Over the course of my SC career I've started a bunch of maps and only finished about one. And it was the first one I started. There are 3 maps in limbo that I'd like to finish someday. So I'm going to describe them here and get some input on which one you guys think would be the coolest to see.
Map 1: Chrono Trigger
Sure, there are decent Chrono Trigger maps out there. But they really are just the standard SC RPG with units named from Chrono Trigger. CT is one of my favorite games of all time, and I'd like to do it justice in a SC map. My plans were to make this a 3-player RPG - each player controls one unit in the party. Later in the game you could swap out units. The terrain, story, and even dialog in places would be exact replicas from the game. I was going to implement a turn-based battle system with items and such, but those details are a little more hazy.
Summary: full port of CT to SC.
Progress so far:
Rough terrain of 1000 AD and 600 AD. Simple story triggers and good architecture for setting up battles and moving between areas
[attach=1013]
Map 2: Risk
Again, I know this has been done in SC. But not real risk, with dice. And turns.
My plans were to build an entire world map, and burrow units under it that could be given to different players, so you could see on the minimap who owned what area. When it was your turn, you would use a corsair casting dweb to select a territory to attack from, and a territory to attack. Then dice would be rolled, etc.
Progress: all terrain & burrowed units placed. Simple triggers for giving a territory to a player.
[attach=1014]
Map 3: Infantry CTF
I don't seem to have a copy of this map lying around, so I would start from scratch. This would be a port of another game I used to play, called Infantry. The basic idea is it's a 3rd person class-based tactical shooter.
Classes include:
infiltrators, which could cloak and teleport, but were weak
Engineers, which could collect minerals and build turrets
Infantry - nothing special
Heavy weapons - slower, more powerful
Medics
(I never realized how similar this game was to TF2 until now)
This would probably be the least challenging of the 3 to make, but the most interactive and fun. Also the triggers would be very map-independent, so many different playing arenas could be built.
So...I realize that all 3 of these ideas are not original. I guess the truth is I'm not very creative. What I'm good at is solving problems and building cool systems with triggers - so I think I'll be able to execute on these ideas really well. The question is, what would you like to see?
Attachments:
None.