
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I've worked on bug fixes today and in the last 10 hours I fixed most aspects that I believe to be fixable.
I will release the update in a couple of hours after doing some more tests.
I have already updated the second big mod file from the game. It increased in size from 36 to 59 mb. The SC2 engine seems to have dropped the support of one dds image compression format which caused a couple of textures to not appear in the game anymore. Thus I converted all textures to use another format which produces bigger file sizes. Unfortunately, this did not resolve all texture problems.
Problems remaining:- map's loading screen tips are not used, loading bar background appears like a small bar
- some monsters, some spells, catacombs dungeon walls, hell floor, cave bridges, potions and circle of power marking the entrance of the final dungeon level have no-textures
- attachments (weapon, shield, etc) are not updating their position unless the unit is walking. This makes weapons float in the air during combat, also the attachments in the main menu are not working...
- catacombs town's shortcut entry shows a different mouse pointer although the entrance is closed for the player
I will post the changelog when I am updating...
edit:
Quote from changelog version 1.3
GENERAL BUG FIXES
- difficulty text not stating the proper name
- room doodads spawning in special static areas of the dungeon
- - - this bug was able to break the creation of the dungeons during main menu's loading screen
- - - this bug was able to make some corners in dungeon rooms inaccessible
- "add aura" displayed in chat
- wrong camera angle after watching the outro video
- games started with exactly 4 players had less monsters respawning
- cathedral levels could be unloaded for hell summoning while a player is inside them
- skill point refund not refunding properly
- skill refund of Tempest Guardian, Blood and Fire Golem not removing the summoned units
- recast of storm shield displaying wrong duration on buff icon
- mana/energy/storm shield's damage reduction accidentially shifted the damage towards the life instead of reducing it
SC2 patch 3.0 BUG FIXES:
- multi-pedestal activation with only one blood stone
- Cain not opening the Portal to Hell or becoming interactive again.
- hero attack animation problems
- Pepin's static portrait image showing a LotV campaign's unit portrait
- pillar doodads in cathedral levels which were stones before. Now they are single dark grey bricks.
- player handle checks of non-playing player slots throwing errors
- some unit textures
- UI textures
- deaths being forced to low quality
CHANGES:
- better visuals for the Chamber of Bone quest reward
- Cain's portrait can now move his lips
- raised the area around the entrance in Caves where monsters cannot be placed from 6 to 12
- - - This will reduce the amount of monsters flooding into you when you enter the level.
- reduced initial monster count in Cave levels from 60 to 55.
- raised the area around the entrance in Catacombs where monsters cannot be placed from 6 to 9
If you run into further problems, please let me know.

edit:
I might be able to fix attachment and texture bugs in near future. I've just learned how to import models in 3dsMax and I already know texture modifications.
Currently, I've fixed the Warrior at the cost of breaking two of the four stand animation variations.
Post has been edited 3 time(s), last time on Jan 22 2016, 11:15 pm by Ahli.