Staredit Network > Forums > SC1 Map Production > Topic: Build-A-Ship Workshop RPG
Build-A-Ship Workshop RPG
Aug 10 2008, 7:36 am
By: Madroc
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Jan 14 2009, 11:38 pm poison_us Post #241

Back* from the grave

Quote from Madroc
PS - Lol @ poison :D

oh, thanks. Well, you said something about how you were done with that idea and I freaked out and didn't read on...so yeah, laugh at me. [I don't blame you, I would've too] :rolleyes:




Jan 14 2009, 11:49 pm Biophysicist Post #242



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That would be a little bit better. We could just say that if the player upgrades zerg weapons while he's an overlord, he's a dumbass. Plenty of maps use that system.
That's probably our best bet. Although actually, I could detect if he upgrades Zerg Flyer Weapons and refund the resources (and give him an annoying text message) so it's not so hard on noobs.

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What would really be nice and intuitive is if upgrading armor ACTUALLY upgraded the vHP's armor. As of now we have no way to increase the observer's actual armor. Feel free to shoot me down, I probably shouldn't bring this up at all, but wouldn't it be better and more intuitive if the terran vHP was a wraith (we'd have to disable attacking somehow), the protoss an observer, and the zerg a scourge? A good rebuttal to this question would be "lol no." :P
lol no

I'm not even sure that would be possible...



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Jan 14 2009, 11:57 pm Madroc Post #243



Quote from name:
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That would be a little bit better. We could just say that if the player upgrades zerg weapons while he's an overlord, he's a dumbass. Plenty of maps use that system.
That's probably our best bet. Although actually, I could detect if he upgrades Zerg Flyer Weapons and refund the resources (and give him an annoying text message) so it's not so hard on noobs.
Sounds good.
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What would really be nice and intuitive is if upgrading armor ACTUALLY upgraded the vHP's armor. As of now we have no way to increase the observer's actual armor. Feel free to shoot me down, I probably shouldn't bring this up at all, but wouldn't it be better and more intuitive if the terran vHP was a wraith (we'd have to disable attacking somehow), the protoss an observer, and the zerg a scourge? A good rebuttal to this question would be "lol no." :P
lol no

I'm not even sure that would be possible...
lol ok
It would definitely be possible; I just realized that if the vhP is constantly being ordered to a location it can't attack.
But ok.




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Jan 15 2009, 3:11 am Madroc Post #244



Current Lists:
TERRAN STUFF


PROTOSS STUFF


ZERG STUFF

Note: I switched the Ultra Den and Defiler Mound abilities because the ultralisk ability makes more sense that way.
Tazz: What do you think about disabling the nydus canal ability and making it have the queen's nest ability and having the queen's nest have the ICC's ability (by mineral loss)? That would make use of the nydus canal and free up the ICC as a boss (or something).
Edit: Idea: After all the terran bosses are dead, each player receives a floating ICC at their base. As long as it is landed, the player gets 1 extra mineral every time any OTHER player collects a flag from the base. Or if you can think of some other function.. What do you think?
Everyone else: Can anyone think of a function for the Observatory or Arbital Tribunal?


Post has been edited 1 time(s), last time on Jan 15 2009, 3:30 am by madroc.



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Jan 15 2009, 4:21 am Biophysicist Post #245



The lists are fine, except I think you forgot to update some of the building names... (eg. We decided to change the Starport to the large armor, but it's still called Reactor... Also, you put the Ultra den's name as Ultralisk Den...) Other than that, the Control Tower is now functionless because the Starport isn't an active ability now.

As for your idea about giving the ICC's function to the Queen's Nest and the Nest's ability to the Nydus Canal, I think it's a good one but I want to minimize the use of mineral loss detection. Idk.

As for your edit: lol no

Anyway, I've decided to use armor upgrades for vhp ugrades. It's a bit harder to do, but only a little.



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Jan 15 2009, 4:37 am Madroc Post #246



Quote from name:
The lists are fine, except I think you forgot to update some of the building names... (eg. We decided to change the Starport to the large armor, but it's still called Reactor... Also, you put the Ultra den's name as Ultralisk Den...) Other than that, the Control Tower is now functionless because the Starport isn't an active ability now.
Thanks for catching that. fixing.....
What do you think about the control tower enabling dropship creation, which, when created, restores the attachehd starport's HP to full?
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As for your idea about giving the ICC's function to the Queen's Nest and the Nest's ability to the Nydus Canal, I think it's a good one but I want to minimize the use of mineral loss detection. Idk.
Well we should have used mineral loss for the ITT's anyways probably, just so it's instantaneous. After the map is completely finished, we should perhaps take some precautions just in case a player accidentally triggers something twice or three times in a row.
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As for your edit: lol no
:(
ok it wasn't that great of an idea anyways
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Anyway, I've decided to use armor upgrades for vhp ugrades. It's a bit harder to do, but only a little.
Good!


