Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1.6
Temple Siege v1.6
Feb 12 2009, 6:20 am
By: UnholyUrine
Pages: < 1 « 52 53 54 55 5670 >
 

Sep 15 2009, 3:01 am Jack Post #1061

>be faceless void >mfw I have no face

Quote
No items No No D:< ... if you want to make your own version with items.. you're very welcomed to... :\...

WOOOO! OK Who wants items and what items, gimme ideas. I'll probably make a terrain building that you go into and choose from a bunch, by going on beacons maybe. Shuttle to use items or see current items, max of however many can fit in. Format for item submissions will be
Name: BLAHBLAH
Effect: BAHLBAHL
Cost: BLEHREHR
Extra: EXTRASTUFFZ
e.g.
Name: HP Potion
Effect: Heals hero to current HP level
Cost: 100
Extra: Max of one, one use only.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 15 2009, 3:03 am ShredderIV Post #1062



zany, i have a hard time believing that this is gonna be a successful version...

you're gona get a lot of t players flared up about this, and i doubt t will gain any momentum.



None.

Sep 15 2009, 3:06 am Jack Post #1063

>be faceless void >mfw I have no face

I don't mind if it doesn't become popular. I just want to try items and some other things.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 15 2009, 3:46 am xYoshix Post #1064



I can already tell you that items will fail in a ts game, zany. It doesn't fit in with the game.



None.

Sep 15 2009, 4:07 am Jack Post #1065

>be faceless void >mfw I have no face

I don't see why not, and it's worth a try anyway.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 15 2009, 8:05 am DrakeClawfang Post #1066



I don't like the idea of items in this TS, save it for SC2 methinks. The main problem is that by nature, anything you can make an item do you can make a spell do, so this will inevitably lead to overpowering and overlapping by combining spells and items. To differentiate them, items and spells should do totally different things. SC2's editor will allow this wider degree of effects that can't really be done now.

Still, I have ideas. For items, some have three classifications - Lesser, Greater, Perfect. From Lesser to Perfect versions, they cost more and are more powerful. For items that have this classification, I'll say "LGP Item" and show the effects each level has.

Name: LGP Potion of Healing
Effect: Restore health to 50%/100%/150% of max HP
Cost: 50/100/150 Minerals
Extra: One-use

Name: LGP Potion of Magic
Effect: Restore Mana by 50/100/Max points
Cost: 50/100/150 Minerals
Extra: One-use

Name: LGP Anti-Magic Cloak
Effect: Lesser Cloak makes you immune to Level 2 and lower spells. Greater makes you immune to 3 and below, Perfect makes you immune to all spells. All cloaks are temporary
Cost: 50/100/200 Minerals
Extra: One-use

Name: Goblin/Water Gremlin/Ice Gremlin Gem of Summoning
Effect: Summon a Goblin, Marine or Zealot for the player to control until it dies
Cost: 25/50/75 Minerals
Extra: One-use

Name: Potion of Restoration
Effect: Remove effects of spells from yourself
Cost: 50 Minerals
Extra: One-use

Name: All-Seeing Eye
Effect: See the entire map for a period of time.
Cost: 50 Minerals
Extra: One-use

Name: Smoke Bomb
Effect: Disable the sight of a nearby enemy for a period of time
Cost: 50 Minerals
Extra: One-use

Name: Sensor Probe
Effect: Create an invincible Observer the user can move about for a period of time.
Cost: 75 Minerals
Extra: One-use

Name: Mirror of Deceit
Effect: Spawn a Hallucination of yourself. It will have the same HP as your max.
Cost: 25 Minerals
Extra: One-use

Name: Force Field Generator
Effect: Become invincible for a period of time.
Cost: 75 Minerals
Extra: One-use



None.

Sep 15 2009, 11:46 am OlimarandLouie Post #1067



Alot of people have said to wait until SC2.... well... I say it too! :lol:



None.

Sep 15 2009, 4:20 pm Norm Post #1068



You guys are just afraid of change.... Items are something that definitely can add a lot of gameplay and strategy into an AoS map, and there are many effects that you can keep specific to items.



None.

Sep 15 2009, 6:40 pm UnholyUrine Post #1069



Items in general work VERY well in theory, but NOT in practice.

A simple reason is because the other players will never know if you have used the item or not in SC1... Causing it be an unfair guessing game.

in SC2, effects can be unique and customized (probably) for each item, making it a viable option.. also, there is no easy to control inventory system in SC1.



None.

Sep 15 2009, 6:45 pm Norm Post #1070



Quote from UnholyUrine
Items in general work VERY well in theory, but NOT in practice.

