Flash is incredibly useful in teamfights, particularly to carries. If they happen to fuck up in a teamfight and leave themselves open to get focused they can just flash away. Positioning is EVERYTHING.
If they fuck up because of bad positioning, they should be allowed to just flash away when it would have otherwise been a deserved death?
They shouldn't be. That's why Flash, as stated before somewhere in the topic, makes competitive play a giant pile of shit.
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They shouldn't be. That's why Flash, as stated before somewhere in the topic, makes competitive play a giant pile of shit.
QFT.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
I think I probably use flash offensively at least a little more often than I use it defensively, though that depends on who I'm using it on.
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FUCK IM FALLING DOWN ALL THESE ALISTAIRS
EDIT: Thanks Devilin
Post has been edited 2 time(s), last time on Sep 14 2011, 1:20 am by Fisty.
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DID SOMEBODY SAY LEAGUE COMICS?!
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1.0.0.125 patch notes
New Skins in the Store- Redeemed Riven
- Crimson Elite Riven
PVP.net Store- You can now search for runes based on rune attributes, descriptions, and effects
- Search no longer looks through unnecessary data when bringing up results
- Redesigned the store navigation (now featured on the left side)
- Redesigned the Runes and Skins tab
- Added a standalone “unlock” button to store items
PVP.net v1.43- Ticker messaging has been improved to now more accurately relay the state of the platform
- Improved the startup times for PVP.net
- Feature items and sale items now show the percentage discount for sales
- Sale and featured items are now properly labeled
League of Legends v1.0.0.125Riven, the Exile- Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
- 1st Use/2nd Use: Deals damage to a small area in front of her
- 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
- Ki Burst: Riven damages and stuns nearby enemies.
- Valor: Riven dashes forward and gains a shield for a short duration.
- Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
- Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
- Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
Ashe- Fixed a bug where Frost Shot was not draining Mana properly
Brand- Conflagration range reduced to 625 from 675
- Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260
Caitlyn- Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup
Cho'gath- Adjusted the animation speed of his run while he has stacks of Feast
Ezreal- Essence Flux will now break spell shields
Garen- Decisive Strike attack damage ratio decreased to 1.4 from 1.5
- Judgment
- Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
- Bonus attack damage ratio increased to 1.4 from 1.2
Jarvan IV- Added a targeting ring to Cataclysm
- Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
- Fixed an issue where certain skins had inconsistent model sizes
Karma- Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge
Kassadin- Void Stone magic damage reduction increased to 15% from 10%
- Null Sphere missile speed increased to 1400 from 1150
- Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60
Leona- Recommended items updated to include Ionian Boots of Lucidity and Trinity Force
Malphite- Fixed a bug where the armor value in the tooltip was not rounding
Mordekaiser- Iron Man
- Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
- Shield regeneration is now half effective versus minions
- Mace of Spades bonus damage reduced to 65% from 75%
- Siphon of destruction no longer adds additional shield for each unit hit
Nidalee- Pounce cooldown reduced to 3.5 seconds from 4 seconds
- Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20
Nocturne- Unspeakable Horror leash range reduced to 525 from 550
Nunu- Basic attack range increased to 125 from 100
- Consume range increased to 125 from 100
Olaf- Base armor increased to 20 from 17
- Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)
Orianna- Basic attack range reduced to 500 from 550
- Command: Attack
- Cast range reduced to 800 from 900
- Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Poppy- Heroic Charge
- Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
- Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
Rammus- Damage per level increased to 3.5 from 2.75
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
- Defensive Ball Curl
- Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
- Cast time removed
- Now correctly displays the armor amount in the tooltip when defensive ball curl is active
Shaco- Jack-in-the-Box
- Boxes are now immune to damage while stealthed if the source cannot see them
- Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
- Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
- Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
- Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
- Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
- Fixed a bug where turrets would always attack Jack in the Boxes first
- Improved Jack in the Box AI
- Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
- Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
- We plan more Box AI improvements in the future!
