Yea, Hydro RQ because he's a feeder. It's funny how he says SEN blows, when he was the biggest problem in the game we played.
I only end up with bad stats as support or ganker. Whenever I'm about to gank or waiting for someone to initiate, they fuck up a Barrel Roll or some shit when it was already decided who and when was going to be ganked, so whoever is initiating is always late and doesn't hit anybody. So then either I have to save my carry's ass by jumping in or let my carry die. So I jump in and save my carry's ass, but then he turns around and gets butt-fucked anyway, frequently while I'm screaming, "Leave me, don't die, go farm."
Which pretty much happens every game we play.
That's in contrast to when I pick Sand Wraith and win 73% of my games. Looking at my main support Heroes, their win %s are terrible, i.e. Witch Slayer, Pyro, Torturer, DS, excluding Voodoo Jester. Mostly because since my good computer died (and has yet to be fixed), I've been unable to initiate properly with WS, Pyro, Tort. Thus, I end up having to wait for either IP or a random pub to initiate, neither of which proves to be reliable unless IP is Arachna with her point-click ultimate.
Play 1600.
STILL get the noob on our team.
Rage harder.
Every. Single. Game.
There's never any cohesion between the team. Everyone is just going everywhere willy-nilly, regardless of whether or not others are ready or not.
I'd be WS or some shit with as stun, and I'd be in lane, and then IP might come along as FA or some shit in the forest.
IP: "Ganking!"
Hydro: "Okay, sec, I'm buying/unpushing the lane/[NOT READY YET]."
IP: "Okay, GO!"
Hydro: WTFOUTOFPOSITION
Result: IP/Hydro dies, or we barely get away from a kill or two.
It's clear to me that SEN is only slightly better than random pubs when it comes to team play, especially in tough situations which require adaptability in game plan.
However, it's also clear that each individual player of SEN (the majority) is better than most random pubs, which is why we can stomp 1500 pubs but frequently have a tough time with 1600 and 1700 pubs.
I.e. I'm raging primarily because there isn't enough cohesion between the players. This would probably be fixed if devilesk got a mic.
More seriously, I have to get a new computer, and we need to start formulating better tactics and strategies. I want to play with SEN players because they're clearly awesome, but only if we start getting a bit more serious with the game.
ATM, I want to set up player/Heroes tables again, like I did in the last thread, except with better data and information, e.g. roles, specialties, etc. Then, use said tables and data to formulate better tactics and strategies.
Rolling around the current setup with dev as support, IP as mid-late primary carry, and me as SW carry-support, we really need Jill as ganker-wildcard and Neki/Ultimo as initiator-wildcard. We could also use Ex (support-ganker?) and FaZ (unknown, pusher?) in our lineups to make our strategies more adaptable.
I'd say our first goal to improve as a SEN team should be learning a gank strategy, since presently, we are REALLY entrenched in the standard 2-1-2 20min. laning phase. We need to start learning 2-2-1 standards, new Heroes, and laneless situations, in which we might leave one Hero to lane and the rest to gank as a group of 4.
Besides, who the Hell quits HoN? No one's allowed to quit HoN. Kinda like how no one's allowed to quit StarCraft. Or SEN. Or whatever.
Post has been edited 2 time(s), last time on Jun 30 2010, 6:02 am by Sand Wraith.