Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: protoss buildings without pylons
protoss buildings without pylons
Jan 3 2009, 7:41 pm
By: Toothfariy  

Jan 3 2009, 7:41 pm Toothfariy Post #1



i was wondering if it is possible to build protoss buildings without having to build within a pylon aura

i read somewhere that you could like move them and they power stuff but i dont really remeber exactly what it said

and also, is it possible to simply power a building without a pylon?



None.

Jan 3 2009, 7:43 pm Kaias Post #2



http://doodle77.dyndns.org/tutorials.php?id=60



None.

Jan 3 2009, 11:32 pm Falkoner Post #3



You need to enable the doodad state of the building constantly, with hypertriggers, moving the pylon will leave the aura there, but it won't power anything.



None.

Jan 4 2009, 11:12 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

The only time it is necessary to enable doodad state is if other buildings are being created, moved, removed or destroyed. I think some things with units effects it too, but it has been a while since I've done anything with this.



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