If Archers L1 got any stronger it'd be beyond rigged it's unreal. Archers Level 2 is border line useless, serves as a good feed, but dies too easily to hero's, the L3 got beefed up in more recent versions so as to whether or not it's good now is still undecided, but Archers L4 surely does rape. Archer just starts out weak, it gets better over time and proves to be quite a valuable asset to some teams. I still think something is kinda missing, but meh.
The obvious lacking character is marine with absolutely no fun spells :S!
Summoner with the capability of hugely overpowering any non splash units.
Light mage eating up all my mana for trying to cast L1 multiple times and not even casting L1 :S!!
Volt's L1 with the scourges missing a huge percentage of the time...
Warrior is a pretty cool guy...
Dark Mage, though Moose and CAFG disagree and probably most do, I think the Dark Archon got screwed so much now that it's beyond gay. With the ability to cast Mael or Feedback once per summon or until recharge it is basically just a huge feed. If anything the DA should be taken away after X seconds and work like the Assaults L1.
Talking about Assault, if you play him at the right spot, you will be able to kill a whole path worth of food, including your teams, so if you send all one path means the other team can get screwed hardcore...
Medic is a cool gal, possibility of lockdown costing 250 would be something fun to try out. It would be good vs mech. Downside is mech can transform and escape anyways. Upside is that the medic could cast Level 4 and get all her energy back to cast it again (costing 120 mana...) Moose says it's too anti mech, but I think that giving it a try wouldn't hurt too much.
Assassin is pretty cool guy.
Light Mage is pretty cool guy.
Yeah... that's about all my rants right now :S!
None.