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Cool thanks ive now found the EUD turbo action trigger.
And how to do unlimiter?
Post has been edited 1 time(s), last time on Jun 20 2021, 1:19 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
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I cant seem to find the number for mouse left click detection.
I find this
Player ID = 12626
Address = 0x005968AC
But is it excaktly, at least or at most, i tryid excaktly 0, 422 and other numbers they all makes SC Desync
info
actions that desync setting deaths should not desync
the info on address euddb
mouse left clickHeres my trigger
P8 (cpu)
Condition
Memory at death table +12626 (==0x005968AC) is excaktly 0
p8 death of marine at excaktly 0
Action
Set death P8 terran marine to 1
preserve trigger
This desync the map
Post has been edited 1 time(s), last time on Jun 21 2021, 6:53 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Did you see this note at the bottom?
* Be cautious if you have any other desynching triggers that are dependant on these or use them in any way because they may cause a desync.
I think even though setting deaths doesn't cause a desync, if you make any actions which would cause a desync occur based on setting those deaths, then the desync still occurs.
Did you see this note at the bottom?
* Be cautious if you have any other desynching triggers that are dependant on these or use them in any way because they may cause a desync.
I think even though setting deaths doesn't cause a desync, if you make any actions which would cause a desync occur based on setting those deaths, then the desync still occurs.
Yeah i did read the reference fully, i didnt have any desync triggers running for it.. i was told on discord staredit that it was an outdated adress only working for sc1.16 and in scr makes a an error from start game so map cant be played. I have this fixed now tho. In General i was told that euds not syncronized if not using ee2 or ee3. And the keypress triggers and mousepress triggers i got working but when i compile with EE3 than it drops in multiplayer so it seemed really right. So now ive been trying to copy all the work ive done into my EE3
I also have found out on how to do unlimiter and EUD turbo with just setting the plugin in EE3 that was fairly really easy
Post has been edited 1 time(s), last time on Jun 23 2021, 5:14 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
My work is progressing good on this map. Im learning alot about euds on the way. so far im done with terrain and the avengers ressource spawns. ive done some euds to make the hero control really nice. ill start work on spells and search function soon.
Post has been edited 1 time(s), last time on Sep 4 2021, 11:55 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Find Me On Discord (Brood War UMS Community & Staredit Network)
Hell yeah post some screenies
wow freaking hard to upload screenshots buuh guess idk how to do that well
Post has been edited 14 time(s), last time on Sep 7 2021, 10:12 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
wow freaking hard to upload screenshots buuh guess idk how to do that well
I use imgur.com, it works pretty well.
I use imgur.com, it works pretty well.
Lobby preview
Bridge at middle
Sarah K with a shotgun weapon
Post has been edited 7 time(s), last time on Sep 7 2021, 10:13 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Now done with the first hero action buttons rest of the heroes will be faster to do, 1 cause ive now learned to use euds better, 2 i can copy paste much of the stuff on to other heroes.. is looking good so far.
Each and all 3 terran heroes will have same spells (actions except one the ultimate spell will be different on each hero, and the weapons will be different too) but all terran heroes will be able to teleport, stim, drill the ground for artifacts/stones, lay mines, change weapons (sarah K will have a rifle and a shotgun, Jim R will have machine gun and rocket launcher, gui montag will have flamethrower and grenade launcher), shot an Emp missile, use heal potions, use energy potions, and use the ultimate spell (sarah k will have tactical airstrike, jim R will have an siege tank sieged, and gui montag will have yamamoto gun as ultimate spell. This will keep it somewhat ok simple yet very playable i think.
Post has been edited 1 time(s), last time on Sep 26 2021, 10:03 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Now done with the first hero action buttons rest of the heroes will be faster to do, 1 cause ive now learned to use euds better, 2 i can copy paste much of the stuff on to other heroes.. is looking good so far.
Each and all 3 terran heroes will have same spells (actions except one the ultimate spell will be different on each hero, and the weapons will be different too) but all terran heroes will be able to teleport, stim, drill the ground for artifacts/stones, lay mines, change weapons (sarah K will have a rifle and a shotgun, Jim R will have machine gun and rocket launcher, gui montag will have flamethrower and grenade launcher), shot an Emp missile, use heal potions, use energy potions, and use the ultimate spell (sarah k will have tactical airstrike, jim R will have an siege tank sieged, and gui montag will have yamamoto gun as ultimate spell. This will keep it somewhat ok simple yet very playable i think.
How are you planning to give Gui Montag yamato gun as a spell since the Firebat iscript doesn't have any castspell animation? Also I notice your command card doesn't have any slots for normal attack/patrol/hold position etc, what if the player needs to hold position or something with their hero?
How are you planning to give Gui Montag yamato gun as a spell since the Firebat iscript doesn't have any castspell animation? Also I notice your command card doesn't have any slots for normal attack/patrol/hold position etc, what if the player needs to hold position or something with their hero?
