Which is generally why I started to love the side lanes... FA is probably top 3 in terms of harassment, especially with melee. If it's dual melee, I would imagine they should instantly ask for a lane change. Once you hit level 3 skeletons, skeletons can chase down and rape any squishy int characters with as much as a little slow applied to them for any support character. Going arachna as mid and getting phase boots first does allow a lot faster and easier ganking, there isn't much you can do in a 2v3 when arachna pops in and throws her ult and starts webbing everyone. Sure you can stun or even aoe stun the entire team, but that's not going to really save you. What really annoys me is when I DO gank and someone like hydro as witchslayer gets the last hit on a hero that is doomed no matter what. Thanks for wasting my time coming to gank only for you to deprive me of gold that wouldn't even completely make up the effort. NOT ONLY THAT in doing so, I probably ended up giving up any dominance I had in my lane, or in case of soul stealer, the only one I really have an issue going mid against, raping the little thread I was holding on to of any semblance of laning. She already has rune control because you fucks didn't buy me wards.
Furthering the whole issue is that I SAID I didn't want middle but you idiots go retarded picks... "rampage! gladiator! mailken!" wow syngertic there. Thanks for losing early, mid, and late game, I HOPE TO GOD WE ARE PLAYING AGAINST NOOBS.
I can miss volley. It seems if I do miss at all, it's from a surprised standpoint. If someone is chasing or if I'm chasing or if it's during laning, I generally always hit them... If I'm coming out of the woods, sometimes I expect them to react unexpectedly as to avoid it. How many times did you hit me with volley hydro? SEN does suck, but it's not me missing an occasional volley. And no, devilesk, you apply to here.
I see a lot of things occuring:
1) When they are pushing, everyone else is nonreactive until they are already beating the shit out of the tower. That does not give any defensive standpoint at all, in fact it's generally worse. Initiation stand points seem to be at the tower, not behind it.
2) Lack of TPing when people tower dive. I know I fail here to.
3) Inability to take advantage of situations. One game in particular there was TWO times where there was an easy countergank opportunity and hydro was arguing with me to turn around and face the chasers because I was reaching them from a different angle. Both times ended up in 2-3 kills because of stuns + volley + my ult. Chasing heroes tend to group together... AOE ULT. It's like you don't know how heroes can interact, strengths of weaknesses. Yeah I don't play a lot of heroes but I'm not going to run away like a coward when I have 6 skeletons up facing two squishies because even if I'm disabled, my skeletons are dishing out more damage than I could ever do at level 5. WHY RUN? You guys lack tactics and decision making... constantly waiting for someone else to lead, so quick to fall apart in battle.
None.