The IllusionistOriginal
The Illusionist
Spells:
L1 (Illusionist) Manipulate: Manipulates enemy's movement and attacks. (random junk script, ally status)
L2 (Illusionist) Power Manifest: Templar in suspended animation. Become a large Beast (Ultra).
L3 (Illusionist) Astroprojection: Conjur many clones of yourself to distract or block enemies.
L3 (Illusionist) Static Field: Sacrifice Astroprojections (Hallu clones) to stun enemies and drain MP.
L4 (Illusionist) Uroboric Form: Extremely Powerful Lightning Magic (sac clones = damage around clones)
(Beast) Recollection: Teleport to place of conjuring, can stun enemies nearby.
(Beast) Perspective: Return to your body, and gain Night-Vision for a short time.
Quote
So this guy is pretty unique because he's all about playin around with people's heads. His first spell can be something that maybe manipulates people's movements or messes with their status. His second spell is where things get changed up though. He possesses an ultralisk, or another scary unit of the mapmaker's choice and while the Tassadar is in suspended animation (invincible, can't move or do spells), he goes around with the ultralisk - which can kill things pretty hardcore. Unfortunately the ultralisk only gets 2 spells, and one of them is to return back to the Illusionist, so if you're going for MP builds, maybe that wouldn't be so handy.
"Astroprojection" and it's combo technique "Static Field" is going to bring down the ownage pretty hard if used correctly. You also get a powerful final spell if you're more of a direct damage output kind of player... Of course you also get access to Psi Storm and Hallu's.
Illusion: something that deceives by producing a false or misleading impression of reality.
The Illusionist is a creature shrouded by illusions. One can never be too sure if he is around, as they may already be caught in an illusion. When and how he was born is a mystery, as his very birth may be an illusion. One such tale of his becoming:
Deformed at birth, and abandoned at the age of 5, this child had no friends, nor home. Hungry children often refer to thievery, however, leg deformities made it impossible to steal, and then flee. The child wandered to the nearby forest to find a bush of berries. Fatigue overcame him, and he passed out; the boy soon woke in a cave. What happened then is a mystery, although it is said that a great spirit of nature helped the child, and thought him how to manipulate people's senses.
The child returned to the town, and always seems to have food, even though no one could catch him stealing. The older boys who tried to pick on him, and tease him of his deformity usually ended up stumbling on a rock, where they broke their own bones; irony. Eventually, they boy realized he needed a job to earn money, and could not continue stealing without suspicion he was using some sort of dark arts. The boy began to perform illusions for entertainment. He created what seemed to be the impossible. First, the objects he created could only be seen, but not touched. Over time, he learned to make these false images available to all 5 senses. His final step was actually creating the object out of raw energy. However, they were very fragile, and overtime these creations would fall apart. Upon reaching the age of 17, the age or maturity, the boy left the town to journey the world.
Many tried to rob the cripple, but were unsuccessful. With the power to create illusions, the Illusionist can manipulate the energies around him, often bends light around himself, to appear to be to the left or right of where he is actually standing, causing opponents to attack air. Although not good at attacking, the Illusionist is good at stalling his opponents, giving himself time to run, or perhaps counter attack if his opponent is weak. Although weak physically, the Illusionist is strong mentally and spiritually. By gathering this unseen energy, he can make an illusion reality, then possessing that creature. By taking the form of a beast, the Illusionist gains strong physical abilities and speed. Through this, he balances his abilities between physical, and magical - strong and fast as a beast, and sneaky and shifty as the Illusionist. As the beast, he can [beast spells here]. And as the Illusionist, he can create copies of himself. These copies can roam around free, deceiving his foes. At anytime, the Illusionist can cause the energy in his copies to overwhelm his foes. Most times, this energy is used to bind his foes, creating imaginary chains around them. However, the Illusionist can channel an excess of energy to his clones, overloading them – forcing them to their natural form of raw energy which explodes doing massive damage to anything nearby.
Revised
Illusion: something that deceives by producing a false or misleading impression of reality.
The Illusionist is a creature shrouded by illusions. One can never be too sure if he is around, as they may already be caught in his illusions. When and how he was born is a mystery, as his very birth may be an illusion. One such tale of his becoming:
Deformed at birth, and abandoned at the age of 5, a child was born on the Astral Plane. The child grew hungry, but no one would help him. Hungry children often refer to thievery, however, leg deformities made it impossible to steal, and then flee. The child wandered to the nearby forest to find a bush of berries. For a few years the boy lived off berries, all the while trying to find a way to fix his legs enough so that he could walk correctly. However, after four years of this life style, the Transfusion occurred. The "Transfusion" was a natural process on the Astral Plane where the dominant mana type of the world shifted from one type to another. That day, the abundant fire mana in the planet was changed to dark mana; this removed the excess heat, and encased the world in an excess of shadows. The lack of light and heat caused the much of the world to become encased in ice. The next channeling would not occur for another 16 years, but the boy did not know that – no one had taught him. Others had prepared for this, and made the proper accommodations; the boy however, was forced to face the icy air himself. The cold overcame him, and he passed out. What happened then is a mystery, although it is said that a creature of darkness that had recently come out of hiding since the Transfusion raised the boy as an apprentice. In a world with little light, the other senses become much, much more valuable to survival. The boy learned the secrets of stealth and deception; he learned to manipulate the sense of organisms by controlling the energy around him. Now, nearly blind and cripple, the boy manipulated the senses of his opponents: smell, sound and vibrations, and if there was enough of light, sight. During the next Transfusion, the boy turned on his master, and slew him. Black shifted to blue, the darkness disappeared, and humidity of the planet rose; natural light was refracted and amplified by the abundant water. The boy, now a powerful mage, wandered from gathering to gathering in search of his creators, his birth parents. Although it took a long time because of his crippled legs, he managed to search the entire continent, and perhaps the entire world.
