In terms of making a flash game, where I want to use starcraft sprites, where can I get unit and building sprites? I don't want to have to screen shot the game and cut them out, or screen shot an editor...cause I would like the full animation and everything, explosions too. I don't know if anyone knows of a tool to extract it all from stardat.
Sorry if this is in the wrong spot.
None.
>be faceless void >mfw I have no face
Basically you get them from the starcraft MPQ file. More info is in the modding section or at modcrafters.com.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I'm pretty sure this is the right board for this thread.
As for your question, I'm pretty sure you can get them out of the .mpq file. If you have a listfile, import it into WinMPQ and open StarDat/BrooDat. Then find all the .grps (or .bmps, I forget which is which with StarCraft) you want and extract them into another folder. Then, voila, you have your stuffs. You'll probably want to convert the single frames into one big .gif or something, but I don't know how Flash works, so I suppose that's your department.
If you don't have a listfile, ShadowFlare has some (and you can use Google).
>be faceless void >mfw I have no face
They will be in GRP format. You can use SFGRPConvert to convert them to bmp.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
ya lost me lol...I tried to mod once when I was younger (like...6 years ago) and never even knew how to work stargraft...I think...
I assumed it had to to with the mpq file, but i have no clue how to get them out. This may also be a program game(exe) opposed to flash, not sure which yet.
WinMPQ you say? and...listfile?
Thanks for the help though.
None.
>be faceless void >mfw I have no face
Use WinMPQ to open up the MPQ in the Starcraft folder. Inside will be a big list of files. The ones ending in .grp are graphics files, which you want. Use SFGRPConvert to convert said .grps to .bmps.
The listfile tells you what the files in the MPQ are. For example, Wessel.grp is actually the Science Vessel grp. The listfile will tell you that.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
ok got it, got WinMPQ, can't find SFGRPConvert.
None.
>be faceless void >mfw I have no face
Google for Shadowflare's realm. SFGRPConvert stands for Shadowflare's GRP converter, so the DL is somewhere on her site.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
quick question on SFGrpConvert. Where/what are the palette file(s) I need for starcraft/broodwar?
None.
http://www.staredit.net/maplantis/index.php?mod=452Use GameBasic or one of the tileset palettes.
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http://spriters-resource.com/That site has everything.
Here is its starcraft sprites:
http://spriters-resource.com/pc_computer/starcraft/index.htmlNot a lot. In fact, scarce. But thats what you get for a RTS game that is hard to rip sprites and was made in 1998.
None.
It's not that hard, especially since there are programs that do it for you. ;o
Also, if you want, I can easily generate these:
Post has been edited 1 time(s), last time on Jan 23 2010, 8:32 pm by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!