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Pages: < 1 « 758 759 760 761 7623539 >

[2017-5-10. : 4:38 pm]
Ashamed -- and or it was just coke ha
[2017-5-10. : 4:38 pm]
Ashamed -- Look at that get rid of dem ajax request and site gets faster!
[2017-5-10. : 4:37 pm]
Ashamed -- Oh there now its working ha
[2017-5-10. : 4:37 pm]
Ashamed -- chamone
[2017-5-10. : 3:12 pm]
Ashamed -- W00t?
[2017-5-10. : 2:45 pm]
Voyager7456 -- Just decompile iscript.bin and look at the scripts for the unit graphics + any spawned subimages?
[2017-5-10. : 2:32 pm]
Apos -- Sen is sooooo fast!
[2017-5-10. : 2:31 pm]
Suicidal Insanity -- Ya but you would need to basically run the iscript.bin for the main image and all spawned sub images / sub sprites. So basically reimplement the animation engine in starcraft / scmdraft
[2017-5-10. : 1:09 pm]
Jack -- wow instantly disappeared on pressing enter
[2017-5-10. : 1:09 pm]
Jack -- test
[2017-5-10. : 12:12 pm]
Voyager7456 -- FYI I think Ion Cannon or Stasis Cell would work - they are some of the few units that don't have shadows IIRC.
[2017-5-10. : 12:10 pm]
Voyager7456 -- Veta
Veta shouted: jjf28 what tools do I need to do that, firegraft? any guidance would be welcome
Checking iscript.bin should be all you need.
[2017-5-10. : 11:37 am]
Moose -- Next the users in shoutbox needs to get optimized, or we can just bop the sessions table because it's redundant with the access logs and other logging, but w/e, ain't doing work now LMAO
[2017-5-10. : 11:36 am]
Moose -- Server uptime is almost 13 hours now. AJAX shoutbox requests are 43.00% of all requests, AJAX notification requests are 11.95%, AJAX users online refresh requests are 8.00%. (the latter being previously optimized without a news post) Accounting for rounding error, that gets 62.26% of all requests reasonably optimized.
[2017-5-10. : 7:21 am]
m.0.n.3.y -- Haha thanks farty!
[2017-5-10. : 7:06 am]
O)FaRTy1billion[MM] -- Are you thinking of SC Picture Mapper? I think it's in the DLDB. But I can also plug mine :wob: ... except I think that it might be broken on Win10 because of OCX's and whatever (I should probably update it)
[2017-5-10. : 5:48 am]
m.0.n.3.y -- wait i think i found it
[2017-5-10. : 5:47 am]
m.0.n.3.y -- Anyone? I can't find it for the life of me
[2017-5-10. : 4:52 am]
m.0.n.3.y -- like that makes maps out of images?
[2017-5-10. : 4:22 am]
m.0.n.3.y -- hey so what's that one program that creates images for you, so you can copy and paste them in your map?
[2017-5-10. : 4:00 am]
jjf28 -- DatEdit's a start ofc, and there are some AI script viewers out there...
[2017-5-10. : 4:00 am]
jjf28 -- Veta
Veta shouted: jjf28 what tools do I need to do that, firegraft? any guidance would be welcome
you'd probably have to do it programatically, I don't know of any tools that would let you go through all portions of units & get the images
[2017-5-10. : 3:58 am]
Veta -- jjf28
jjf28 shouted: Veta gotta dig through the dat files; unit->flingy->sprite->image; also gotta read the AIs
what tools do I need to do that, firegraft? any guidance would be welcome
[2017-5-10. : 3:57 am]
jjf28 -- :O no
[2017-5-10. : 3:57 am]
Zoan -- holy shit did u guys know that adding #x2 or #x4 behind the game name now doubles or quadruples the game speed??
[2017-5-10. : 3:55 am]
jjf28 -- m.0.n.3.y
m.0.n.3.y shouted: jjf28 gotcha, thank you! but, have no wait comands right?
yea, avoid waits unless they're for hypers
[2017-5-10. : 3:55 am]
jjf28 -- Veta
Veta shouted: jjf28 jjf, do you know where to look up how many images each unit is? I'm looking for a 1 image unit or sprite that I can use to disable FOW desync
gotta dig through the dat files; unit->flingy->sprite->image; also gotta read the AIs
[2017-5-10. : 3:55 am]
m.0.n.3.y -- jjf28
jjf28 shouted: no, just have the hyper triggers come last
gotcha, thank you! but, have no wait comands right?
[2017-5-10. : 3:54 am]
jjf28 -- no, just have the hyper triggers come last
[2017-5-10. : 3:54 am]
Veta -- jjf28
jjf28 shouted: fun fact: if a player leaves you can give stuff back to his ghost and order them around from another players triggers, unfortunately if they changed their ally status just before leaving you can't fix that
jjf, do you know where to look up how many images each unit is? I'm looking for a 1 image unit or sprite that I can use to disable FOW desync
[2017-5-10. : 3:39 am]
m.0.n.3.y -- jjf28
jjf28 shouted: maybe with hypers you would be able to ignore the alliance issue... I don't think I ever tried
So is it bad to have other tiggers on the player that you have hypertriggers on?
[2017-5-10. : 3:35 am]
Mouse -- Hey guys, is there anyone here that could help me translate something in Korean?
[2017-5-10. : 3:30 am]
jjf28 -- maybe with hypers you would be able to ignore the alliance issue... I don't think I ever tried
[2017-5-10. : 3:27 am]
m.0.n.3.y -- jjf28
jjf28 shouted: fun fact: if a player leaves you can give stuff back to his ghost and order them around from another players triggers, unfortunately if they changed their ally status just before leaving you can't fix that
woah that's trippy lol
[2017-5-10. : 3:27 am]
jjf28 -- fun fact: if a player leaves you can give stuff back to his ghost and order them around from another players triggers, unfortunately if they changed their ally status just before leaving you can't fix that
[2017-5-10. : 3:26 am]
Tassaar930 -- TiKels
TiKels shouted: Isn't thermo like semi bunk now?