Shen- General
- Base damage increased to 57.875 from 56.875
- Damage per level increased to 3.375 from 3.075
- Base armor increased to 23 from 22
- Vorpal Blade
- Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
- Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
- Damage ability power ratio increased to 0.75 from 0.65
- Heal amount no longer increases with ability power
- Feint ability power ratio increased to 0.75 from 0.6
- Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
- Stand United
- Ability power ratio increased to 1.5 from 1.0
- Energy cost reduced to 0 from 50
Singed- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
Sion- General
- Base Mana increased to 240 from 200
- Mana per level increased to 40 from 25
- Base Attack Speed increased to .625 from .591
- Base Movement Speed increased to 320 from 315
- Now gains 1.25 Magic Resist per level
- Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
Skarner- Crystal Slash
- Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
- Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
- Fracture
- Missile Speed increased to 1800 from 1600
Sona- Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
Taric- Imbue
- Cast range increased to 750 from 625
- Shatter
- Armor aura range increased to 1000 from 600
- Taric now loses the passive armor bonus instead of the armor aura upon activation
- Cooldown reduced to 10 seconds from 16 seconds
- Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
- Dazzle
- Stun duration is now always 1.5 seconds from 1-2 seconds
- Cast range reduced to 625 from 650
- Missile speed increased to 1400 from 1050
- Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
- Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
- Radiance (Remake)
- Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
Vladimir- Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
General- Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
- You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- You can now Smart Cast items (you have to manually bind the hotkeys)
- Clones now correctly show their own stats
- Clones that are meant to deceive now have a hero minimap icon
- Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
- Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
- Consumable items will not be removed from recommended item lists after being purchased
- Removed the word “sleeps” from Cleanse’s tooltip
- Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
- Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
- Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
- Fixed a bug where Guardian Angel's particle would sometimes persist
- Fixed a bug where you could Smite Baron from behind his den
- Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
- Fixed a rare bug with teleport causing it to not function properly
Sion- Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
I wasn't aware of this one, so I decided to test it out in a custom game to see it for myself before the patch comes out. If you get a sunfire cape and thornmail, a large wave of minions will drain your health quite fast from the enrage health cost constantly being applied from every sunfire or thornmail hit with enrage active. It was also applying the enrage health cost when you hit something with his stun or exploding his shield with enrage active. I had the shield active while testing the other forms of damage and did not use auto-attacks to be sure. I was losing lots of life without the shield being drained.
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I'm down to 1285. Probably won't play ranked for a week because it's terror week.
Going to be full of trolls.
I might just level up my level 26 and get 50 ELO per game instead of the 12 elo per game on my main.
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Implying the new champion could be anything but imbalanced.
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Grand Moderator of the Games Forum
Still trying to decide whether to spend $5 on RP or farm 4000 IP to buy Riven
Implying the new champion could be anything but imbalanced.
From what I've seen, the champ is a flop. Weak as shit (can't out damage the Shen we were laning against) and had no tankability to speak of. Their Riven did more damage, and was harder to hurt than ours, but they're about as damaging as a Caitlyn trap by itself. Even in bot games, they still can't do any damage whatsoever.
Regardless, I'm waiting for a while until people stop playing with phreak's shitty ass build and either make their own (heaven forbid) or drop the champ altogether.I could not agree with you more
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Played a game with a Riven on each team. Both were rolling with decent damage, but with a lot of survivability. Each had about 3k health, and were fairly hard to kill (~70-100 resistances), but by the end game they couldn't output enough damage. She seems to have good farming abilities and good maneuverability, but she either has low damage and good survivability, or high damage and glass jaw. The opposing Riven had to chase me as Lux with less than 2k hp long enough for the rest of my team to kill the rest of her team before she killed me. I think she has good potential, but needs a good player.
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I haven't ACTUALLY gotten to play a real game with her, but Sheen procs every time you Q, and she's an effective jungle gank. And I'm fairly certain that her spells are bugged, they don't output damage worth shit because they don't seem to scale at all with your BASE attack. I think it's a bug.
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Let me show you how to hump without making love.
I haven't ACTUALLY gotten to play a real game with her, but Sheen procs every time you Q, and she's an effective jungle gank. And I'm fairly certain that her spells are bugged, they don't output damage worth shit because they don't seem to scale at all with your BASE attack. I think it's a bug.
In my opinion, if they reworked her abilities so her W and E scaled off AP, then buffed her ratios, she would be good. This is because a Rageblade would be perfect for her character style. Too bad Riot is retarded.
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I haven't ACTUALLY gotten to play a real game with her, but Sheen procs every time you Q, and she's an effective jungle gank. And I'm fairly certain that her spells are bugged, they don't output damage worth shit because they don't seem to scale at all with your BASE attack. I think it's a bug.
In my opinion, if they reworked her abilities so her W and E scaled off AP, then buffed her ratios, she would be good. This is because a Rageblade would be perfect for her character style. Too bad Riot is retarded.
I'd love some AP scaling on her
. Lich Bane!
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Score one more for teh Riney:
ITT: We name heroes we got Penta kills with once we hit level 30.
Gangplank (Prebuff of the century)
Caitlyn (In ladder play)
Kog maw.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --