A Taste of Divine Crystalline Goodness
Hey Ahli, I had a few more ideas regarding your map. The first is an idea for a magic alteration for the town portal spell. This alteration would be a magic attack that would materialize a magenta colored vortex that would have a very similar or the same model you used for the town portal. The difference with this one would be that it would create a strong gravity pull to all monsters within a small radius and cause constant magic damage while they are stuck in the vortex. I am unsure of the mana cost this spell would incur, so you will likely have to come up with whatever sounds reasonable to you for this spell. The name of this
spell alteration could be like "Arcane Rift" or "Dimensional Vortex".
The other thing I wanted to suggest regards the overcharged bolt mage spell alteration. I believe at max level(level 15) it should go up to 4 bolts, and maybe at levels 1-2 it can be at 2 bolts. I just feel that 3 bolts isn't really worth the skill point investment if the number of bolts never changes. I believe 4 bolts at maximum would provide a much better incentive to max the skill.
An additional idea I had was to allow players the option of seeing their stash at the character select screen. I am aware that all characters share the same stash, which is why I was thinking it might be useful. Lets say you wanted to transfer an item between two characters, but maybe you forgot what the items stats were or if you even put the item into the stash in the first place. This is only one instance where being able to view your stash beforehand would be useful. I am sure there are better examples than the one I gave as well to support being able to see the stash before game start. Again, you could simply make it a toggle-able option at the character select screen. Players could choose to either view the stash or not to.
I can also confirm that all learnable spells can currently be found in the game right now without being level 42 for Adria purchases. I just recently found a book of teleport on hell level 3. It appears that the chests are the only things that can drop these high level books though.
Finally, I wanted to report a couple of bugs. I remember telling you about items in cathedral level 1 being able to spawn with the town portal spell on them. Apparently this can still occur because I found a cap of town portal in version 1.0. I will post a screenshot showing this. (The first screenshot shows this.)
Another bug I wanted to report has to do with the unique item named after me (Seraph's Dimensional Tempest). I found a socketed one and decided to put perfect gems into it. I noticed afterwards though that the required level for the sword remained at 15 even with perfect gems inside. I don't know why this happens, but I believe it probably has something to do with the new sockets on unique items thing. The second screenshot displays this occurring.
Also, it appears that the blade shield skill has the same issue as the thrill of the hunt skill I wrote on earlier. What I mean is if the newer version of blade shield is recast over an older version that has a lower defense value, the defense shown on your character sheet doesn't update if it's open when the skill is cast.
P.S. I almost forgot to mention that it appears the experience bar can still appear full a fair amount of time before you level on some of the later levels (i.e. Level 37+). The screenshot showing this is the third one posted. It shows that my experience bar is completely full, yet I still have over 60k experience from the next level.
Post has been edited 1 time(s), last time on Jun 24 2014, 6:06 am by SeraphicStar.
None.