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[2017-5-10. : 2:45 pm] Voyager7456 -- Just decompile iscript.bin and look at the scripts for the unit graphics + any spawned subimages?[2017-5-10. : 2:31 pm] Suicidal Insanity -- Ya but you would need to basically run the iscript.bin for the main image and all spawned sub images / sub sprites. So basically reimplement the animation engine in starcraft / scmdraft[2017-5-10. : 12:12 pm] Voyager7456 -- FYI I think Ion Cannon or Stasis Cell would work - they are some of the few units that don't have shadows IIRC.[2017-5-10. : 12:10 pm] Voyager7456 -- VetaVeta shouted: jjf28 what tools do I need to do that, firegraft? any guidance would be welcome Checking iscript.bin should be all you need.[2017-5-10. : 11:37 am] Moose -- Next the users in shoutbox needs to get optimized, or we can just bop the sessions table because it's redundant with the access logs and other logging, but w/e, ain't doing work now LMAO[2017-5-10. : 11:36 am] Moose -- Server uptime is almost 13 hours now. AJAX shoutbox requests are 43.00% of all requests, AJAX notification requests are 11.95%, AJAX users online refresh requests are 8.00%. (the latter being previously optimized without a news post) Accounting for rounding error, that gets 62.26% of all requests reasonably optimized.[2017-5-10. : 7:06 am] O)FaRTy1billion[MM] -- Are you thinking of SC Picture Mapper? I think it's in the DLDB. But I can also plug mine ... except I think that it might be broken on Win10 because of OCX's and whatever (I should probably update it)[2017-5-10. : 4:22 am] m.0.n.3.y -- hey so what's that one program that creates images for you, so you can copy and paste them in your map?[2017-5-10. : 4:00 am] jjf28 -- DatEdit's a start ofc, and there are some AI script viewers out there...[2017-5-10. : 4:00 am] jjf28 -- VetaVeta shouted: jjf28 what tools do I need to do that, firegraft? any guidance would be welcome you'd probably have to do it programatically, I don't know of any tools that would let you go through all portions of units & get the images[2017-5-10. : 3:58 am] Veta -- jjf28jjf28 shouted: Veta gotta dig through the dat files; unit->flingy->sprite->image; also gotta read the AIs what tools do I need to do that, firegraft? any guidance would be welcome[2017-5-10. : 3:57 am] Zoan -- holy shit did u guys know that adding #x2 or #x4 behind the game name now doubles or quadruples the game speed??[2017-5-10. : 3:55 am] jjf28 -- m.0.n.3.ym.0.n.3.y shouted: jjf28 gotcha, thank you! but, have no wait comands right? yea, avoid waits unless they're for hypers[2017-5-10. : 3:55 am] jjf28 -- VetaVeta shouted: jjf28 jjf, do you know where to look up how many images each unit is? I'm looking for a 1 image unit or sprite that I can use to disable FOW desync gotta dig through the dat files; unit->flingy->sprite->image; also gotta read the AIs[2017-5-10. : 3:55 am] m.0.n.3.y -- jjf28jjf28 shouted: no, just have the hyper triggers come last gotcha, thank you! but, have no wait comands right?[2017-5-10. : 3:54 am] Veta -- jjf28jjf28 shouted: fun fact: if a player leaves you can give stuff back to his ghost and order them around from another players triggers, unfortunately if they changed their ally status just before leaving you can't fix that jjf, do you know where to look up how many images each unit is? I'm looking for a 1 image unit or sprite that I can use to disable FOW desync[2017-5-10. : 3:39 am] m.0.n.3.y -- jjf28jjf28 shouted: maybe with hypers you would be able to ignore the alliance issue... I don't think I ever tried So is it bad to have other tiggers on the player that you have hypertriggers on?[2017-5-10. : 3:35 am] Mouse -- Hey guys, is there anyone here that could help me translate something in Korean?