Thats good to know that the firebat cant use spells? maybe ill give the firebat the siege tank and the marine the yamamoto spell.. ill have to test that. or if the marine neither can do yamammoto than use yamamoto for the kerrigan and the others for marine and bat.
yeah in my command card theres no movebuttons at all. thats on purpose since players wont need em(at least i think not) players will only need right click to move/attack further forward on their journey if they run into something that they need escape from thats when they have to use the teleport. i think that will give the game a fast paced feeling. and instead of having multiple button layouts for each hero, they will only have this simple 9 actions commands card which will be for all total 9 heroes terran, toss, zerg. Its alot faster to have one key to press to do what you want with youre hero and it will give the gameplay a simple feeling.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
You where right ultraviolet at first the gui montag couldnt fire spells like a ghost can, but by changing the image of the firebat into a ghost than the firebat can fire emp as in the screenshot and can also fire the yamamoto gun
Its also possible to give an ghost the graphip of an firebat that way the ghost can fire spells but it actually looks like its an firebat doin it.
im not sure if these ways are fully stable or at least which way is most stable it seems changing the sprite graphips on the ghost into a firebat look alike might be best but im far from sure.
Post has been edited 1 time(s), last time on Sep 27 2021, 6:30 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
yeah in my command card theres no movebuttons at all. thats on purpose since players wont need em(at least i think not) players will only need right click to move/attack further forward on their journey if they run into something that they need escape from thats when they have to use the teleport. i think that will give the game a fast paced feeling. and instead of having multiple button layouts for each hero, they will only have this simple 9 actions commands card which will be for all total 9 heroes terran, toss, zerg. Its alot faster to have one key to press to do what you want with youre hero and it will give the gameplay a simple feeling.
One of the reasons I enjoy attack/patrol buttons is sometimes I'm not the most accurate with my mouse finger and so in the heat of combat, I'd rather a-move in a direction than have to rely on right clicking precisely the unit I want to attack and have to worry about just moving towards the enemy if I miss. It's obviously up to your discretion, but that's the argument I'd make in favor of an attack button.
One of the reasons I enjoy attack/patrol buttons is sometimes I'm not the most accurate with my mouse finger and so in the heat of combat, I'd rather a-move in a direction than have to rely on right clicking precisely the unit I want to attack and have to worry about just moving towards the enemy if I miss. It's obviously up to your discretion, but that's the argument I'd make in favor of an attack button.
Well the attack button you have by right click thats fully same, so if you dont hit an enemy unit it will still attack the enemy unit just by right clicking should be real easy to use. The patrol sequence is mostly used if you want 1 or more units to patrol an area to check if enemy comes. this patrol is used for secondary units that you dont use for an attack on enemy you plan. in this map youll only have control over one hero, this is youre main character you dont need to use patrol on this hero youll use attack instead and spells ofcourse. the only downside is if you run into an enemy thats possibile stronger than you and you wanna move away from the bullet/fight in this case move button is needed which is not there, but instead i made an teleport button to replace the move button so that you can teleport youre way out of an bad situation. The stop button or hold position button that the unit normal have is neither usefull in this map since the gameplay is gonna be fast paced action packed move forward map. its not so much about placing the army units correct to overcome an enemy army challenge like in impossible maps where unit placement means alot where hold position is very important. In this map you move forward goin into battles furious taking hit taking heal potions attack and kill move on to next enemy. In total thats why i dont give players the control buttons other than the right click action. Instead the have to use spells and potions and teleports fast as possible. setting an more complicated spell card option wouldnt be good for this gameplay.
Post has been edited 1 time(s), last time on Oct 1 2021, 12:10 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Well the attack button you have by right click thats fully same, so if you dont hit an enemy unit it will still attack the enemy unit just by right clicking should be real easy to use.
Like I say it's up to your discretion, but pressing attack and clicking a spot on the ground is not the same as right clicking. If you miss the unit you want to attack when you right click, your unit will just move towards the area you clicked while ignoring any units it encounters. If you press attack and then click a spot on the ground, your unit will automatically attack anything it encounters as it moves. Different behaviors.
Like I say it's up to your discretion, but pressing attack and clicking a spot on the ground is not the same as right clicking. If you miss the unit you want to attack when you right click, your unit will just move towards the area you clicked while ignoring any units it encounters. If you press attack and then click a spot on the ground, your unit will automatically attack anything it encounters as it moves. Different behaviors.
If its not the same ill have to edit/change the rightclick action into beeing the same as attack i think ive already did that to the hero but its good you mention it so ill be sure to have it done correctly
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
After takin a break from editing some time im now gonna continue on This map so far ive been learning about using euds on starter level but also on the more advanced level eud triggers. Anyway the progress is good but I have lots to do before a beta release
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
I have plans to make an air strike spell with a wraith flying over the target units. Right now im using the valk missile attack because its 9 missiles splitting up in various directions but instead of having the missiles visible the could be invisible and then the only effect players Will see is a fast flying wraiths and then 9 bombs of fire effect exploding around the taget units. @ohh man do you have Any good ideas?
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added