I think it's Terran. They have the highest damage in the game (siege tank, BC, nukes) They have the longest range in the game (Siege tank again, Yamato Cannon) They aren't too terribly expensive at start, unlike Protoss. They are very flexible, very mobile, and can expand quickly as needed, due to flying buildings. They have some of the best anti air (goliath IMO)
Story-wise, there is literally no end to the waves and waves of Zerg minions. Only a combined effort from Protoss and Terran have a chance to stand up against the Zerg Swarms.
Gameplay-wise. Good Zerg expands, and expands everywhere. A good Zerg drives the game, and does not let the other player out of their base. A good Zerg micros out Irradiated Mutalisks from mutalisk squadrons. They expand everywhere; even if a Terran were to take out a base or two, the Zerg can doublequick adapt and start pumping out counter armies. Siege Tank armies are demolished by Mutalisk forces (which in turn are strong against Goliaths, despite the range difference, thanks to the Small armour size of the Mutalisk). Zerg can even Overlord rush with sufficient resources, essentially an in-game denial-of-service attack which can devastate races that need high micro (i.e. Protoss). Dark Swarm > Terran. Plague > all.
Terran won't be able to turtle forever. IMO, Zerg has a slight advantage against Terran, but no so much against Protoss.
If your curious starcraft history is very strange as each race had its time in the sun....
-The rigged race at release was zerg as spawning pool was 50 mins = easy rush -Then the next rigged race was Terran when you over camped with seige tanks, while toss was called the noob race as they only used 3 units probes, zlots, and goons (Boxer era, and the imperfect terran) Called Xellos
- Now toss is the over rigged race as a combo of drop rapes, sairs, ht, dt, arbiter
Guide To History Of Starcraft http://www.teamliquid.net/forum/viewmessage.php?topic_id=95155 If you look down the the the end it continues which has some more interesting facts which basiclly states that theres only 1 hot good looking female playing programmer , if they play good there probally ugly, if there pretty they sucks well except toss girl who was a terran =/
Post has been edited 2 time(s), last time on May 25 2010, 3:22 am by Tempz.
OK TWIST OF TOPIC NOW. WHAT DO YOU THINK IS THE BEST RACE FOR A NEW PLAYER TO START AS AND WHY???
Protoss; more expensive units are 1000x easier to macro.
*looks at poll* There are a lot of "new players" at SEN.
Protoss are easiest for the beginner. One probe for construction, easy techtree, not-hard-to-figure-out spells, units that you can run headlong into battles and win.
I'd say Protoss in SCI since they have a majestic powerhouse feeling to their units and they're technology is advanced. In SCII however I'd say Terrans though.
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)