Two Questions:
- I gave the reaver an actual ground attack, but it still needs scarabs to attack. How can I get rid of the scarabs and have it attack with the weapon that I gave it?
- How do I replace the reaver's graphics/wireframe with another unit's? I did this once, but I completely forget how to do it now.
Post has been edited 1 time(s), last time on Jul 24 2010, 2:34 am by Dem0nS1ayer.
Quote from name:Dem0nS1ayer
Two Questions:
1) I gave the reaver an actual ground attack, but it still needs scarabs to attack. How can I get rid of the scarabs and have it attack with the weapon that I gave it?
2) How do I replace the reaver's graphics/wireframe with another unit's? I did this once, but I completely forget how to do it now.
1) Hardcoded. Don't bother.
2) I think there's a file containing the wireframes for all of the units, but I don't know what it's called, since I rarely mod them. As for replacing the Reaver's in-game graphics, that is done relatively easily by putting a GRP file in the correct path with the same name as the standard Reaver's GRP. You can find these things out in the Images.DAT portion of your DAT editor. I think the GRP path for reaver is YourMod/unit/protoss/trilobyte.grp . I'm not sure about the spelling of "trilobyte" though.
Also, naming your thread appropriately instead of using a generic, info-less phrase is bad procedure. I recommend using the sticky info from the mapmaking forums, i.e. name your topics accordingly, since you're less likely to have people think "FUCK YOU" the moment they see a thread named like how you have.
Alright then. I'll just place the scout with an immortal. Doesn't make much sense, but whatever.
2) I think there's a file containing the wireframes for all of the units, but I don't know what it's called, since I rarely mod them. As for replacing the Reaver's in-game graphics, that is done relatively easily by putting a GRP file in the correct path with the same name as the standard Reaver's GRP.
unit\wirefram\grpwire.grp - For units in a group
unit\wirefram\tranwire.grp - For units in transit
unit\wirefram\wirefram.grp - For full wireframe
unit\protoss\trilob.grp - Reaver GRP
unit\protoss\ptrshad.grp - Reaver shadow GRP
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