I'll be taking a random bunch of additional Zerg Missions.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
Lingie and I are basically working on every remaining map, hate to break it to you. And with TZ's problem with having so many bugs I don't see why you still have him doing any at all. Yes he means well, but he just doesn't have the skill. No shame in owning up to that, he hasn't been doing this as long as we have. But don't undercut the project over some silly thing like trying to be nice about it.
We have every mission completed except for the following:
Protoss03
Protoss04
Protoss05
Terran06
Terran07
Terran10
And they're being worked on after we test all the new ones we've finished. All existing missions in the beta pack have been bug fixed.
Wow, that's... industrious of you.
After I get the maps, I'll make some aesthetic changes, like player colors, etc. and release another public beta, to weed out any remaining bugs. After that is the normal release, and the heavy version (with all the sounds).
Heh, during the Brood War pack, I'll be taking a pretty fair chunk of the maps, myself. I have some very, very good ideas, for a lot of them. >:)
None.
Everything color wise and small things like tech tree corrections and correct player races have been done.
We're currently in the process of testing the remaining maps, before settling down for the last 6. Bug fixes include new AI's implemented to make the missions more challenging, and unit/resource placements.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
Hey, did you use that system I invented for the Installation maps? The one where I replaced half the rescuable Marines with Raynors and had a trigger that turned Raynor Marines into regular Marines owned by the other player?
None.
We left it there to see how it worked, and it failed. All the marines were given to the first human player.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
No they're not. I tested it and it worked fine. You broke something.
None.
new AI's implemented to make the missions more challenging
Er, are they just the "Zerg Campaign Easy" etc., because those aren't all that challenging without the higher-tier units. I was planning on using a few stronger AIs from campaign maps, themselves.
And yes, TassZer's system worked perfectly, when I looked at it. You must've broken it, somehow.
None.
Yes, we're throwing on much more difficult AI's. Two players would make each of the missions except the "Action Stages" incredibly easy, unless you just give the second human player a / the hero(es) on each map, while the other player gets the base.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
Just here for the activity... well not really
Is this alive?
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
It looks cool, I'd definitely try playing it if it was actually finished.
None.
Me and Ex were almost if not done with missions 1-30.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
lol wow this is a good idea, i can't believe no one has done this yet. Good luck with this i hope everything is going well.
None.
I was actually going to slowly do this for my brother and me but this is great! Anyway we can download the recently completed maps?
None.
Just here for the activity... well not really
Is this alive/reminiscent? I'd like to play some of these.
(I'm only necroing because project leader seems to be back at SEN, so don't yell at me)
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
By chance does someone has a valid download link of the shared maps?
None.
By chance does someone has a valid download link of the shared maps?
Asked Ex about it, he doesn't know where the ones he and Lingie worked on are, but here's a link he produced to a different co-op version of the SC and BW campaigns:
https://www.moddb.com/mods/starcraft-coop-campaign/addons/starcraft-starcraft-brood-war-insane-edition