Staredit Network > Forums > Staredit Network > Topic: Offline, online, contact, oh my!
Offline, online, contact, oh my!
Aug 12 2008, 1:00 am
By: FlyingHat
Pages: 1 2 3 >
 

Aug 12 2008, 1:00 am FlyingHat Post #1



I don't like our new visitors that are sitting under our avatars. REPLACE THEM! ROAR!

Boom






Post has been edited 6 time(s), last time on Jan 28 2009, 5:26 pm by FlyingHat.



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Aug 12 2008, 1:05 am Demented Shaman Post #2



I like it, but make the offline red or gray and it will be perfect.



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Aug 12 2008, 1:09 am KyleIs1337 Post #3



And put minerals back into our posts so they are viewable :) .



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Aug 12 2008, 1:09 am FlyingHat Post #4



Quote from name:devilesk
I like it, but make the offline red or gray and it will be perfect.
Perfected.



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Aug 12 2008, 1:44 am Money Post #5



Get rid of the borders, its smoother :)



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Aug 12 2008, 1:56 am FlyingHat Post #6



Quote from Money
Get rid of the borders, its smoother :)
No, I don't want to. I think they look better with the borders. Plus, Photoshop takes forever to load and I don't want to mess with it again.



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Aug 12 2008, 2:03 am Money Post #7



Quote from FlyingHat
Quote from Money
Get rid of the borders, its smoother :)
No, I don't want to. I think they look better with the borders. Plus, Photoshop takes forever to load and I don't want to mess with it again.

It looks fine on the offline image, but in the other ones it's the icon is cutoff by the border.



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Aug 12 2008, 2:11 am O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

Only the map revealer is.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Aug 12 2008, 3:23 am Hercanic Post #9

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Dear FlyingHat:
Cool, nice work. I'd recommend changing the colors, though, to suit the color scheme of the site and the importance of its attention. Yellow and red stick out very heavily against a green and gray background. Meanwhile, a green icon would blend in. You want to think about whether it is important for an icon to call attention to itself or not. If it isn't important, the color contrast becomes a distraction rather than a useful guide for the eye. In this case, someone being online is what is important, whereas offline and contact are commonplace.

Also, what about the Data Disc for the contact icon? =o)




Aug 12 2008, 3:26 am Demented Shaman Post #10



Quote from FlyingHat
Quote from name:devilesk
I like it, but make the offline red or gray and it will be perfect.
Perfected.
Try the gray. I think it might be better than the red.



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Aug 12 2008, 3:30 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Quote from Hercanic
Also, what about the Data Disc for the contact icon? =o)
Or the power icon for lulz!



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 12 2008, 3:35 am FlyingHat Post #12



I've changed the color for the offline icon. :0

And no, I'm not going to use the data disc or power icon because I'm too lazy to go through all the extracting stuffs again. ^^




EPIC METER IS AT MAX! ADMINS UPLOAD THIS RIGHT NOW! ROAR!



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Aug 12 2008, 7:09 am Forsaken Archer Post #13



need blues to for carbonite ;o



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Aug 12 2008, 7:17 am Demented Shaman Post #14



Quote from name:isolatedpurity
need blues to for carbonite ;o
Meh, not really. I'm using carbonite right now and I like the green.



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Aug 15 2008, 10:03 pm Brontobyte Post #15



It would be cool to have it like a .gif image. Have the Vulture Spidermine as well as the Map Revealer cycle through Player 1-12's colors. :P



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Aug 15 2008, 11:58 pm Hercanic Post #16

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

As a looping animation, that'd be annoying. As a mouseover effect, it could work. However, people are unlikely to understand the intention of representing the player colors, instead seeing it as a rainbow cascade. What might be cooler is animating the spider mine's red lights to blink and the radar dishes of the map revealer to swivel on mouseover.




Aug 16 2008, 12:55 am FlyingHat Post #17



I'd probably do all that and possibly more. But Adobe Photoshop and Flash were killed on my PC. So now I'm reinstalling.



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Aug 16 2008, 1:31 pm Vi3t-X Post #18



Banned: Spidermine Exploding. :omfg:



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Jan 10 2009, 5:52 am Alzarath Post #19

Praetor

Quote from Vi3t-X
Banned: Spidermine Exploding. :omfg:
lmao, wonderful idea! This stuf should so be implemented, the icons and stuff r excellent.

Edit: FUCK! I resurrected it! Sowwy... I BLAME FLYINGHAT FOR LINKING IT!



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Jan 10 2009, 7:12 am FlyingHat Post #20



I made a scrappy little new graphic here:

Photoshop was being a bum, so I did this one in Paint.net.


I'm still demanding that these be quickly implemented!



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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