Edit:
Current Lists:

Terran Building Functions


Protoss Building Functions


Zerg Building Functions


Post has been edited 3 time(s), last time on Jan 15 2009, 4:47 am by madroc.



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Jan 15 2009, 3:16 pm Biophysicist Post #247



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Queen's Nest: (Specialized Glands): Enable signature skill (Click upgrade to use skill). The Mutalisk Skill is to create 1 weaker enemy-type mutalisk, 1 weaker enemy-type guardian, and 2 scourge to fight for you until they die. The Queen Skill is to create an Infested Terran that rushes toward an enemy unit and, when exploding, instead of killing the units it splashes, it converts them to your side. The Overlord skill is to create a dark archon inside next to the Greater Spire that you created that has all of its skills (mind control costs 150 to cast, feedback 50, maelstrom 100) to drop down to the field below. It fights for you until it dies, so you can build up many of these!
What do you have against the ICC? :( If you really don't like it, then I'll stop arguing with you (It's your map after all :P) but I think the ICC would be better because we won't risk it glitching if mineral loss screws up.

Btw, I don't think that turning into a hero Overlord would be that useful if it just increases vision range...



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Jan 15 2009, 3:50 pm Pigy_G Post #248



You should make an easter egg which lets you make a zergling. And his abilitys can turn him into a devouring one.



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Jan 15 2009, 4:31 pm ForTheSwarm Post #249



Arbiter Tribunal: Stasis Bomb- all nearby non-boss enemy units are stasised, detected by mineral loss from upgrades. (if you can't stasis them, give to p12+invincible)



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Jan 15 2009, 7:19 pm Madroc Post #250



Quote from name:
Arbiter Tribunal: Stasis Bomb- all nearby non-boss enemy units are stasised, detected by mineral loss from upgrades. (if you can't stasis them, give to p12+invincible)
I reallly like the stasis idea. However it is unreliable to do unless you do it to just one at a time, or so I hear. Tassadar, what do you think about having a seperate area where a computer arbiter resides where one random unit from around the arbiter is sent when the ability is triggered? When more than one is triggered at the same time, there would have to be a queue. And how would this thing even be triggered? I was thinking that when you trigger the arbiter upgrade (it would require one gas so as to trigger the gas loss detector) it would give the tribunal to neutral for 10 seconds. And then if the player had more than one, the player could trigger the other ones right afterwards if he wanted. But how would we know which arbiter tribunal was triggered? I have no idea.
Quote from name:
You should make an easter egg which lets you make a zergling. And his abilitys can turn him into a devouring one.
I like the idea of having an easter egg. However your's won't work because the zergling is already being used by the overlord. Any other ideas?
Quote from name:
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Queen's Nest: (Specialized Glands): Enable signature skill (Click upgrade to use skill). The Mutalisk Skill is to create 1 weaker enemy-type mutalisk, 1 weaker enemy-type guardian, and 2 scourge to fight for you until they die. The Queen Skill is to create an Infested Terran that rushes toward an enemy unit and, when exploding, instead of killing the units it splashes, it converts them to your side. The Overlord skill is to create a dark archon inside next to the Greater Spire that you created that has all of its skills (mind control costs 150 to cast, feedback 50, maelstrom 100) to drop down to the field below. It fights for you until it dies, so you can build up many of these!
What do you have against the ICC? :( If you really don't like it, then I'll stop arguing with you (It's your map after all :P) but I think the ICC would be better because we won't risk it glitching if mineral loss screws up.
Well it would just be nicer if every building was on that list on the drone. It just doesn't reallly make intuitive sense that a queen would make a building. I am not against having it, but I am against using it over another building (we could use it if we have an idea for it but it's not a big deal)
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Btw, I don't think that turning into a hero Overlord would be that useful if it just increases vision range...
Good point. The hero Overlord also gives more supply than the regular overlord, maybe we could use that to our advantage.. Well I dunno it's still not that good of a feat. Do you have any ideas?




