By the way Jambi, you should also have a Wall of Honor, where you list the well-known players who weren't hacking.
I find the gate interuption locations are WAY too small. For example a Mech has to DIE to interupt an archer early game.
None.
>be faceless void >mfw I have no face
I find the gate interuption locations are WAY too small. For example a Mech has to DIE to interupt an archer early game.
Then don't send mech to archer?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I find the gate interuption locations are WAY too small. For example a Mech has to DIE to interupt an archer early game.
Or just shoot him to death for 29 seconds to force him off the beacon. You don't have to stall every 5 seconds.
I find the gate interuption locations are WAY too small. For example a Mech has to DIE to interupt an archer early game.
Then don't send mech to archer?
Problem is, archer is faster than mech, so their team can change the gate they choose to go to easier than you.
What are your opinions for multi-hack? Commanding more than 12 units at one time.
What would be the point in TS? Only mutant l2, or DM l4 would even have over 12 units to select. No hacks should be used in TS. At all.
I've seen this multi-command hack thingy used very well with archer's l4. It makes it quite easy to kill cannons without taking any damage, and it was quite obvious when the guy made like three turns with all his mutas together....
None.
I know of at least 1 "Temple Siege Hack" that someone's made to give players a slight edge. It auto selects archers mutas on spell cast, and does something else for another hero. This that you can notice in a replay.
Magic box god; Suck it Corbo
Unsure if this is intended.
When either team caps the mid with the sims, the sims go to the team that captured it. However, if the same happens to the top, the top sim does not transfer to the capping team. I don't know about the bot though.
I noticed that too but i kinda liked it since it makes you want to cap mid with the sims intact so you steal them
, it also makes it more important to protect from summoner, Assasins and the Firebat caps at night.
Can I make a mention that the sin has more hp than in 3.4 where he has instant l1? Should the sin's hp be fixed and revert back to the old value now that it is so easy for it to escape?
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Can I make a mention that the sin has more hp than in 3.4 where he has instant l1? Should the sin's hp be fixed and revert back to the old value now that it is so easy for it to escape?
Lol, IMO sin's HP is fine. I've never had an issue killing him in battle. And with the revamp many heroes have gotten this bonus was at the least, required.
None.
Not many heros have the dps required in early game to win against the sin at the beginning of the game with this much hp...
If the sin dodged spawns right, it is entirely possible for it to enter and l1 from mid for an eternity stall in the early gateway scramble.
None.
It's always been able to stall mid forever, unless there are multiple heroes or something like DM. Also, any ranged hero can easily micro him, since he is so slow.
I don't think his higher hp is an issue. He still doesn't have very much hp and can die easily since he is melee and very slow.
None.
Can I make a mention that the sin has more hp than in 3.4 where he has instant l1? Should the sin's hp be fixed and revert back to the old value now that it is so easy for it to escape?
Good catch. Although he isn't unfairly better with hp boost + instant teleport, the hp boost is not unwarranted. It was only given in respond to a 1second teleport, now it is unwarranted. I'll be resetting it.
Magic box god; Suck it Corbo
I thought he got an hp boost because everyone else got one too... i think hes gonna have an even tougher time vs ling now since i think the ling still has his hp buff
>be faceless void >mfw I have no face
I thought he got an hp boost because everyone else got one too... i think hes gonna have an even tougher time vs ling now since i think the ling still has his hp buff
I never noticed much of a ling HP buff
Ling should beat sin anyway, unless you're talking about early game, in which case ling shouldn't go head to head till his first level.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
ling never got an hp buff
Magic box god; Suck it Corbo
Oh never mind I thought every hero got an hp buff in M8, forget what i said then.
Post has been edited 1 time(s), last time on Jun 9 2010, 12:49 am by Wing Zero.
It's always been able to stall mid forever, unless there are multiple heroes or something like DM. Also, any ranged hero can easily micro him, since he is so slow.
I don't think his higher hp is an issue. He still doesn't have very much hp and can die easily since he is melee and very slow.
True, but the delayed l1 takes a skill on a much, much higher level to be able to do it. If the sin casts l1 too early and frequent it will result in him not having enough mana to rinse and repeat and thus, stall. With the old, instant teleport, it is not as hard to escape the nick of time, just cast it when you see your hp lower than 100, nothing can kill you off early if you do it right.
While with a delayed teleport, the sin will often have no choice but to escape too early, often with a little over 200~300hp remaining, mostly against the lm's l1. You can't escape the moment you see the lm cast l1 if it's delayed! Therefore, you must time it if your hp is low enough for a light shield to kill you off, cast it, run inside lm and stall range, disappear. The timing is really, really difficult for those without practice. Also gives the lm the advantage as it knows not to waste mana casting a l1 which won't have any effect.
While without delay, you just run in, keep slashing and hacking and when you see the observer explode above your head, it's still not too late to cast l1.
By the way, why my name is not in the credits of briefing? Am I not testing it enough during the beta stages?
None.
yes
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Not many heros have the dps required in early game to win against the sin at the beginning of the game with this much hp...
If the sin dodged spawns right, it is entirely possible for it to enter and l1 from mid for an eternity stall in the early gateway scramble.
In 3.4 Assassin had the potential to
stall mid forever in most situations. In M9 he is now absolutely useless in the opening.
None.