Staredit Network > Forums > SC2 General Discussion > Topic: Expectations for the Starcraft II Map Editing
Expectations for the Starcraft II Map Editing
Aug 31 2007, 9:10 pm
By: Septhiroth
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Feb 23 2008, 3:39 pm Centreri Post #81

Relatively ancient and inactive

My recommendation to all you people who haven't tried the WCIII editor: Get the WCIII battlechest (FT really improves the editor), play around, and get even more excited about what the SCII will have.



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Feb 23 2008, 3:57 pm Morphling Post #82



I Read Somewhere That The SCII Editor Will Have Near 5000 Locations, But The Max Map Size Will Be Only 256x256.



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Feb 23 2008, 11:39 pm FatalException Post #83



Quote from Omega_Guardian
I Read Somewhere That The SCII Editor Will Have Near 5000 Locations, But The Max Map Size Will Be Only 256x256.
I'll be fine with 256x256. Having all the SC units would be good, too, but I don't think they'll have them...

I Like Your Capitalization, By The Way.



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Feb 24 2008, 12:39 am Ultraviolet Post #84



Quote from FatalException
Quote from Omega_Guardian
I Read Somewhere That The SCII Editor Will Have Near 5000 Locations, But The Max Map Size Will Be Only 256x256.
I'll be fine with 256x256. Having all the SC units would be good, too, but I don't think they'll have them...

I Like Your Capitalization, By The Way.

I'd kind of like unlimited map sizes, combined with unlimited player numbers. Imagine the massive scale capabilities!




Feb 27 2008, 2:12 pm Falkoner Post #85



Imagine the massive lag...



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Mar 1 2008, 10:21 pm Darkomni Post #86



If the SCII Editor will be better than WCIII's editor, which can make the damn map into an FPS, Then I can picture playing Portal in SCII. That, would be my Dream Come True. I'd probably piss myself.



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Mar 2 2008, 2:12 am Vi3t-X Post #87



A Map Size of 1024x1024 pixels? WTF? Actually, 1024x1024x32(pixels)

Or 33,554,432 pixels. A good, 2000 locations and editable everything.



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Mar 2 2008, 2:42 pm Centreri Post #88

Relatively ancient and inactive

I don't think any map will need that, if you manage your space properly... how big an ORPG are you trying to make? Other then that, I think I read somewhere that SCII is going to be multiplayer-campaign-compatible.



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Mar 2 2008, 5:44 pm l)ark_ssj9kevin Post #89

Just here for the activity... well not really

Rectangular and Tileset indexes.
And a terrain copy-paste!



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Mar 2 2008, 9:33 pm Centreri Post #90

Relatively ancient and inactive

There will not be rectangular terrain, though you can create your own terrain tiles and such to suit your needs.



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Mar 6 2008, 7:58 pm Vi3t-X Post #91



Incorrect, it WILL be Rectangular, as the engine like what happened in Starcraft, is a new and improved, but still similar to the engine to the former Warcraft game.



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Mar 6 2008, 10:01 pm Centreri Post #92

Relatively ancient and inactive

By rectangular terrain, I'm pretty sure he means the terrain that allows you to choose any of a few thousand tiles and put that in a map. I'm pretty damn sure that won't be implemented. All of the blocks via the isometric editor are also, of course, going to be either rectangular or rhombic in shape.



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Mar 21 2008, 7:17 pm MNeox Post #93



You know what I just thought of? Being able to shape the locations In some way, I mean sometimes I wanted a location to be long in diagonal means instead of square because the terrain would always be diagonal.



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Mar 22 2008, 2:11 am candle12345 Post #94



They'll probably do that, go ask on their forums?
I'd like circular locations, they'd make WAY better spellcasting stuff.

We'll probably be able to spawn effects at locations, like explosions and stuff! :D



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Mar 22 2008, 6:12 am MNeox Post #95



Quote from candle12345
They'll probably do that, go ask on their forums?
I'd like circular locations, they'd make WAY better spellcasting stuff.

We'll probably be able to spawn effects at locations, like explosions and stuff! :D

They have forums? You're talking about blizzard forums right...

Uhh... I don't have a link, well maybe I'll find them.



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[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
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