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Jan 15 2009, 7:54 pm Biophysicist Post #251



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Well it would just be nicer if every building was on that list on the drone. It just doesn't reallly make intuitive sense that a queen would make a building. I am not against having it, but I am against using it over another building (we could use it if we have an idea for it but it's not a big deal)
Good point. You've convinced me to use the Queen's Nest now.

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I like the idea of having an easter egg. However your's won't work because the zergling is already being used by the overlord. Any other ideas?
Kakaru, maybe? idk

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Good point. The hero Overlord also gives more supply than the regular overlord, maybe we could use that to our advantage.. Well I dunno it's still not that good of a feat. Do you have any ideas?
Scrap the Overlord? It'ss going to be nigh impossible to balance, there's nothing stopping it from just building up an epic army of Hydralisks and DAs and owning everything, and upgrades don't work normally.

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I reallly like the stasis idea. However it is unreliable to do unless you do it to just one at a time, or so I hear. Tassadar, what do you think about having a seperate area where a computer arbiter resides where one random unit from around the arbiter is sent when the ability is triggered? When more than one is triggered at the same time, there would have to be a queue. And how would this thing even be triggered? I was thinking that when you trigger the arbiter upgrade (it would require one gas so as to trigger the gas loss detector) it would give the tribunal to neutral for 10 seconds. And then if the player had more than one, the player could trigger the other ones right afterwards if he wanted. But how would we know which arbiter tribunal was triggered? I have no idea.
Or just do it virtually and give the units to P12 and invuln... And I support the Stasis Bomb.



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Jan 15 2009, 9:25 pm Madroc Post #252



Quote from name:
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Well it would just be nicer if every building was on that list on the drone. It just doesn't reallly make intuitive sense that a queen would make a building. I am not against having it, but I am against using it over another building (we could use it if we have an idea for it but it's not a big deal)
Good point. You've convinced me to use the Queen's Nest now.
Great.
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I like the idea of having an easter egg. However your's won't work because the zergling is already being used by the overlord. Any other ideas?
Kakaru, maybe? idk
I might have already asked this, but what do you think about a secret building? Like, an ICC? It wouldn't do anything radical.. not sure what it would do. What do you think?
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Good point. The hero Overlord also gives more supply than the regular overlord, maybe we could use that to our advantage.. Well I dunno it's still not that good of a feat. Do you have any ideas?
Scrap the Overlord? It'ss going to be nigh impossible to balance, there's nothing stopping it from just building up an epic army of Hydralisks and DAs and owning everything, and upgrades don't work normally.
Gosh, you have a really really good point. It's kind of annoying that we'd be programming a bunch of buildings for only 2 ships.. And I think it would be cool. What do you think about the overlord having only 10 supplies to start, and then he can build hives for an extra 1 supply each. That way he can have a couple ultras or a like 5 hydras. And he'll have to keep in mind that he needs a supply for making drones. And then I'm not sure that the DA ability is too overpowered, since the enemies are going to be really very weak and you have to wait like 4 minutes per DA if you want to mind control and the enemies will likely swarm the unit you MC'd and kill it almost immediately unless you get a unit on its own. And you can't mc bosses of course. and you can only upgrade the zerg ones.. And as long as we play through the map like 10 times with him, making changes every time I don't think he will be too hard to balance at all. What do you think?
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I reallly like the stasis idea. However it is unreliable to do unless you do it to just one at a time, or so I hear. Tassadar, what do you think about having a seperate area where a computer arbiter resides where one random unit from around the arbiter is sent when the ability is triggered? When more than one is triggered at the same time, there would have to be a queue. And how would this thing even be triggered? I was thinking that when you trigger the arbiter upgrade (it would require one gas so as to trigger the gas loss detector) it would give the tribunal to neutral for 10 seconds. And then if the player had more than one, the player could trigger the other ones right afterwards if he wanted. But how would we know which arbiter tribunal was triggered? I have no idea.
Or just do it virtually and give the units to P12 and invuln... And I support the Stasis Bomb.
Right, that would be much much easier albeit less cool.. I'm not even sure my way is even possible, I'm going entirely on what someone said. So yeah, let's mark the arbital tribunal down as Stasis Bomb! Thanks ForTheSwarm.