A simple reason is because the other players will never know if you have used the item or not in SC1... Causing it be an unfair guessing game.

in SC2, effects can be unique and customized (probably) for each item, making it a viable option.. also, there is no easy to control inventory system in SC1.

LIES! These are just all excuses... Depending on your adaptation of how Items work, it can be as simple as 8 locations and a few extra triggers per item if you know how to do it right.



None.

Sep 15 2009, 7:15 pm Jack Post #1071

>be faceless void >mfw I have no face

Plus effects are easy. A hallu death, an explosion, etc.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 15 2009, 8:59 pm killer_sss Post #1072



Quote from Norm
You guys are just afraid of change.... Items are something that definitely can add a lot of gameplay and strategy into an AoS map, and there are many effects that you can keep specific to items.

yes because we have soon what moose has done to his version of temple siege. He has been a decent balancer but he has completely destroyed some of the heros in his versions.


We are afraid of changes that will dismantle the game. Items will cause far to many problems since they weren't originally thought of when it was designed. Items can be a benefit and they can be a hinderance.

Mana/health potions completely screw with temple siege. Heros already escape with low hp / 0 mana. To change this would cause yet another way to escape/kill your opponent. Not saying this is bad but it could siginificantly lengthen temple siege which is a fast-paced spell pounding game.

Universal Spells(aka item effects) break down each heros niche and the system of counters. Not to mention if you have items cost too much one team will take advantage and be the only ones to pull off a surprise item and too small that same team will be using them constantly which would disrupt/lengthen temple siege's perfect time lenght.



None.

Sep 15 2009, 11:03 pm Decency Post #1073



Items are almost as stupid as being able to create units as spawns... oh wait.



None.

Sep 16 2009, 1:56 am OlimarandLouie Post #1074



Quote from name:FaZ-
Items are almost as stupid as being able to create units as spawns... oh wait.
lol :lol:

I have almost never seen spawn units being built unless they are mass battle tanks/golems... so they are a bit unpopular in my opinion



None.

Sep 16 2009, 1:58 am Norm Post #1075



Looks like I have some nay-sayers to prove wrong. I can't believe UU is letting this go on in his thread...



None.

Sep 16 2009, 3:40 am killer_sss Post #1076



Quote from Norm
Looks like I have some nay-sayers to prove wrong. I can't believe UU is letting this go on in his thread...
If you can't tell UU is not as focused on temple siege as he was a while back. He hasn't made a post with very much substance in about a month. Btw how do you plan to prove us wrong? If you moddify temple siege i will say that proves us wrong if it actually amounts to anything. If it is some other map that won't go very far as items were probably thought of at the maps creatation and better suited to fit in than they would in temple siege.



None.

Sep 16 2009, 3:57 am UnholyUrine Post #1077



I truly didn't understand your last sentence o.O ..

But it's true that I have thought about items from the beginning and decided it would be too complicated and not well suited for what I had in mind.

I don't intend to prove you guys wrong.. It's my map, and I can do w/e I want with it.. :\.. If I have the right ideas, and the passion, I'll make a newer version... Besides, many ppl dislike change..



None.

Sep 16 2009, 4:17 am Neki Post #1078



I do what I want. I will make my own Temple Siege, with twice as much siege and a quarter of the Temple along with double the items!



None.

Sep 16 2009, 6:14 am Jack Post #1079

>be faceless void >mfw I have no face

I doubt I will have time for this, at least this year, so if Ultimo and norm wanna try then I'll not try.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 16 2009, 6:30 am ClansAreForGays Post #1080



Yeh, cuz ultimoo totally wasn't making a joke.




Options
Pages: < 1 « 52 53 54 55 5670 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:05 pm]
Ultraviolet -- :wob:
[03:55 pm]
Zoan -- :wob:
[10:34 am]
NudeRaider -- SEN doesn't rely on spammers initiate its sleep cycle. It hat fully automated rest and clean-up phases. Please understand that this is necessary for the smooth operation of the site. Thank you.
[2024-5-18. : 3:45 am]
Sylph-Of-Space -- Does the shoutbox get disabled when there's spammers?
[2024-5-17. : 6:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[2024-5-17. : 5:41 am]
Ultraviolet -- 🤔 so inf is in you?
[2024-5-17. : 4:57 am]
O)FaRTy1billion[MM] -- my name is mud
[2024-5-17. : 4:35 am]
Ultraviolet -- mud, meet my friend, the stick
[2024-5-16. : 10:07 pm]
lil-Inferno -- nah
[2024-5-16. : 8:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
Please log in to shout.


Members Online: Roy