Many tried to rob the cripple, but were unsuccessful. With the power to create illusions, the Illusionist can manipulate the energies around him, often bends light around himself, to appear to be to the left or right of where he is actually standing, causing opponents to attack air. Although not good at attacking, the Illusionist is good at stalling his opponents, giving himself time to run, or perhaps counter attack if his opponent is weak. Although weak physically, the Illusionist is strong mentally and spiritually. In one town, a group of bandits attempted to raid a peaceful city. The guards were quickly overwhelmed, but some how, reinforcements kept on appearing. The bandits fought on, and it became clear that no mater what, they town would fall. The Illusionist then stepped up and created a great beast. The beast killed numerous bandits, and scared away the rest. The town declared him a hero and their official protector, and refused to allow him to leave. The next day, while surrounded by the towns people, the Illusionist disappeared in a puff of light; it was a clone. By gathering this unseen energy, he can make an illusion reality, then possessing that creature. By taking the form of a beast, the Illusionist gains strong physical abilities and speed. Through this, he balances his abilities between physical, and magical - strong and fast as a beast, and sneaky and shifty as the Illusionist. As the beast, he can [beast spells here]. And as the Illusionist, he can create copies of himself. These copies can roam around free, deceiving his foes. At anytime, the Illusionist can cause the energy in his copies to overwhelm his foes. Most times, this energy is used to bind his foes, creating imaginary chains around them. However, the Illusionist can channel an excess of energy to his clones, overloading them – forcing them to their natural form of raw energy, which explodes doing massive damage to anything nearby.
The Illusionist became well known for his great skill in creating diversions, and helped save many innocent lives; where he traveled, people were safe. No one yet has witnessed the death of the Illusionist, although even if he was to die, it may be an illusion. One can only guess that he wanders in search of his creators, his purpose.
The PsychopathOnly 1 version for this story so far
Humans are selfish, for they only act to benefit themselves. The government who promised to protect its people has begun to take advantage of them. The government should exist to server the people, not to profit from them. When such injustice is found in the government, protesters step up to fix the problem. But there are always the radicals that join, the extremists, who believe they have been force to take the desperate measures they are willing to do. Often, the extremists do what morals forbid men to do: usually an act of evil, violence, or both.
[January 31, 2328]
United Earth HQ was bombed. Explosives drafted throughout the building in the form of napalm powder. Lieutenant of the 5th division lit his cigar; the air exploded starting a chain reaction. When the explosions reached the west wing, potassium based explosives placed in the storage room exploded destroying the entire west wing, and the jump gate.
[February 2, 2328]
Message received from terrorist behind the UEHQ bombing demanding a reform in government. The terrorist refereed to himself as “psychotic enough to do it again.” This terrorist has been marked as Class S criminal – a system wide search for this terrorist will commence at 1900 today.
[January 31, 2329]
One year has passed since the bombing of the UEHQ. Since this time, the use of explosive weapons to destroy government facilities has exponentially increased. The “Psychopath,” as he was nicknamed, has used a variety of explosives including time bombs, flash bangs, heat seeking projectiles, cluster grenades, and a powerful flamethrower capable of melting steal (final spell?). Most bombings are done by quick helicopter drops, or by defecting government officials. He has gained an army of rebels, and the UE government is currently failing to contain him.
[March 15, 2329]
One of the Psychopath’s main bases was discovered. Storm and shock troops will attack at 2400.
[March 16, 2329]
Approximately 200,000 rebels have been captured; the majority were able-bodied persons capable of fighting. The attack was swift, and the rebels were caught off guard in their sleep. The psychopath was not apprehended. A message has been broadcasted: “All rebel persons in captivity will be executed in 3 days time. If the terrorist, “Psychopath,” turns himself in, their lives will be spared. He has 2 days to comply.”
[March 18, 2329]
The Psychopath turned himself in, and was moved to a maximum-security jail cell in a space station. Because the common man does not have a private spaceship, this is the safest location. The 200,000 rebels were set free with only the clothes they wore. All other items were confiscated.
[March 22, 2329]
Four days after the Psychopath was arrested, the Psychopath used his teeth to bite a hole in his arm. There he flashed the security camera a red button before pushing it. The button caused an explosive inside his belly to explode. The explosion was large enough to reach the reactor core and put it in a critical state. The core exploded throwing the station into the path of the UE satellite spy hub, taking out the entire hub as well as all spy communications on Earth. The majority of people on Earth consider the Psychopath’s planned last stand heroic.
Although he is dead, he is not forgotten. His legacy will not be forgotten, nor will his courage. Although his body may perish in flames, his soul will not, because that courage, and perhaps psychotic ness, will be reborn into another. The soul of a hero never dies.
None.