I used to spend every waking moment on Starcraft. This was for 5 years.
Idk man. I like LoL and all, but I wont worship it like a god. I do respect it as a well made game though, that will continue to entertain players as long as they get off their asses and work on it. See Dominion
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I'd hate to say it.. but the commentaries really ruined the experience it also sounds pretty Item heavy.. which is a negative for me... it also looks pretty much the same as other dota-esque games.. makes sense, since it's DOTA 2 after all.. but I didn't see anything jump out at me to tell me to buy this game instead of playing LoL (not that I play LoL)
EDIT: However, if I used to play Dota.. this game'd be on my list
I think I've probably gotten used to how much space LoL's UI gives me to see everything, but when I was watching those games all I could think about was how much unnecessary empty space there was. Maybe it was just the resolution of those screens, but it sure did seem like the whole bottom area and the top bar took up more room than necessary.
Post has been edited 1 time(s), last time on Aug 18 2011, 9:40 am by DevliN.
I think I've probably gotten used to how much space LoL's UI gives me to see everything, but when I was watching those games all I could think about was how much unnecessary empty space there was. Maybe it was just the resolution of those screens, but it sure did seem like the whole bottom area and the top bar took up more room than necessary.
I especially like how you can turn off the useless white space in League as well. This interface looks clunky and bulky for no reason.
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I used to spend every waking moment on Starcraft. This was for 5 years.
Idk man. I like LoL and all, but I wont worship it like a god. I do respect it as a well made game though, that will continue to entertain players as long as they get off their asses and work on it. See Dominion
I think he meant spending money, not time, given the context...
But also I think despite this, an upfront cost discourages people from playing even if they will end up paying for things once they get hooked.
Post has been edited 1 time(s), last time on Aug 19 2011, 5:51 am by TiKels.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
But also I think despite this, an upfront cost discourages people from playing even if they will end up paying for things once they get hooked.
True. I wish you could still buy HoN for 7€ while it's f2p. It's so cheap that this barrier is really low. Try it with a f2p account then like and buy it.
But also I think despite this, an upfront cost discourages people from playing even if they will end up paying for things once they get hooked.
True. I wish you could still buy HoN for 7€ while it's f2p. It's so cheap that this barrier is really low. Try it with a f2p account then like and buy it.
One of my more favored systems personally.
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Posted this in a reddit thread today on the topic:
Quote
I actually never imagined myself saying this, having never been an MMO player, but I don't think that a subscription fee would be a terrible choice. In fact, it's probably the business model of the future.
Rationale:
- Obviously pay for power is idiotic, putting that in DotA 2 would be foolhardy at best and absolutely game-destroying at worst. Microtransactions purely for cosmetic differences in my opinion could not come close to properly sustaining a game that's competitively oriented: a lot of players like myself simply don't care about that kind of stuff. - Taking a cut of tournament fees discourages eSports. That's the last thing Valve should want to be doing- this is an absolute no to me. - Many DotA players come from SEA countries where it's highly unusual for a game to have an upfront cost. Some of those players would be put off in the event of DotA 2 being a $60 game- not a good start. - New players aren't hit with a ridiculous price for wanting to give the game a try. The genre is well known for being not for everyone, and that turned a lot of people away from HoN when it was pay-to-play- those players went to LoL. With a subscription fee (plus perhaps even a first-month free trial model) they can introduce new players to the game easily and in a non-punishing fashion... at least economically. - WoW is enormous, it's a given that this model can succeed.
That is definitly not true. HoN and LoL have a larger community, and a large fan base then DotA could have ever achieved, so in no way does it have less competition. Granted, DotA achieved a lot being but a map stolen and modified several times on WC3. Everyone has their own story though, so onward.
You must be kidding. It has more than both combined, it is the eSport of choice for Germany and China. Not to mention that I looked at how many viewers were listed on own3d.tv for just the ENGLISH stream: Over 5 million. Five Fucking Million unique IP were watching that stream. I believe I remember someone comparing the view counts at the time of discussion, he said there was 250,000. I think DOTA2 wins.
HoN is different then DotA, LoL is different then DotA. DotA 2 is going to be different then DotA. In the end now, they're all also different games, and each have different strategies. I definitly believe entirely that its wrong to say that DotA players are better then LoL simply because the hero rotation is a different, and HoN now as well, since it lost its ties to DotA because of all that copyright bullshit.
That is where you are wrong, the only thing that is changing from DotA: Allstars to DOTA2 is the appearances, some of the names and maybe a few of their heroes' themes (such as the pandas). The game is literally being translated directly, just using a new engine and cell shading which according to most people I have talked about the change say, "Is easier on the eyes and doesn't give you that stare at a screen all day feeling." Every hero's ability I have seen on DOTA2 is just prettier graphics and maybe a few stat changes, but overall, I have seen no change that would do what you say it does.
That is where you are wrong, the only thing that is changing from DotA: Allstars to DOTA2 is the appearances, some of the names and maybe a few of their heroes' themes (such as the pandas).
No map change yet? Seriously how much can that busted old thing last? Cant we see at LEAST a new map.
Even Bungie's got the balls to change Blood Gulch
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Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg