All players
Neutral brings at least 1 [men] to 'Anywhere'
Give all [men] owned by Neutral at 'Anywhere' to Force 1
Preserve Trigger.
It didnt do anything. for me, when someone left with shuttle and a reaver, it just stood and did nothing.
So is there other one?
OK, I need a trigger working like this.
Ex. I have player 7, as neutral. And since its impossible map, after 1 stage is beaten, certain kind of unit is given to player 1,2,3,4,5,6. [Owned by player 7]
And if player 3 left, and when it goes to other stage, can the specific unit owned by player 7 that is suppose to be given to player 3, to other FORCE 1?
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Neutral isn't who you assume it to be. Neutral is not any player that is assigned neutral, but rather Player 12, who owns all the units of humans that leave.
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So i should set to player 12 instead of neutral?
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When I saw the trigger.
It had
P1 to P11 not P12.
Should I choose
Neutral Players instead of Neutral?
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So i should set to player 12 instead of neutral?
Those two are practically the same thing. P9-P11 or a neutral
player is my best bet.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
If a player leaves, his units will be given to P12 who is also known as 'Neutral'.
In scmdraft P12 is Neutral.
->
P12 == NeutralThe mistake in your trigger is that
you cannot give untis to a "Force" directly. (That's why your trigger did nothing when fired. SC just ignores the trigger then or tries and always fails. At least it will NEVER work like in your trigger even if the trigger would make sense or you can imagine a way SC should handle that.)
It's strange that you can create units for a Force. But you cannot give units to them. It's really odd, isn't it?
There is another thread a few days ago where I showed that with a test map.
TEH SOLUTION:So the right trigger would be:
Owner:
-
force1Actions:
-Neutral Brings at least 1 men to anywhere
Conditions:
-give
1 men owned by neutral in anywhere to
current player-preserve trigger
btw, you never need "neutral players". At least I never needed it.
~Ahli
I thought you couldn't give units to forces, only players?
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I thought you couldn't give units to forces, only players?
That's exactly what Ahli was saying. His trigger gives a unit to a player (current player). The trigger is just owned by a Force, which means it executes for each consecutive member of that force.
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Quote from name:razorsnail
I thought you couldn't give units to forces, only players?
That's exactly what Ahli was saying. His trigger gives a unit to a player (current player). The trigger is just owned by a Force, which means it executes for each consecutive member of that force.
Sorry, I just skimmed past.
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You're doing right maybe you need to see the trigger and you'll see whats wrong in yours. See the attached map. It distributes p12(neutral) dragoons to players in force1(p1;p2;p3;p4).
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I will give a try on Alhi's one Neither 2 of them worked so I hope this worksz
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Nope it didnt work.
It just gave the unit to Computer instead of us.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
it DOES work. Make sure the trigger is owned by the player force.
lol, post the map, someone will fix it, and give it to you. Ahli's method works, you're just using the wrong force.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Then compare the trigger you have with the map I attached. You can see it in action and see that it does work.
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OK i have same as you but it dont work.
Maybe my other set up for it makes it difference?
here i have one of these
Player
Force 1
Condition
Player 8 has suffered exactly 45 deaths of [any unit]
Action
Display for current player <8> Round 2
Kill All [any unit] for All Players at 'Round 1'
( heres the trigger i think it may have disabled it )
Give All [any unit] owned by Player 7 at 'C2' to Player 8.
Give All [any unit] owned by Player 7 at '2]1' to Player 1.
Give All [any unit] owned by Player 7 at '2]2' to Player 2.
Give All [any unit] owned by Player 7 at '2]3' to Player 3.
and so on it goes till player 6.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
it goes to player 6 because of another trigger still being active. your posted trigger wont give untis to p6 and you report that it happened, so there has to be another trigger giving units to p6.
Trigger doesnt work.
It doesnt go to p6, maybe you read it wrong how i wrote it LOL. {bad grammer}
it just stays same, and later it gives it to computer instead DX.
neutral wont give it to any other ones
SOmehow trigger is same but gigins work. but not mine wtf?
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