Basing off the fact that the last 2 hours contest was rather popular even though it got announced something like 6 hours before starting, I think SEN should be hosting those monthly.
Have this contest have its own place, just like the Mod Night and the Map Night so it is shown on the front page and people can comment. Some great system coded by Devourer so people could easily show-off their map could be nice too.
This is mostly a "would you like it?" topic.
Please answer the poll.
By the way, I decided to make it 4 hours just because it is very frequent that people over-pass the time limit and have huge bugs. 4 hours is just the perfect time, in my opinion, to think of a good concept, design it, trigger it and test it properly.
EDIT: Should there be judges ?
None.
ALL PRAISE YOUR SUPREME LORD CORBO
Bi-weekly and 3 hours.
fuck you all
If they were a day long, people could actually produce maps worth playing more than a few times, without having to get over the hurdle of having to go back to working on a project after the initial enthusiasm has faded.
Also, caffeine-fueled all-nighter mapfests = win.
None.
Just here for the activity... well not really
Monthly, and 3-4 hours.
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
bi-weekly, 24 hours.
Oneday NPCs turned out pretty well. With 24 hours, you can actually take a break. If it's every other saturday (the whole day), I think that would make it pretty easy until football season comes around.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
You know what'd be neat is if someone did a contest to make a given, specific map (as opposed to new ones from scratch) in the shortest time possible. I want to see people finding clever ways to abuse their tools.
I bet you bitches could do a lot of the shit you normally spend weeks and months doing in mere minutes and hours, if you applied yourselves. I know I could.
Post has been edited 1 time(s), last time on Feb 16 2010, 12:16 am by Tuxedo-Templar.
None.
Let me show you how to hump without making love.
FUCKING DAILY and three hours.
None.
Just here for the activity... well not really
Thank god nobody has said daily + 24 hours.
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
biweekly 24 hours. As rockz said, a break would be nice. Second choice would be two hours.
None.
I think monthly is good. I don't have a big enough imagination to think of something new every two weeks. D:
But y'see... I have nothing better to do than to be on Starcraft all day, and if my Starcraft friends are gonna be mapping, I'm not gonna have anything better to do than that. O_o
Let me show you how to hump without making love.
Thank god nobody has said daily + 24 hours.
Isn't this how mapping is supposed to be?
None.
4 hours is just the perfect time, in my opinion, to think of a good concept, design it, trigger it and test it properly.
The idea behind the 30 minute contests was to intentionally not give people enough time to make a map.
That may have been a bit on the low side though. Even with a good plan you had to desperately scramble just to throw the pieces together in time. Very few people were able to make playable maps, let alone complete ones.
Having two hours was much more agreeable. I had all sorts of time left over at the end to taunt people in the channel.
None.
The 30-minute contests were amazing because of that, though. There were some damn good maps made in that time, and it was always great to see what systems people would come up with to overly simplify things.
Currently Working On: My Overwatch addiction.
Bi-Weekly and 24 hours would give people in different time zones a chance to make a map in the alotted time, and would give them more choices of what day the wish to make a map on.
Judges wouldn't be necessary, let the people vote.
None.