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Don't play with fire, play with lil-Inferno!
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- Unit Copying [ You can have two marines, but with different stats and names, and not the hero and normal marine either. ]
- No limits like locations, strings, etc. - Better AI. Thats basically it, but I didn't really think up much. ![]() ![]() ![]() ![]() ![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess
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- No limits like locations, strings, etc. - Better AI. Thats basically it, but I didn't really think up much. ![]() ![]() ![]() ![]() ![]() ![]() |
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Blizzard stated in the latest map-maker Q&A that you can mix tilesets, and better than you could in WC3.
Also a reminder that you should probably post on the official bnet forums and make feature requests/keep editor threads bumped so they get noticed, normally there aren't a lot of mappers to post in them and keep them bumped, and they just end up dead, which is a sad thing. ![]() ![]() ![]() ![]() ![]() ![]() |
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Since it will already have everything that WC3 has, i'd like to see new things. Instead of having to copy a unit or ability and editing it to be a different unit, i'd rather be able to start fresh. All the fields are set to zero/null. For abilities i want to be able to add the "data" field to an ability instead of having to find a base ability and editing it.
Triggers are really nice and easy to use in warcraft3. I just want to be able to use all the triggers in the GUI instead of having to use JASS, which was already confirmed a while ago. ![]() ![]() ![]() ![]() ![]() ![]() |
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do you mean the game engine runs as 2d, but the units are 3d models with pics taken of them? you would just replace the textures for the terrain, so long as its full 3d. i hope for ability to make your own units, with custom models, animations, sounds, spells,everything basically customizable,scripting language as well as normal trigs,customizable artwork, like for around the screen(HUD)etc. ![]() ![]() ![]() ![]() ![]() ![]() |
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Eh's a pretty cool guy
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I doubt that would happen, it's a little bit too far to do that.
For "fast forward" just place the required units or give the player the required switch at map start to test it out. Works for me every time An effects system would be cool, [Being able to spawn explosions and unit deaths etc.] Maybe the ability to place physics objects that can be shot around. [Soccer!] I know they're adding goons in the editor. But I think that the wraith and Goliath deserve that spot. JUST BECAUSE THE VIKING REPLACES THEM DOESN'T MEAN THEY DON'T RULE! Custom air unit behaviours? Like air units that move like a plane, banking to turn, not stopping to fire [See C&C games] And VTOL Units? [Using a viking like ability, without the animation] Ability handouts [giving my marines snipe etc.] Being able to entirely remove a [Hey, I just noticed, that should be "an"...] units attack [I think the WCIII editor could do this, I can't remember...] Projectile modification? [Making rockets act different] It looks like a lot, but that stuff is fairly simple for blizzard to code. ![]() ![]() ![]() ![]() ![]() ![]() Eh has a gauss rifle and eh doesnt afraid of anything.
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