Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUDs and Oblivion maphack
EUDs and Oblivion maphack
Aug 25 2008, 8:43 am
By: Zwo  

Oct 25 2008, 4:58 am Moose Post #21

We live in a society.

This reminds me of the time when I invented the Set Resources trigger action and all of a sudden EVERYONE started using it. :-(




Oct 25 2008, 8:01 am iCafeMoto Post #22



Quote from Falkoner
Quote
ur wrong, it's impossible to shift "memory sections". Oblivion just changes the current memory, not adds to it...
and most, if not all, of the offsets oblivion changes is outside the range of EUD, so its hard to make an ah map with euds..

EUD maps don't work when you are using hacks, and they do add to it, otherwise they wouldn't be able to add things like alternative GUIs to the game.

can u show/tell me a map that doesnt work when ur using a hack? my name on east is Moto.Kah, or just pm me here.

thx



None.

Oct 25 2008, 5:01 pm Falkoner Post #23



Make any map with EUDs, then try and play it with a hack on, it does not work, and I'm not the only one who has said so in this topic alone:
Quote from Brontobyte
FaRTy1billion told me that Obivian will not allow any unit over the normal unit id's, hence you can't read deaths over the normal maximum number, which contradicts detecting map hack in my Phandom Haclkes, which uses EUD's to detect when a user toggles between there map hack state.

Quote from Farty1billion
I was just guessing as I've never actually looked into it. As far as I've ever cared, it just simply doesn't work.
Though it is odd that for those not hacking, EUDs don't desync hackers.

Also if you want to abuse this as an antihack, make some EUD required to not drop you. ;)




None.

Oct 26 2008, 1:48 am iCafeMoto Post #24



Quote from Falkoner
Make any map with EUDs, then try and play it with a hack on, it does not work, and I'm not the only one who has said so in this topic alone:
Quote from Brontobyte
FaRTy1billion told me that Obivian will not allow any unit over the normal unit id's, hence you can't read deaths over the normal maximum number, which contradicts detecting map hack in my Phandom Haclkes, which uses EUD's to detect when a user toggles between there map hack state.

Quote from Farty1billion
I was just guessing as I've never actually looked into it. As far as I've ever cared, it just simply doesn't work.
Though it is odd that for those not hacking, EUDs don't desync hackers.

Also if you want to abuse this as an antihack, make some EUD required to not drop you. ;)


i just tested this on EUD Futbol 1.0.. i was able to play it perfectly fine while using oblivion... just like i thought i would beable to..

u can't just add memory to shift offsets or memory sections or w/e, u can only change the values



None.

Oct 26 2008, 1:54 am iCafeMoto Post #25



btw.. there was ONE (maybe 2) oblivion versions released by zynastor that encrypted the values of the memory to get passed my antihack, but then i made a trigger that displayed every1 a message and if that certain message or value wasn't in the memory, it would drop the hacker. zynastor updated this quickly.

maybe ur confusing this with oblivion "shifting memory" in the EUD range?

Post has been edited 1 time(s), last time on Oct 26 2008, 2:00 am by iCafeMoto.



None.

Oct 26 2008, 2:00 am Falkoner Post #26



It might be after a certain point, because I remember playing a game with Farty and his EUDs didn't work(meant to detect unit clicking)



None.

Oct 26 2008, 2:17 am iCafeMoto Post #27



Quote from Falkoner
It might be after a certain point, because I remember playing a game with Farty and his EUDs didn't work(meant to detect unit clicking)

i just compared the memory addresses near the end of the EUD range with and without using oblivion, and there was no shift or changes..



None.

Oct 26 2008, 2:47 am Falkoner Post #28



I'd have to find the defense map again(I looked for it, can't find it) but you can ask Farty, I played it with Oblivion, and the EUDs no longer worked, but without it, they did work, perhaps there's a difference between 1-Player and 2-Player?

Also, if there were no changes, then obviously you didn't have the hack on.



None.

Oct 26 2008, 2:57 am iCafeMoto Post #29



ROFL, trust me, the hack was on

u probably were using the oblivion that encrypted the values and stuff thats y it wasnt working, i dont think its possible for ANYTHING to "shift" sc addresses..



None.

Oct 26 2008, 4:04 am Falkoner Post #30



When did he change the hack? What patch?



None.

Oct 26 2008, 4:12 am iCafeMoto Post #31



fuck man idk, but he changed it a few times

his current 1 doesn't change anything tho, dl and try it out



None.

Oct 26 2008, 4:19 am Falkoner Post #32



I have it, and yes, I can see that EUDs seem to be working fine, you may be right.



None.

Oct 26 2008, 6:50 pm O)FaRTy1billion[MM] Post #33

👻 👾 👽 💪

Quote from ClansAreForGays
Brontobyte is one of our less intelligent members so I wouldn't put it past him to do something like that.

Still, I don't know where you came from iCafe, but SEN invented EUD triggers(mostly through DeathKnight), so if a senner wants to do something with euds it's his right to take it back. I'm still not even entirely sure you're the first person to realize eud conditions can detect hacks.
In the Ube2 era there was some EUD trigger packs that detected a popular hack and dropped that player.

Quote from iCafeMoto
ROFL, trust me, the hack was on

u probably were using the oblivion that encrypted the values and stuff thats y it wasnt working, i dont think its possible for ANYTHING to "shift" sc addresses..
Actually, if you can find all the pointers then it is extremely possible.



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