Well now it's not (1 down, great). Why the hell wouldn't you put the sc unit you're using for each hero? It's a lot more important than some string that says 'necormancer' on it. You are baffling me.
I was greatly limited for characters in my post. I have to save room for lots of Screenshots and in-depth back stories for the heroes. Besides, some heroes have multiple forms, and some heroes would need a lot more explaining than just "ZLOT" or "DEFILER". I have a topic open about my original drafts for hero ideas and it has a little bit more information that you might be looking for. I will provide a link to it in one of the opening posts. Sorry for inconvenience.
So, was this entirely from scratch or did you use anything from other AoS maps? I've seen a few that look kinda similar to this, but maybe thats just because I haven't played them enough to know them well and easily recognize the differences this has.
Very happy about spawn being incorporated, that was one of the best parts about Storm the Fort, the fact you could either make a beastly hero or work on Base type stuff, and be able to win on either path.
Oh, All of my maps that I ever made were made from scratch. This one follows that pattern. However, to make things easier on myself, I have taken systems that I have used before on previous maps and used them as influence for a lot of my systems in this map. For example, the HP and Magic scaling systems that I'm using have triggers almost identical to "Hunted". Also, one of my spells for SERPENT uses a system borrowed from my map "Explosion Slaughter Arena 2". There are also numerous spells that I have taken ideas from some of my earlier work: "HaXoR Battle RPG" and "Hunted."
In addition, the basic functions of the map are by no means original. You will be very familiar with the things that are possible if you have any experience with AoS, DOTA, or TS (To name the most popular). I have also set up the map's layout based on these past reputable AoS's so that experienced people in the AoS genre will have little to no difficulty adjusting to the ways I set things up. However, I can assure you that there are many original aspects of this map, and it is much more efficient in some cases than past maps of the genre.
Finally, Yeah about the spawn. I have made it play a much larger role in the map than the SEN community may be use to. To compensate, the base defenses scale to cope with the strength of the spawn, this is a system that I've never used before, so it'll require fine-tuning as we enter BETA stages.
Love It, Seems like a expansion for ts if it ever had one... has that fun simple game play of ts with added features such as the gas, iron, fuel, dusk, my god =p
Good luck on your map... err btw can i test the map?
Haha. It could be an expansion, yes because I intend to incorporate everything about past AoS maps, and then adding even more while still retaining the gameplay to something that everyone is familiar with. Of course, all of the heroes are original and will play a lot differently than anything most AoS players will be use to. This is because the average # of spells for each hero in this map is 7. Also, the inclusion of "ARTIFACTS" will allow for even greater customization.
I'm also glad you like my "DUSK". I figured DAY+NIGHT is old, so a new time of day must be introduced. Unfortunately, I haven't worked out exact details on how DUSK will effect game play much besides how the map vision will be set up. It is significantly shorter than the other 2 times of day, so it's still up in the air about how exactly it will be incorporated.
p.s. OF COURSE YOU CAN TEST =) I will be needed a healthy supply of beta testers probably as early as mid-october.
None.