I seem to recall this too from my overly large and ostensibly useless pool of mental knowledge
[2017-5-10. : 3:26 am]
m.0.n.3.y -- Dem0n
Dem0n shouted: m.0.n.3.y you can, but the trigger has to be under another player. Triggers owned by players 9-12 won't do anything
gotcha! i'm doing the Execute junk yard dog order on the neutral guys when a player leaves. thanks!
[2017-5-10. : 3:25 am]
Dem0n -- m.0.n.3.y
m.0.n.3.y shouted: wait so can you give orders to p12? like to move
you can, but the trigger has to be under another player. Triggers owned by players 9-12 won't do anything
[2017-5-10. : 3:24 am]
Tassaar930 -- Dem0n
Dem0n shouted: jk no it's not LMAO
lmao XD
[2017-5-10. : 3:22 am]
m.0.n.3.y -- or because it's netural it's just dumb
[2017-5-10. : 3:22 am]
m.0.n.3.y -- wait so can you give orders to p12? like to move
[2017-5-10. : 3:03 am]
m.0.n.3.y -- thank you!
[2017-5-10. : 3:03 am]
m.0.n.3.y -- Dem0n
Dem0n shouted: neutral = p12. neutral players = p9-12 and I don't remember what you can even do with that
haha ok cool
[2017-5-10. : 2:52 am]
Dem0n -- p9-11* smh
[2017-5-10. : 2:52 am]
Dem0n -- neutral = p12. neutral players = p9-12 and I don't remember what you can even do with that
[2017-5-10. : 2:52 am]
Dem0n -- use "Neutral"
[2017-5-10. : 2:37 am]
m.0.n.3.y -- TiKels
TiKels shouted: m.0.n.3.y owned by p12
So I'm trying to remove neutral units if a player leaves, I don't see a "player 12" in here, do i just select "neutral players"?
[2017-5-10. : 1:42 am]
Voyager7456 -- oh god I forgot about Igor's voice
[2017-5-10. : 1:10 am]
jjf28 -- oh here's another little nuance - the development of the Protoss as a race was interfered with, so their technology is potentially ahead of their scientific understanding
[2017-5-10. : 1:06 am]
jjf28 -- if it is I want to see the papers
[2017-5-10. : 1:06 am]
TiKels -- Isn't thermo like semi bunk now?
[2017-5-10. : 1:05 am]
TiKels -- jjf28
jjf28 shouted: potentially a waste of energy assuming my thermodynamics is on point: to move the energy into intermediate storage before converting it to shields adds a necessarily lossy step (presumably bound to a Carnot cycle)
I thought we had ruled out the possibility of conservation of energy already
[2017-5-10. : 1:03 am]
jjf28 -- jjf28
jjf28 shouted: How many TiKles does it take to make an octopus laugh?
Mini Moose 2707
Mini Moose 2707 shouted: An arbitrarily large amount?
Ten-TiKels
[2017-5-10. : 1:02 am]
jjf28 -- his units become owned by Player 12, which in some editors is called "Neutral"
[2017-5-10. : 1:02 am]
TiKels -- m.0.n.3.y
m.0.n.3.y shouted: Hey question :) Am I correct in saying that when a player leaves a game, his units become owned by "neutral players"
owned by p12
[2017-5-10. : 1:02 am]
jjf28 -- m.0.n.3.y
m.0.n.3.y shouted: Hey question :) Am I correct in saying that when a player leaves a game, his units become owned by "neutral players"
oh god that's so dumb (not you), who even put that group in an editor
[2017-5-10. : 1:00 am]
Moose -- An arbitrarily large amount?
[2017-5-10. : 1:00 am]
m.0.n.3.y -- Hey question :) Am I correct in saying that when a player leaves a game, his units become owned by "neutral players"
[2017-5-10. : 12:59 am]
jjf28 -- How many TiKles does it take to make an octopus laugh?
[2017-5-10. : 12:46 am]
lil-Inferno -- ya
[2017-5-09. : 11:23 pm]
Moose -- mad
[2017-5-09. : 11:23 pm]
jjf28 -- also is that why you're sending me glyphs Mini Moose 2707
Mini Moose 2707 shouted: Oh, though apparently the server has been up, lel
jjf28
jjf28 shouted: what subliminal messages are moose trying to send me? https://puu.sh/vL2CN/4f1aa09b70.png
[2017-5-09. : 11:23 pm]
Fire_Kame -- Mini Moose 2707
Mini Moose 2707 shouted: w/e
Mini Moose 2707
Mini Moose 2707 shouted: who cares?
don't be shitty
[2017-5-09. : 11:22 pm]
jjf28 -- tbh just write a script to bop all the queries/connections every 15 mins xD
[2017-5-09. : 11:21 pm]
Moose -- Oh, though apparently the server has been up, lel
[2017-5-09. : 11:21 pm]
Moose -- Enjoy your fifteen minutes of nice performance.
[2017-5-09. : 11:21 pm]
jjf28 -- I woulda blended both of your colors but kame's is "FFF" which despite mental gymnastics does not equate to pink
[2017-5-09. : 11:21 pm]
Moose -- who cares?
[2017-5-09. : 11:21 pm]
Moose -- w/e
[2017-5-09. : 11:16 pm]
Fire_Kame -- jjf28
jjf28 shouted: Dem0n did I do it right?
ily

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