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Jan 15 2009, 9:32 pm Biophysicist Post #253



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Gosh, you have a really really good point. It's kind of annoying that we'd be programming a bunch of buildings for only 2 ships.. And I think it would be cool. What do you think about the overlord having only 10 supplies to start, and then he can build hives for an extra 1 supply each. That way he can have a couple ultras or a like 5 hydras. And he'll have to keep in mind that he needs a supply for making drones. And then I'm not sure that the DA ability is too overpowered, since the enemies are going to be really very weak and you have to wait like 4 minutes per DA if you want to mind control and the enemies will likely swarm the unit you MC'd and kill it almost immediately unless you get a unit on its own. And you can't mc bosses of course. and you can only upgrade the zerg ones.. And as long as we play through the map like 10 times with him, making changes every time I don't think he will be too hard to balance at all. What do you think?
Not sure about that, but I agree that it's at least worth /trying/ to get the Ovie in. Giving him low Control would help a lot (and unfacepalm his feat at the same time).

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Right, that would be much much easier albeit less cool.. I'm not even sure my way is even possible, I'm going entirely on what someone said. So yeah, let's mark the arbital tribunal down as Stasis Bomb! Thanks ForTheSwarm.
Great! *adds* Now we almost have all our buildings function-ed! (Btw, if you have a few more ideas like that FTS, I'm going to have to stop calling you ForTheLose. :( )

And for the Observetory, how about it dies (after it finishes warping if the build times are non-instant) and turns into a ComSat Station? And for the Control Tower, how about just making it so that it full-heals the Starport it's attached to and then dies?

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I might have already asked this, but what do you think about a secret building? Like, an ICC? It wouldn't do anything radical.. not sure what it would do. What do you think?
Maybe, but I think we should hold off on easter eggs until we get everything else done. :P



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Jan 15 2009, 11:25 pm ForTheSwarm Post #254



Quote from ForTheSwarm
(if you can't stasis them, give to p12+invincible)
I already suggested that. :P


I was thinking of Observatory->Comsat, but is there anything worthwhile to scan in the first place?

If there's cloaked units, it could give you detection.



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Jan 16 2009, 12:53 am Madroc Post #255



Quote from name:TassadarZeratul
Not sure about that, but I agree that it's at least worth /trying/ to get the Ovie in. Giving him low Control would help a lot (and unfacepalm his feat at the same time).
sounds good!
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And for the Observetory, how about it dies (after it finishes warping if the build times are non-instant) and turns into a ComSat Station? And for the Control Tower, how about just making it so that it full-heals the Starport it's attached to and then dies?
As for the observatory, ForTheSwarm has a good point, there really is nothing worth comsatting.. Oh and the observatory should be related to the Robotics Facility because I think that the Robotics Support Bay should not be buildable unless you have a robotics facility, considering it is useless without. I was thinking, and what about it makes an observer buildable at the robotics facility and you can spend like 50 of your special gas to build an observer. When the observer is finished building, it is destroyed and you get 10 minerals. So basically the observatory lets you convert special gas+time into minerals. It's not an amazing idea tho.. better than some things tho.

And then as for the control tower, if there is more than one starport with a control tower attached how will we know which one triggered? I don't think this idea is even possible any more! darn that would have been cool.. Oh, just make it so that the starport can make science vessels and center the location on the science vessel when it's done building. Duh.... :><: And I don't think the control tower should die after each use. It is kind of cool that once you build the control tower, if the starport dies you can still attach your new starport to it. Agree?

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I might have already asked this, but what do you think about a secret building? Like, an ICC? It wouldn't do anything radical.. not sure what it would do. What do you think?
Maybe, but I think we should hold off on easter eggs until we get everything else done. :P

:D goood poinnttt.. you're so right. :P




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Jan 16 2009, 1:03 am Biophysicist Post #256



I'm really sorry about this, madroc, but I'm leaving SEN because it's getting too depressing when people sarcasticly flamefuck me. I hope you can do this without me or find someone else to help.
Well, scratch that, I've calmed down and I'll at least stick around long enough to finish this map.

Post has been edited 1 time(s), last time on Jan 16 2009, 1:42 am by TassadarZeratul.



