Quote from FlashBeer
Just played a game of TS as summoner and thought,
For any game with a "summoner" (or necromancer) when you are spamming as many units as you can, and you have a max amount of spawn, your screen should only display the text message once (max number of spawns exceeded). Once you spawn another summon, the text will be able to appear again once attempt to go over the summon limit. This way your screen doesn't flood with text, just a minor, cleaner, suggestion.
For any game with a "summoner" (or necromancer) when you are spamming as many units as you can, and you have a max amount of spawn, your screen should only display the text message once (max number of spawns exceeded). Once you spawn another summon, the text will be able to appear again once attempt to go over the summon limit. This way your screen doesn't flood with text, just a minor, cleaner, suggestion.
=) So far ahead of this one. The necromancer actually summons skeletons passively to a maximum amount decided by his passive skeleton mastery bonus. When he uses "Night of Unborn", and he is already at maximum skeletons, an old one is removed and one is created at full health (regardless of skeleton master level, since this is an MP costing spell). As for summoning of Grave dancers or (If you're playing as AI) Vehicle Drones, the maximum summon limit is enforced through my systems - which after at least 1 of these units is summoned, your summoning spell is replaced by a spell that influences the already summoned creatures. (See "Lich Candle", and - even thought I might have not listed this spell - "Detonation")
Edit: Thank you for everyone who helped me test today. 1 More check box has been conquered, and 2 bugs have gotten the SHIT kicked out of them.
Post has been edited 1 time(s), last time on Oct 1 2009, 6:13 am by Norm.
None.