What's new about this?
- Infinate mana upgrade system
- Infinate leveling system
- Advanced hero kills to cash system
- Unit priority system (allows summons to target specific units)
- Allied spells system (option to allow allies to target you)
- Aim specific hero system (manual control over spell direction)
Why else play?
- 9 heroes and 45 unique spells
- Spells interact with each other
- Spells use an accurate chance system (1-100%)
- Unique passive abilities
- All spells use sound FX
- Cool password system (unlocks secret hero)
- Complex vision and range system
- Immaculate presentation
Gameplay
Like all the other AoS maps, the idea is to kill as many units and buildings as possible in order to upgrade your hero and eventually destroy the enemy base. Most of the fun is about combining spells and using them at the right time in the right situation to kill the enemy players. Work out the best combos and learn the counters for each hero.
Axe
Blink Strike: Teleports to an allied or enemy hero and staggers them for 1 second.
Inner Spirit: Uses his strength to restore his shields (+1000)
Psi Blade: Impels enemy heroes to fight him and gives a +10% chance to reincarnate.
Projection: Generates an image of an allied or enemy hero.
Reincarnation: Gives a 23% chance to reincarnate if he dies.
Phantom
Switch: Switches positions between you and an allied or enemy hero.
Division: Generates 2 images and gives a +11% chance to conjure image.
Transit: Switches positions between you and an image.
Oversight: Summons a powerful air unit.
Conjure Image: Gives an 6% chance every second to generate an image
Trueblade
True Strike: Teleports to an enemy hero and summons an air unit for 3 seconds.
Ghost Walk: Renders the substance of his body and goes out of sight.
Time Walk: Teleports and transforms his body into the location of an image and increases allied spell timers by 25%.
Blade Fury: Summons powerful images near enemy heroes anywhere on the map.
Prosperous: Gives +60 armor.
Slayer
Spellbind: Teleports enemy heroes to your location.
Violate: Destroys an allied spawn unit and uses the energy from the dead spirit to gain +75 energy points.
Firestorm: Summons 3 ground units.
Eliminate: Summons a powerful air unit and gives a 15% chance to transfer his remaining energy points into gold.
Estates: Improves generated gold by 50%.
Techie
Remain: Surrounds his vehicle in a defensive energy and obstructs targeted damage.
Rewire: Uses advanced machinery to reprogram the mind of an enemy hero and staggers them for 3.5 seconds.
Silence: Targets enemy heroes and prohibits their use of spell conjuring.
Reform: Adjusts his vehicle structure and transforms into a transit bomb.
Reset: Gives a 63% chance to reform again.
Destroyer
Gateway: Teleports his vehicle and other allied heroes to his Temple.
Trueshot: Summons an air unit.
Spell Shield: Surrounds his vehicle in a defensive energy and obstructs targeted spells.
Siren: Uses advanced machinery to resonate an intrusive siren and staggers enemy heroes for 5 seconds.
Cripple: Destroys surrounding weak units. Uses 50 energy points for each kill.
Bandit
Metamorphosis: Transforms into a Queen (ensnare active)
Destroy: Kills 3 spawn units.
Ruination: Targets enemy heroes and steals 50% of their gold. Also reverts their energy points. Lasts 15 seconds.
True Form: Morphs into his true form.
Languish: Weakens enemy passive abilities by 50%.
Beastmaster
Conversion: Convinces a spawn unit to join his army.
Unify: Teleports converted units to an enemy hero.
Sacrifice: Destroys 5 of his spawn units and uses the energy from the spirit world to summon a powerful being.
Vitality: Uses his inner powers to heal his entire army.
Retaliate: Gives a 23% chance to summon an air unit every time his army suffers a death.
Sorcerer (secret hero)
Defend: Teleport to an allied Defensive Tower.
Motion: Summons 7 ground units. Lasts 6.5 seconds.
Impel: Targets enemy heroes and assigns them to their current locations in 5 seconds.
Starfall: Summons an air unit and staggers enemy heroes.
Restore: Gives +150 energy points and gives a 26% chance to triple his energy gain.
None.