[2017-5-10. : 3:30 am] jjf28 -- maybe with hypers you would be able to ignore the alliance issue... I don't think I ever tried[2017-5-10. : 3:27 am] m.0.n.3.y -- jjf28jjf28 shouted: fun fact: if a player leaves you can give stuff back to his ghost and order them around from another players triggers, unfortunately if they changed their ally status just before leaving you can't fix that woah that's trippy lol[2017-5-10. : 3:27 am] jjf28 -- fun fact: if a player leaves you can give stuff back to his ghost and order them around from another players triggers, unfortunately if they changed their ally status just before leaving you can't fix that[2017-5-10. : 3:26 am] Tassaar930 -- TiKelsTiKels shouted: Isn't thermo like semi bunk now? I seem to recall this too from my overly large and ostensibly useless pool of mental knowledge[2017-5-10. : 3:26 am] m.0.n.3.y -- Dem0nDem0n shouted: m.0.n.3.y you can, but the trigger has to be under another player. Triggers owned by players 9-12 won't do anything gotcha! i'm doing the Execute junk yard dog order on the neutral guys when a player leaves. thanks![2017-5-10. : 3:25 am] Dem0n -- m.0.n.3.ym.0.n.3.y shouted: wait so can you give orders to p12? like to move you can, but the trigger has to be under another player. Triggers owned by players 9-12 won't do anything[2017-5-10. : 3:03 am] m.0.n.3.y -- Dem0nDem0n shouted: neutral = p12. neutral players = p9-12 and I don't remember what you can even do with that haha ok cool[2017-5-10. : 2:52 am] Dem0n -- neutral = p12. neutral players = p9-12 and I don't remember what you can even do with that[2017-5-10. : 2:37 am] m.0.n.3.y -- TiKelsTiKels shouted: m.0.n.3.y owned by p12 So I'm trying to remove neutral units if a player leaves, I don't see a "player 12" in here, do i just select "neutral players"?[2017-5-10. : 1:10 am] jjf28 -- oh here's another little nuance - the development of the Protoss as a race was interfered with, so their technology is potentially ahead of their scientific understanding[2017-5-10. : 1:05 am] TiKels -- jjf28jjf28 shouted: potentially a waste of energy assuming my thermodynamics is on point: to move the energy into intermediate storage before converting it to shields adds a necessarily lossy step (presumably bound to a Carnot cycle) I thought we had ruled out the possibility of conservation of energy already[2017-5-10. : 1:03 am] jjf28 -- jjf28jjf28 shouted: How many TiKles does it take to make an octopus laugh? Mini Moose 2707Mini Moose 2707 shouted: An arbitrarily large amount? Ten-TiKels[2017-5-10. : 1:02 am] jjf28 -- his units become owned by Player 12, which in some editors is called "Neutral"[2017-5-10. : 1:02 am] TiKels -- m.0.n.3.ym.0.n.3.y shouted: Hey question Am I correct in saying that when a player leaves a game, his units become owned by "neutral players" owned by p12[2017-5-10. : 1:02 am] jjf28 -- m.0.n.3.ym.0.n.3.y shouted: Hey question Am I correct in saying that when a player leaves a game, his units become owned by "neutral players" oh god that's so dumb (not you), who even put that group in an editor[2017-5-10. : 1:00 am] m.0.n.3.y -- Hey question Am I correct in saying that when a player leaves a game, his units become owned by "neutral players"[2017-5-09. : 11:23 pm] jjf28 -- also is that why you're sending me glyphs Mini Moose 2707Mini Moose 2707 shouted: Oh, though apparently the server has been up, lel jjf28jjf28 shouted: what subliminal messages are moose trying to send me? https://puu.sh/vL2CN/4f1aa09b70.png [2017-5-09. : 11:23 pm] Fire_Kame -- Mini Moose 2707Mini Moose 2707 shouted: w/e Mini Moose 2707Mini Moose 2707 shouted: who cares? don't be shitty[2017-5-09. : 11:22 pm] jjf28 -- tbh just write a script to bop all the queries/connections every 15 mins xD[2017-5-09. : 11:21 pm] jjf28 -- I woulda blended both of your colors but kame's is "FFF" which despite mental gymnastics does not equate to pink |