Staredit Network > Forums > SC1 Map Production > Topic: Larva Crossing
Larva Crossing
Apr 15 2008, 8:46 am
By: KrayZee  

May 2 2008, 12:48 am HavoK Post #21



Dude that's awesome man! I CANT WAIT TO TRY IT OUT!! WOOT!! :shout: :shout: :shout: :shout: :shout: :shout: :shout: :D



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May 2 2008, 5:29 am KrayZee Post #22



Quote from Paravin.
It would be cooler if different areas would have different terrain. Like the first level would have have some trees. 3rd would have some large overpass signs.

Not really neccesary, though.
I will try. Though traffic signs will only get in the way since after all, you can't place creep there. As soon as I'm finished with the map, I will attempt to add more roads to increase difficulty.

Quote from name:Epoch
another use for the power ups like you said for points, cash in points for secret codes. This way, you have to keep trying for secret codes. Don't make them lyke 1 point for 1 code, make it like 1000 points or something for 1 code, and the power up is 1 point. That way, they will have to play till they blow out their brains to get a code.
Interesting but isn't 1000 points a bit, vague? Just to get a code? They can easily forget it, or if their friends gotten the code, they can easily give it away. I'll just keep it all a secret, making sure the players have to unveil by breaking the codes themselves. It isn't like WarCraft III where each code have specific numbers for a specific person.

Quote from HavoK
Dude that's awesome man! I CANT WAIT TO TRY IT OUT!! WOOT!! :shout: :shout: :shout: :shout: :shout: :shout: :shout: :D
Thanks, HavoK. I always happen to say this a lot but Solar may invite me to Clan Oo as soon as this map is completely finished. ^^



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May 2 2008, 6:29 am Paravin. Post #23



Correct, traffic signs will make it more difficult and challenging.



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May 2 2008, 6:33 am KrayZee Post #24



And plus in real life, street signs are never attached to the road, only around it which is the sidewalk. No clue why Blizzard made doodads like that. :lol:



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May 4 2008, 4:33 am O)FaRTy1billion[MM] Post #25

👻 👾 👽 💪

Because nothing (or little) in SC is to scale.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 6 2008, 6:54 pm HavoK Post #26



Quote from name:KrAzY
Quote from HavoK
Dude that's awesome man! I CANT WAIT TO TRY IT OUT!! WOOT!! :shout: :shout: :shout: :shout: :shout: :shout: :shout: :D
Thanks, HavoK. I always happen to say this a lot but Solar may invite me to Clan Oo as soon as this map is completely finished. ^^

Nice! Can't wait to see you join! Good Luck! :D



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May 7 2008, 11:00 pm CeR Post #27



Looks nice.



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May 18 2008, 4:38 pm O)FaRTy1billion[MM] Post #28

👻 👾 👽 💪

Any updates?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 18 2008, 5:14 pm KrayZee Post #29



Yes, there is. It's a bit too soon to unveil it for now.



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Jul 19 2008, 2:50 pm payne Post #30

:payne:

And now? :O



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Jan 21 2014, 1:06 am KrayZee Post #31



Time to continue this project after six long years.



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