:01 pm

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By rectangular terrain, I'm pretty sure he means the terrain that allows you to choose any of a few thousand tiles and put that in a map. I'm pretty damn sure that won't be implemented. All of the blocks via the isometric editor are also, of course, going to be either rectangular or rhombic in shape.

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Post #93     O)MNeox Mar 21 2008, 7:17 pm

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You know what I just thought of? Being able to shape the locations In some way, I mean sometimes I wanted a location to be long in diagonal means instead of square because the terrain would always be diagonal.

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Post #94     candle12345! Mar 22 2008, 2:11 am

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They'll probably do that, go ask on their forums?
I'd like circular locations, they'd make WAY better spellcasting stuff.

We'll probably be able to spawn effects at locations, like explosions and stuff! :D

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Post #95     O)MNeox Mar 22 2008, 6:12 am

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Quote from candle12345They'll probably do that, go ask on their forums?
I'd like circular locations, they'd make WAY better spellcasting stuff.

We'll probably be able to spawn effects at locations, like explosions and stuff! :D


They have forums? You're talking about blizzard forums right...

Uhh... I don't have a link, well maybe I'll find them.

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