Temple Siege v1.6, STILL Beta D:
Post #1382 24million Apr 14 2010, 11:29 pm
Post #1385 180shotblock Apr 15 2010, 6:49 am
Post #1387 FlashBeer Apr 28 2010, 12:01 pm
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Unholy and I are still looking for a terrainer to help polish the map.
All of you who are waiting to test will be glad to know that the map is nearly completed, and should be ready within the next month. Every hero has undergone a few changes. I have tried to leave most of the popular attributes alone, while creating new spells that are easy to use, have synergy with the other spells, and adds some fancy trigger work. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #1390
Jack[RCDF
May 21 2010, 11:27 pm
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Understanding breeds empathy.
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8 max hydra summons for archer is rigged, 'specially with lowered exp gains for them. Maybe you changed it in a more recent ver, I dunno.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. Left SEN, I may pop in sometimes but I have more useful things to do with my time. If you need anything, email me at zany DOT wun AT gmail DOT com. Maybe I'll come back some day and be regular again but right now it's not for me. gg olo im still here till the 2011 last stand contest and these SD topics are done with |
Post #1392 FlashBeer May 24 2010, 11:47 pm
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1.6 is now Temple Siege 7 - Alpha
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