Statis Field?
Jul 23 2008, 11:09 pm
By: Hug A Zergling  

Jul 23 2008, 11:09 pm Hug A Zergling Post #1



I was playing some map (Random Unit Battle, I think) and the Arbiters could use Statis Field, but the frozen unit could still be attacked. How is this done?



None.

Jul 23 2008, 11:11 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

Disable Invincibility.
Teehee. I win.



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Jul 23 2008, 11:11 pm stickynote Post #3



This is easy. All you have to do is disable invincibility for the unit that is in stasis.



None.

Jul 23 2008, 11:12 pm Hug A Zergling Post #4



But how would you detect what unit is in statis?



None.

Jul 23 2008, 11:13 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

You just do it constantly.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
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Jul 23 2008, 11:19 pm Hug A Zergling Post #6



kk, your gunna have to explain. Do WHAT constantly?



None.

Jul 23 2008, 11:20 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from O)FaRTy1billion[MM]
Disable Invincibility.
Teehee. I win.

Quote from Hug A Zergling
But how would you detect what unit is in statis?

Quote from O)FaRTy1billion[MM]
You just do it constantly.

Quote from Hug A Zergling
kk, your gunna have to explain. Do WHAT constantly?

got it?




Jul 23 2008, 11:23 pm Hug A Zergling Post #8



Quote from Ahli
Quote from O)FaRTy1billion[MM]
Disable Invincibility.
Teehee. I win.

Quote from Hug A Zergling
But how would you detect what unit is in statis?

Quote from O)FaRTy1billion[MM]
You just do it constantly.

Quote from Hug A Zergling
kk, your gunna have to explain. Do WHAT constantly?

got it?

Ah! yes. Yes I do :P

But if I wanted to have another unit in my map that was invincible, how would I do it then?



None.

Jul 23 2008, 11:24 pm MadZombie Post #9



Quote from Hug A Zergling
kk, your gunna have to explain. Do WHAT constantly?
disable invicibility, see HAZ when a unit is stasis its set to be invicible right? well if u have a trigger that makes things invincible turn vincible well then you can attack a unit that is stasised.

THE MOAR YOU KNOW



None.

Jul 23 2008, 11:26 pm Hug A Zergling Post #10



I get it all now, ty ^^


But still, if I wanted to have another unit in my map that was invincible, how would I do it then?



None.

Jul 23 2008, 11:43 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Either use areas, single out by player, or single out by specific units.
If you have a few types of units you want invincible and the rest to not be, you can disable for any and then re-enable for the specific ones.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 24 2008, 8:46 pm BaneOfRome Post #12



You would have to have a location on the unit(s) that you want to be invincible and have the location follow the unit while constantly making it invincible. So even though there is a constant deinvincibility trigger on the entire map, the smaller locations on the single units should allow some units to be invincible while still being able to attack units in stasis (or at least it should).



None.

Jul 27 2008, 1:53 am Hug A Zergling Post #13



But it might be vincible for a few seconds.



None.

Jul 27 2008, 9:45 am NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Hug A Zergling
But it might be vincible for a few seconds.
No, not necessarily. Execute the deinvincibility trigger after enabling invincibility or use hypers.




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