Given that there is no trigger delay, yet there is latency delay on PLAYER clicks, this could cause some horribly unwanted things.
Such as...? I think you're reading into this whole latency thing way too much, did you just learn about it or something?
Given scourges high movespeed, i could see it messing up many attempts to stun.
Also...XS on autoscouting.
So... you think that having a scourge instantly accelerate is a bad thing? Even if the scourge goes in the exact opposite direction you want it to go, it will still go to a player, and it will still be faster if you catch it in the normal amount of time.
There's no excess on autoscouting either.
Suggested nerf for DM: Lower shields on DA, its a l1, why does it have 1/4 of the heroes shields?
There is no "heroes shields" in TS, nor is there a hero DA. Shields take full damage from everyone, and you aren't likely to upgrade shields. DA is imba in the beginning, which is the way it is. She's underused as it is. She's also heavily countered by mech. Likewise, in the old versions of TS, rine was imba in beginning as well due to minecapping. You can say the same thing about mutant and medic too.
I was damn tired then, idk why i typed shields. I meant hp.
You seem to push off being imba as acceptable, when it completly denies a lot of reasons why you would play.
imba = imba, meaning, player one gaining 1k mins = imba = DM @ Start = HS psycho (BT3), etc.
imba shouldnt be tolerated, as it ruins the game.
ALSO: you ever seen a non vult mech get snare owned? Thats not what i call a counter.
EDIT: Seems i missed out on about five posts of info, so here goes.
Rines l3 is imba, it appears to be more of a catch you while your running thing, and yet functions as undoubtably the best defensive move in the game (it does high damage compared to LMs l1. Although LM gets three l1s, he is still more killable then rine with one l3)
Possibly it would act as in it lets you dodge damage, but not stuns. Also, while your stunned, you cant use it.
You would need a slight cooldown so maximum timing isnt needed to achieve stuns too, but thats given.
I dont see mech being very good anymore for some reason...he needs a better l3 l3 as seeing with like 18 upgs it cant kill an assasin...possibly wraiths....idk though.
Or it could be something like where it homes in on enemy heroes within the range of siege tank, idk...
That terrain..looks horrible at first, but if you look at it, its worse then you think.
1. Range things. That mech player is going to get a lot of tank kills.
2. Blocking. How many times will soemone be blocked at bot and die? Alot more now.
3. Timing. Top is already the hardest to reach in time base, this makes it worse.
Although the diagonal way of getting in is nice.
Post has been edited 1 time(s), last time on Dec 12 2009, 6:08 pm by MEMEME670.
None.