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Jan 16 2009, 6:56 am Madroc Post #257




Glad to hear you're feeling better. Sorry for those 4 pms I sent you loll
Current Lists:

Terran Building Functions


Protoss Building Functions


Zerg Building Functions

Changes from last list




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Jan 16 2009, 7:45 pm Biophysicist Post #258



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The main reason is because when you upgrade from an ultralisk den in your base, if you have more than one ultra den there is no way to know which one upgraded and thus which one to destroy. That is unless we detected mineral gain, which I don't even want to go into. Also it could get a little insane if you had an army of Ultralisks goin'. And flavorwise we could say that Taurrasque has only one home or Taurrasque is already on the battlefield and then refund the drone and the minerals.
Or you could give the ultra caverns one at a time and see if the player's gas jumps up. :P

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It's just an idea, but it's better than the other one for sure.
Well... If he's limited to 10 supply at the start (one from his Hatchery, one from the Hive [the one we give to Zerg players so they can use their whole tech tree], and eight from himself) like you suggested a while ago, then turning him into a hero Overlord would be fine for his feat.

And, random idea: Maybe upgrading Zerg Flyer Weapons gives him free Control?

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Better than any other idea mentioned imo, definitely open to something else tho.
Agreed, I support.

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A little different than originally suggested but I like it better. Cool? Oh and to do this, all boss units would be given to the computer player from neutral every two seconds, preserve trigger.
Agreed, I support.

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It would be much more intuitive to make a dropship trigger it instead of a sci vessel (so the player knows that he just needs a control tower to create the dropship) but unfortunately it would be hard to make it so that it distinguishes from the dropship that is already there. One easy way would be to constantly center a location on dropship as long as there is exactly one there, and if there are two, it teleports the dropship at the location to random location and uses the other one that's there. But that means we'd have to use six extra locations. Any other ideas for how we could make it be dropship instead of sci vessel that triggers it?
Change the player's Dropship in their base into an Overlord for the Terrans?

Btw, how are we going to detect when Mr. Wraith goes cloaky? Using Send All Units on Random Suicide Missions and detecting a unit moving wouldn't work, because of the player's buildings... The Scourge or whatever would try to attack them.



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Jan 16 2009, 7:48 pm ForTheSwarm Post #259



Look at this map and its triggers. Maybe you can figue out how Kaias did it.



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Jan 16 2009, 8:09 pm Madroc Post #260



Quote from name:
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The main reason is because when you upgrade from an ultralisk den in your base, if you have more than one ultra den there is no way to know which one upgraded and thus which one to destroy. That is unless we detected mineral gain, which I don't even want to go into. Also it could get a little insane if you had an army of Ultralisks goin'. And flavorwise we could say that Taurrasque has only one home or Taurrasque is already on the battlefield and then refund the drone and the minerals.
Or you could give the ultra caverns one at a time and see if the player's gas jumps up. :P
Exactly, detecting mineral gain :D I don't even want to think about it right now..... loll
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It's just an idea, but it's better than the other one for sure.
Well... If he's limited to 10 supply at the start (one from his Hatchery, one from the Hive [the one we give to Zerg players so they can use their whole tech tree], and eight from himself) like you suggested a while ago, then turning him into a hero Overlord would be fine for his feat.
I think that hero overlords give 30 supply. That would be make the overlord ridiculously overpowered!
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And, random idea: Maybe upgrading Zerg Flyer Weapons gives him free Control?
Again, ridiculously overpowered lol. Imagine, 400 zerglings :) Here's another idea, whenever he upgrades flying attack, he gets one hive, and thus one more supply. Good idea huh! We should probably only have about 50 upgrades for each, maybe less.

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It would be much more intuitive to make a dropship trigger it instead of a sci vessel (so the player knows that he just needs a control tower to create the dropship) but unfortunately it would be hard to make it so that it distinguishes from the dropship that is already there. One easy way would be to constantly center a location on dropship as long as there is exactly one there, and if there are two, it teleports the dropship at the location to random location and uses the other one that's there. But that means we'd have to use six extra locations. Any other ideas for how we could make it be dropship instead of sci vessel that triggers it?
Change the player's Dropship in their base into an Overlord for the Terrans?
That.. would work! I suggest shuttle instead, it's prettier. OK I will change OP (when I get around to it).[/quote]

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Btw, how are we going to detect when Mr. Wraith goes cloaky? Using Send All Units on Random Suicide Missions and detecting a unit moving wouldn't work, because of the player's buildings... The Scourge or whatever would try to attack them.
Player 8 is unallied to the wraith player only and has a single corsair. Then he goes on random suicide mission. OH SHIT that won't work, the wraith is invulnerable. Shit!!!! Well ... create marine to cloak/uncloak? :) I don't want to do that, the button is so much cooler. That suckkksss..




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